DelFruit News
Fangame Adventure Speedrun Tournament II
The Fangame Adventure Speedrun Tournament (FAST) has now returned for its second season. In this event individuals are given a game one week in advance to practice speedrunning and have to race against their opponent on the weekend. So far the first round has completed, with 8 competitors still in the running to see who the fastest player is.
You can watch the event on weekends at twitch.tv/fangamemarathon and you can find out more about the event and specific times in its discord server: https://discord.gg/XUu4fqsq Read More...
Newest Fangames
Showing 25 of 13396
Game | Release Date | Difficulty | Rating | # of Ratings |
---|---|---|---|---|
I wanna find out who made this fangame! | Mar 18, 2024 | 38.0 | 6.6 | 5 |
打靖尊 | Mar 17, 2024 | N/A | 1.0 | 3 |
I Wanna Recap The Twourney | Mar 17, 2024 | 59.3 | 9.5 | 7 |
i wana be the shked | Mar 17, 2024 | 50.0 | 1.4 | 1 |
ちょっと怖いかもしれない | Mar 15, 2024 | N/A | N/A | 0 |
I wanna be the Touhou woman(未完成) | Mar 15, 2024 | 20.5 | 5.0 | 2 |
The "Needle" | Mar 14, 2024 | 53.4 | 6.7 | 12 |
I wanna dab the five guys on mars | Mar 14, 2024 | N/A | N/A | 1 |
I Wanna Be The Bowl Of Rice and Scrambled Eggs | Mar 12, 2024 | N/A | 0.0 | 2 |
I Wanna Reach for the Stars | Mar 12, 2024 | 60.7 | 8.0 | 5 |
I wanna be the Excellent Person 4 | Mar 11, 2024 | 40.0 | 7.6 | 2 |
I wanna be the Yubi Yubi! 2 | Mar 11, 2024 | 64.3 | 8.6 | 7 |
I wanna be the Tidal Wave | Mar 11, 2024 | 72.8 | 7.1 | 4 |
I wanna be the Dearest | Mar 11, 2024 | 30.0 | 8.1 | 5 |
I wanna be the stick man! | Mar 9, 2024 | 20.0 | 5.0 | 3 |
100 Floor Medley | Mar 8, 2024 | 85.0 | 7.0 | 9 |
sick | Mar 8, 2024 | 68.0 | 9.0 | 2 |
I wanna be tha I wanna 制作者 | Mar 6, 2024 | N/A | N/A | 1 |
I Wanna Advance Version.0.070 | Mar 6, 2024 | 28.0 | 6.8 | 1 |
I wanna be the Leto | Mar 6, 2024 | N/A | N/A | 1 |
十元哥 | Mar 5, 2024 | N/A | N/A | 1 |
I wanna oNe stEp clOser | Mar 5, 2024 | 51.5 | 9.5 | 3 |
I Wanna Be The fffff | Mar 5, 2024 | 67.7 | 8.3 | 5 |
I wanna challenge the fangame | Mar 5, 2024 | 15.0 | 2.0 | 2 |
疾旋鼬 | Mar 2, 2024 | 35.0 | 7.0 | 5 |
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Latest Reviews
Showing 5 of 91759
For: 100 Floor Medley
For: I Wanna Be the Sadist
The final boss of Sadist is very infamous, it nearly tripled my playtime for the game, I reached it in under an hour and by the time I was done, I was almost at 3 hours. This boss is why I rate this game so low, it's such a significant portion of playtime on a boss which is alarmingly poorly executed. The luck element is horrendous, having to rely on good rock RNG to hit the boss or just not die when the acid goes really high, shooting the small bees sucks because precise hitboxes, recoil shots are kinda cool but can be agonizing to die to, and the boss has a ton of health considering your limited damage opportunities. It's the kind of gambling which isn't fun, it just feels so out of your control. Even some of the most luck based bosses can be really fun when you can influence the situation, it feels like the player is in control even if RNG can wipe away your attempt. The bee does not give you this luxury, you will die because he wants to kill you and there's basically nothing that can be done about it. There's definitely a skill element, you need good control of the kid to play optimally to maximize chances, but it just feels so hopeless and frustrating.
I think this game is somewhat worth playing up to the bee, beyond that I wouldn't bother, it's far too much effort for a boss which is not rewarding at all.
For: I wanna find out who made this fangame!
For: I wanna be the Ocean Princess
The game shines when it's being unique. Stage 4, the trials stage, and the minigames before the final boss are the highlights of the game, as they use super creative gimmicks, many of which I haven't seen before in fangames. I really wish more of the game followed this kind of design, as these stages are some of my favorite fangame stages.
However, the reality is that the majority of the game is uninspired needle. Most of the gimmicks are quite basic, and aren't used in very interesting ways. As an example, one particularly long stage has a multi-jump gimmick and uses it primarily for generic, uninteresting jumps. The game also includes some of the worst dotkid needle I've ever seen. These simple gimmicks can certainly be used well, but I think this game is pretty lacking in terms of its needle design, with many difficulty balance issues and standout awkward jumps. Most of the needle winds up being pretty corridory, and this makes a lot of the stages feel unmemorable.
The bosses are a mixed bag, but by and large they get better as the game goes on. The first few are pretty unpleasant, being quite generic RNG-fests. However, later on the bosses get more unique, and the game winds up having a lot of really cool boss gimmicks that make the bosses feel quite special. Shoutouts to the Vault Snakes, Darkness Avoidance, Beach Chase, and Final Boss for being particularly interesting fights. By the end, I was often looking forward to the bosses, as they provided a pleasant reprieve from needle that was starting to drag on.
Ocean Princess is overall a pretty good experience, and I think it has an incredible experience embedded within. However, there's too much uninteresting platforming that it winds up feeling like unpleasant filler between the cool sections. While I respect the intention of creating a massive adventure game, it winds up feeling like a boring needle game with adventurey bits scattered around. Of course, said bits are really good! The game winds up being a hesitant recommendation, as there's lots here I think you should play, but you have to fight through a lot of weaker parts to get to it.
For: I wanna find out who made this fangame!