Latest Reviews
Xplayerlol
For: I wanna be the Carnivorous Carnival
For: I wanna be the Carnivorous Carnival
Rating doesn't include extra.
Nice avoidance. Most of the fight is about pattern attacks, and requires a lot of learning, as some attacks can be very, very tricky to avoid if you're not prepared. They involve curving projectiles, a bit of homing, precise jumps and quite specific blind spots. With around 30 seconds left to the end, the avoidance releases all of its RNG at once, and you'll have to deal with fast curving projectiles for a while.
Once you clear this avoidance, you can get to an extra avoidance, but since I don't really want to try it, I'll just say that's fairly different from the previous one, although the boss is the same (But recolored).
Overall, it's sorta of fun (Learning the pattern is fun, but it gets a bit tiring after a while, once you get used to the pattern, while still getting killed by RNG stuff). Would recommend to more experienced avoidance players.
Nice avoidance. Most of the fight is about pattern attacks, and requires a lot of learning, as some attacks can be very, very tricky to avoid if you're not prepared. They involve curving projectiles, a bit of homing, precise jumps and quite specific blind spots. With around 30 seconds left to the end, the avoidance releases all of its RNG at once, and you'll have to deal with fast curving projectiles for a while.
Once you clear this avoidance, you can get to an extra avoidance, but since I don't really want to try it, I'll just say that's fairly different from the previous one, although the boss is the same (But recolored).
Overall, it's sorta of fun (Learning the pattern is fun, but it gets a bit tiring after a while, once you get used to the pattern, while still getting killed by RNG stuff). Would recommend to more experienced avoidance players.
Tagged as: Avoidance
[0] Likes
Rating: 6.0 60
Difficulty: 67 67
Mar 20, 2015
Fro27y
For: I wanna be Labyrinth
For: I wanna be Labyrinth
Says that file is corrupted when i try to extract.
[0] Likes
Rating: N/A
Difficulty: N/A
Mar 20, 2015
Petsson12
For: I wanna hear the Yee
For: I wanna hear the Yee
i guess it's alright. alot of pattern, it took me 5 minutes. music is great though.
Tagged as: Avoidance
[1] Like
Rating: 4.2 42
Difficulty: 25 25
Mar 20, 2015
conlycameobasher
For: I wanna be the Biotope
For: I wanna be the Biotope
From the maker of Forehead 1 & 2 comes an interesting but challenging platforming endeavor in the form of 7 stages. Each stage has its own gimmick, and for the most part they're fairly neat, particularly the lift apples in stage 1. The bosses are also fun early one, but at stage 4 things quickly take a turn for the difficult, as well as frustrating, as platforming becomes more precise. As is Kefey's style, there will be tons of trolls to further compound the difficulty. But if you want something challenging, but not quite as challenging as say Destination, then have at it. Just expect to stick around a good long while if you aren't too skilled a fangamer.
[0] Likes
Rating: 6.5 65
Difficulty: 80 80
Mar 20, 2015
conlycameobasher
For: I wanna be the BambooSwordGirl
For: I wanna be the BambooSwordGirl
A one-screen needle affair that ends with an avoidance fight. Credit to this game for using stock-image gorillas as obstacles, but needle difficulty is just a mite above average. As for the avoidance, it's sheer bonkers. Not necessarily in difficulty, but in all the random stuff that's thrown at you as well as the imagery. Makes it kind of silly, though the RNG ruins things toward the end, and the second third makes for unnecessary difficulty by raising up the floor a bit, making attack dodging even harder. But otherwise, pretty okay fight with some laughs over the absurdity of it.
Tagged as: Avoidance
[0] Likes
Rating: 5.6 56
Difficulty: 54 54
Mar 20, 2015
Xplayerlol
For: I wanna be the Iwanero
For: I wanna be the Iwanero
Well, this game is...A bit nice, I guess. The musics are good and don't restart (By the way, IWBTMyHeartGoesOn's music is one of these musics, if that attracts any player). There aren't unreasonable jumps, the hardest jumps being corners, variations of diamonds and a few falls. The game doesn't look incredibly good, and uses the old and good tilesets from IWBTG, but they somehow look good in the game. It doesn't feel like the creator is trying to force you to look at the 'amazing' visuals, like some other needles do, because the focus is the game, so it's fairly relaxing (Thanks for the dark background).
On the other hand...The jumps are fun, but fairly generic. Diamonds, low-frames, a couple corners, falls...Stuff you see in most needle games. The difficulty curve is sloppy, and once in a while you'll feel like you've already done that sequence of jumps on this game before. I didn't really bother about that because I was looking for a relaxing needle game, but many will bother about that and about more stuff.
I had fun with this game, but it was probably because of particular circumstances (Including the games I was taking a break of). I think that many won't have as much fun, so I don't really recommend this game.
On the other hand...The jumps are fun, but fairly generic. Diamonds, low-frames, a couple corners, falls...Stuff you see in most needle games. The difficulty curve is sloppy, and once in a while you'll feel like you've already done that sequence of jumps on this game before. I didn't really bother about that because I was looking for a relaxing needle game, but many will bother about that and about more stuff.
I had fun with this game, but it was probably because of particular circumstances (Including the games I was taking a break of). I think that many won't have as much fun, so I don't really recommend this game.
Tagged as: Needle
[0] Likes
Rating: 5.0 50
Difficulty: 47 47
Mar 20, 2015
WrathofAnubis
For: I wanna travel Do or Die
For: I wanna travel Do or Die
A fun, colorful adventure game with lots of varied tilesets and great music. There are six normal stages, and a secret stage you can unlock (but there's no cohesive warp mechanic, so I'd recommend looking pretty hard as you go through the stages). Hint:it's the rooms with the funny blue spike
Difficulty ramps up gradually, but never gets too hard, although the extra stage isn't exactly free, either. Gimmicks are used well, and the sixth stage is a real treat for the eyes and ears. There are a few traps and trolls, but nothing excessive, and they're all fairly straightforward. I'm not the biggest fan of the stage select mechanic, but it works, and a little poking around will usually get you through.
[0] Likes
Difficulty ramps up gradually, but never gets too hard, although the extra stage isn't exactly free, either. Gimmicks are used well, and the sixth stage is a real treat for the eyes and ears. There are a few traps and trolls, but nothing excessive, and they're all fairly straightforward. I'm not the biggest fan of the stage select mechanic, but it works, and a little poking around will usually get you through.
Rating: 7.0 70
Difficulty: 45 45
Mar 19, 2015
Xplayerlol
For: I wanna be the Scarlet white
For: I wanna be the Scarlet white
Good parts first. The game had some interesting gimmicks. Stages 3, 4 and 5 were nice, particularly Stage 3. Some of the traps, particularly the ones at Stage 3, were interesting. The avoidance had a good music, and the water theme seems to fit well with it. The part where the screen is ripped and Miku appears is sorta of somewhat nice (I still dislike long delays at avoidances). And I liked the bosses at Stage 3 and Stage 7.
Now, the bad parts. Aside from the stages mentioned above, the platforming was far too generic. While some of the traps were nice, some weren't. The avoidance doesn't sync with the music in the slightest, making it better for you to play it without the music, so that it won't mislead you. Still speaking of the avoidance, it was all about stuff that bouncing cherries can do, and some exploding cherries. It was nicely themed, but executed in the worst possible way. Most of the bosses were boring, and the afterward traps just made it worse because they forced you to fight those things again. It could have been a good game, but...It's not. Wouldn't recommend.
[2] Likes
Now, the bad parts. Aside from the stages mentioned above, the platforming was far too generic. While some of the traps were nice, some weren't. The avoidance doesn't sync with the music in the slightest, making it better for you to play it without the music, so that it won't mislead you. Still speaking of the avoidance, it was all about stuff that bouncing cherries can do, and some exploding cherries. It was nicely themed, but executed in the worst possible way. Most of the bosses were boring, and the afterward traps just made it worse because they forced you to fight those things again. It could have been a good game, but...It's not. Wouldn't recommend.
Rating: 3.5 35
Difficulty: 27 27
Mar 19, 2015
Xplayerlol
For: I wanna be Colorful
For: I wanna be Colorful
Somewhat nice avoidance. I really, really think that the creator could have used a decent Rin sprite, rather than cutting the sprite with Rin and Len at half and leaving part of Len's hair, a hand and other stuff. But let's get into the game.
To reach the avoidance, you have to get past 7 gate jumps. You can save after getting past each of them, so I doubt that anyone with more than one day of fangaming experience will get stuck there. After that, it begins.
The boss is a duo of Miku and Rin (Plus 1/5 of Len). Like most of the avoidances, it mixes RNG and pattern through the fight. There are a lot of troll attacks and some of them are horribly fast. If you get a fast troll attack that has RNG on it, you'll probably want to get the best possible RNG, because if you don't, you'll most likely be killed without having the chance to defend yourself. The pattern attacks are also fast, sometimes, but they'll probably be the smallest of your problems after a bit of practice.
The last attack ruins everything. Not only it's a terrible surprise, but it's also far too luck-based. I remember getting there once, after spending a long, very long time suffering on the avoidance. Happy I was. Then I died. It wasn't fun. This game would probably have 10 points (Maybe more) less on difficulty if it wasn't for this attack.
The split-screen gimmick is very cool. I wish it was used more often on this avoidance. Overall, this is quite low on my list of recommended avoidances, but if you wish to try it, and don't mind on dying a lot, there isn't much harm to it.
[1] Like
To reach the avoidance, you have to get past 7 gate jumps. You can save after getting past each of them, so I doubt that anyone with more than one day of fangaming experience will get stuck there. After that, it begins.
The boss is a duo of Miku and Rin (Plus 1/5 of Len). Like most of the avoidances, it mixes RNG and pattern through the fight. There are a lot of troll attacks and some of them are horribly fast. If you get a fast troll attack that has RNG on it, you'll probably want to get the best possible RNG, because if you don't, you'll most likely be killed without having the chance to defend yourself. The pattern attacks are also fast, sometimes, but they'll probably be the smallest of your problems after a bit of practice.
The last attack ruins everything. Not only it's a terrible surprise, but it's also far too luck-based. I remember getting there once, after spending a long, very long time suffering on the avoidance. Happy I was. Then I died. It wasn't fun. This game would probably have 10 points (Maybe more) less on difficulty if it wasn't for this attack.
The split-screen gimmick is very cool. I wish it was used more often on this avoidance. Overall, this is quite low on my list of recommended avoidances, but if you wish to try it, and don't mind on dying a lot, there isn't much harm to it.
Rating: 5.2 52
Difficulty: 52 52
Mar 19, 2015
geogeo222
For: I wanna be the Chokochoko
For: I wanna be the Chokochoko
The first screen is a vine climb, which is fine. The rest is pretty disappointing.
It's 10 screens of vine climb. Kappa
[0] Likes
It's 10 screens of vine climb. Kappa
Rating: 2.5 25
Difficulty: 5 5
Mar 19, 2015