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Send a PM16 Games
Game | Difficulty | User's Rating |
---|---|---|
Crimson Needle 2.5 | 90.0 | 10.0 |
La-Mulana physics mod for IWBTGR | 50.0 | 10.0 |
I Wanna Save My Boy | 75.0 | 10.0 |
I Wanna Vibe With The Gods | 75.0 | 10.0 |
I wanna Freezemind | 65.0 | 10.0 |
I Wanna Lockpick | N/A | 10.0 |
I Wanna Thank You Mauricio Juega IWBT | 65.0 | 9.5 |
I wanna Walk Out In The Morning Dew | N/A | 9.5 |
Crimson Needle 3 | N/A | 9.5 |
I wanna go the Five Guys | 85.0 | 9.0 |
I Wanna Get The Baile del Troleo | N/A | 8.5 |
I wanted to be here | 85.0 | 8.5 |
Ellipsis | 50.0 | 8.0 |
Needle For 113 | 80.0 | 2.0 |
untitled needle game | 92.0 | 1.5 |
Seventh V | 65.0 | N/A |
16 Reviews
Huse
For: untitled needle game
For: untitled needle game
I'm going to start by saying I don't like posting negative reviews, I'm making this the exception because apparently this game is special and reviews that don't fellate it mysteriously disappear.
I can tell there is a lot of care put into this game and I appreciate that, but gameplay wise this is honestly one of the worst experiences I've had while playing fangames.
It starts out with a cool needle screen, and that's pretty much the only part I found enjoyable. I wish there was more like it in this game.
Afterwards you're thrown into a hub with what appears to be a freedom to explore and play levels in whatever order you want. This is wrong, the game blocks your progress and forces you to beat some of the first 4 stages before letting you continue even though to finish the game you need to beat every stage anyways. Since the last stage is blocked until you complete everything else, I wish I was given freedom to check out every stage from the beginning.
And for the main reason I dislike the game, the stages themselves. Every single stage feels like it was made with an avoidance mindset, that is to say, extremely long and learny sections where I get the impression the maker is able to test sections of a save out separately, and since each part is learny, you as a maker can get consistent at the later parts of a save much more easily than a player would. I'm not saying you did this, I'm saying that's the impression I get from this kind of design.
Even the stage where instead of double jumping, you turn upside down, which I thought I'd love after seeing the concept, turned into a chore because of how long it is.
That's my main problem with this, the extreme lack of saves which by itself would already be annoying, coupled with the inherent learny sections that come with the different mechanics introduced here. It feels like an avoidance game that tries to pass itself as a needle game.
Still, to end this review, I'm going to say that even if I disliked what you made here, I'll still look forward to whatever you make in the future if you ever do. Hope this doesn't discourage you as a maker.
I can tell there is a lot of care put into this game and I appreciate that, but gameplay wise this is honestly one of the worst experiences I've had while playing fangames.
It starts out with a cool needle screen, and that's pretty much the only part I found enjoyable. I wish there was more like it in this game.
Afterwards you're thrown into a hub with what appears to be a freedom to explore and play levels in whatever order you want. This is wrong, the game blocks your progress and forces you to beat some of the first 4 stages before letting you continue even though to finish the game you need to beat every stage anyways. Since the last stage is blocked until you complete everything else, I wish I was given freedom to check out every stage from the beginning.
And for the main reason I dislike the game, the stages themselves. Every single stage feels like it was made with an avoidance mindset, that is to say, extremely long and learny sections where I get the impression the maker is able to test sections of a save out separately, and since each part is learny, you as a maker can get consistent at the later parts of a save much more easily than a player would. I'm not saying you did this, I'm saying that's the impression I get from this kind of design.
Even the stage where instead of double jumping, you turn upside down, which I thought I'd love after seeing the concept, turned into a chore because of how long it is.
That's my main problem with this, the extreme lack of saves which by itself would already be annoying, coupled with the inherent learny sections that come with the different mechanics introduced here. It feels like an avoidance game that tries to pass itself as a needle game.
Still, to end this review, I'm going to say that even if I disliked what you made here, I'll still look forward to whatever you make in the future if you ever do. Hope this doesn't discourage you as a maker.
Tagged as: Avoidance
[10] Likes
Rating: 1.5
Difficulty: 92
Dec 10, 2022
Huse
For: I wanna Freezemind
For: I wanna Freezemind
Absolutely fantastic.
[1] Like
Rating: 10.0
Difficulty: 65
Aug 10, 2022
Huse
For: I wanna go the Five Guys
For: I wanna go the Five Guys
Fantastic needle game centered around ice vines, was great all the way through. It starts off easier and gets progressively harder as the game continues.
Difficulty wise, I'm not sure what to rate it but for me the hardest save was by far the second to last one in the game. Personally I wish that save didn't use so many "water 2 inside a spike that you must grab from below" because they're incredibly precise for me.
But besides that, game was amazing and deserves your attention if you enjoy needle.
[2] Likes
Difficulty wise, I'm not sure what to rate it but for me the hardest save was by far the second to last one in the game. Personally I wish that save didn't use so many "water 2 inside a spike that you must grab from below" because they're incredibly precise for me.
But besides that, game was amazing and deserves your attention if you enjoy needle.
Rating: 9.0
Difficulty: 85
Aug 9, 2022
Huse
For: I Wanna Thank You Mauricio Juega IWBT
For: I Wanna Thank You Mauricio Juega IWBT
I'll start by saying that I tested this so take my review with a grain of salt.
Fantastic needle game, every screen had something different going on and I found it fun all the way through.
[3] Likes
Fantastic needle game, every screen had something different going on and I found it fun all the way through.
Rating: 9.5
Difficulty: 65
May 24, 2022
Huse
For: I Wanna Lockpick
For: I Wanna Lockpick
Absolutely amazing.
My review doesn't change with the update, the game is even better now that it isn't a demo anymore.
My review doesn't change with the update, the game is even better now that it isn't a demo anymore.
Tagged as: Puzzle
[0] Likes
Rating: 10.0
Difficulty: N/A
Dec 26, 2021
User's games list is empty!
14 Favorite Games
Game | Difficulty | User's Rating |
---|---|---|
Crimson Needle 3 | N/A | 9.5 |
I Wanna be the Vandal | N/A | N/A |
I wanna Walk Out In The Morning Dew | N/A | 9.5 |
I Wanna Save My Boy | 75.0 | 10.0 |
I Wanna Vibe With The Gods | 75.0 | 10.0 |
I Wanna Get The Baile del Troleo | N/A | 8.5 |
I Wanna Lockpick | N/A | 10.0 |
I Wanna Thank You Mauricio Juega IWBT | 65.0 | 9.5 |
I wanna go the Five Guys | 85.0 | 9.0 |
I wanna Freezemind | 65.0 | 10.0 |
Seventh V | 65.0 | N/A |
I wanted to be here | 85.0 | 8.5 |
La-Mulana physics mod for IWBTGR | 50.0 | 10.0 |
Crimson Needle 2.5 | 90.0 | 10.0 |
15 Cleared Games
Game | Difficulty | User's Rating |
---|---|---|
Crimson Needle 3 | N/A | 9.5 |
I Wanna be the Vandal | N/A | N/A |
I wanna Walk Out In The Morning Dew | N/A | 9.5 |
I Wanna Save My Boy | 75.0 | 10.0 |
I Wanna Vibe With The Gods | 75.0 | 10.0 |
I Wanna Get The Baile del Troleo | N/A | 8.5 |
I Wanna Lockpick | N/A | 10.0 |
I Wanna Thank You Mauricio Juega IWBT | 65.0 | 9.5 |
I wanna go the Five Guys | 85.0 | 9.0 |
I wanna Freezemind | 65.0 | 10.0 |
Seventh V | 65.0 | N/A |
I wanted to be here | 85.0 | 8.5 |
La-Mulana physics mod for IWBTGR | 50.0 | 10.0 |
I Wanna Pamper that Amber Glamour | N/A | N/A |
Crimson Needle 2.5 | 90.0 | 10.0 |