Latest Reviews
jgoede
For: I wanna defeat the Surumeika
For: I wanna defeat the Surumeika
Game with 5 stages and a boss. Not's stage (top right portal) is the hardest stage in the game by a very large margin. Good visuals and music.
[0] Likes
Rating: 7.5 75
Difficulty: 65 65
Feb 22, 2017
kurath
For: I wanna Go the Run!
For: I wanna Go the Run!
Good beginner medley. I'd recommend this to new players looking for a full platforming experience and getting their feet wet with some basic gimmicks. Music got super repetitive really fast (and thats factoring in the game does not take long) and I'd have liked it change per area, but that's easily fixed by muting it and moving on.
Tagged as: Medley
[1] Like
Rating: 7.0 70
Difficulty: 30 30
Feb 22, 2017
GuilleLovegood
For: I wanna be the Science
For: I wanna be the Science
Nice avoidance, fun RNG desing and good visuals. I had a lot of fun!
[0] Likes
Rating: 8.5 85
Difficulty: 70 70
Feb 21, 2017
Yok
For: I wanna be the Clarence
For: I wanna be the Clarence
This is a 100F game heavily inspired by crimson needle. Every 3 floors you get different graphics and music. Also, like in CN the balancing/level design is all over the place and could really use an overhaul or two.
But the platforming is mostly pretty unique and the music choices are fine, most of the time.
There are no death sounds (which is ok in my opinion), but something feels off with the engine: sometimes you hear the double jump soundeffect several frames after kid already died. This can be pretty confusing or can be misleading when it comes to jump timings. Last time I experienced this, was in "Kill the Siam".
Otherwise a pretty good needle game.
[0] Likes
But the platforming is mostly pretty unique and the music choices are fine, most of the time.
There are no death sounds (which is ok in my opinion), but something feels off with the engine: sometimes you hear the double jump soundeffect several frames after kid already died. This can be pretty confusing or can be misleading when it comes to jump timings. Last time I experienced this, was in "Kill the Siam".
Otherwise a pretty good needle game.
Rating: 7.5 75
Difficulty: 85 85
Feb 21, 2017
iraqlobster01
For: I wanna be the Rotten
For: I wanna be the Rotten
A really generic (at first) but otherwise excellently produced collaboration by Zero and Sandsky. At first you begin in the typical environment most games begin in: a default tile set alongside Guy Rock (which is a good song, I understand the hate but it's not too bad, really catchy when it doesn't reset) and some basic needle w/ triggers. What follows is a neat looking needle stage with 2 hard screens and a Taisa to end. Overall I enjoyed it quite a bit. Don't judge the game based on the rating above, it's really good and I would definitely recommend it.
Needle:
Kinda generic at first but definitely ramps up with the stage transition. It's not too bad until said transition so expect a giant difficulty leap if you're not experienced in needle. Nonetheless, after those few screens of the "typical environment," you're greeted with said leap in difficulty as you go from doing gates and diags (unless you got the secret), which is on the third or fourth screen, some floor tiles are near the bottom of the screen to planes, squished diags, and corners. The needle really tests your align knowledge and is moderately difficult. The second screen was a bitch to figure out since I vehemently despise diags, especially squished ones, so I'd recommend working with Jtool/RMJ if you're not sure about how to approach the jump. I'd hate it more if it weren't for the fact that there are no save blockers so the squished diag jump only has to be cleared once. Overall, great platforming. Really enjoyed it besides that second screen in stage 2.
Avoidance: (based on Taisa only, I will update if I can clear the Extra Boss)
Excellent. Fast paced rng along with unique attacks made this one fun 2 hour grind. The Taisa is definitely another source of difficulty in the game since each attack tests something distinct when it comes to the player's avoidance skills (reading w/ distortion in screen, heavy, slow reading, quick reaction time, reading from multiple angles, etc.) Other than the first 30 seconds being a tiny bit gibby with the rng (which I cannot really blame, fast rng will be fast rng), the fight was absolutely perfect in my opinion. Really fun and satisfying to clear.
Overall rating:
This game is a beauty. Although it might not look like it at first, the production takes a giant leap upwards with the transition and doesn't stop climbing up when you reach the boss. Although the 2nd screen of needle and the first 30 seconds of the Taisa irked me a bit, I wholeheartedly enjoyed this magnificent game. I only wish stage 2 was a bit longer. Regardless, I would definitely recommend to anyone looking for a nice boss to play/some short needle to clear. Hope I can run into more games made by these two guys.
My Rating: 8/10
My Difficulty: 68/100
[0] Likes
Needle:
Kinda generic at first but definitely ramps up with the stage transition. It's not too bad until said transition so expect a giant difficulty leap if you're not experienced in needle. Nonetheless, after those few screens of the "typical environment," you're greeted with said leap in difficulty as you go from doing gates and diags (unless you got the secret), which is on the third or fourth screen, some floor tiles are near the bottom of the screen to planes, squished diags, and corners. The needle really tests your align knowledge and is moderately difficult. The second screen was a bitch to figure out since I vehemently despise diags, especially squished ones, so I'd recommend working with Jtool/RMJ if you're not sure about how to approach the jump. I'd hate it more if it weren't for the fact that there are no save blockers so the squished diag jump only has to be cleared once. Overall, great platforming. Really enjoyed it besides that second screen in stage 2.
Avoidance: (based on Taisa only, I will update if I can clear the Extra Boss)
Excellent. Fast paced rng along with unique attacks made this one fun 2 hour grind. The Taisa is definitely another source of difficulty in the game since each attack tests something distinct when it comes to the player's avoidance skills (reading w/ distortion in screen, heavy, slow reading, quick reaction time, reading from multiple angles, etc.) Other than the first 30 seconds being a tiny bit gibby with the rng (which I cannot really blame, fast rng will be fast rng), the fight was absolutely perfect in my opinion. Really fun and satisfying to clear.
Overall rating:
This game is a beauty. Although it might not look like it at first, the production takes a giant leap upwards with the transition and doesn't stop climbing up when you reach the boss. Although the 2nd screen of needle and the first 30 seconds of the Taisa irked me a bit, I wholeheartedly enjoyed this magnificent game. I only wish stage 2 was a bit longer. Regardless, I would definitely recommend to anyone looking for a nice boss to play/some short needle to clear. Hope I can run into more games made by these two guys.
My Rating: 8/10
My Difficulty: 68/100
Rating: 8.0 80
Difficulty: 68 68
Feb 21, 2017
Drug_Solo
For: I wanna Go the Run!
For: I wanna Go the Run!
Tagged as: Medley
[0] Likes
Rating: 8.0 80
Difficulty: 40 40
Feb 21, 2017
Delicious Fruit