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Voider88
For: I wanna be the DM
For: I wanna be the DM
The level design is repetitive, uncreative and just simply put, bad. The game lags everytime you die, making respawning take longer than necessary. This is probably caused by the game having precise collison detection for various objects. There are missing save blockers all over the place, so you can savelock in several locations. The traps are just as bad as the level design. There are a bunch of invisible block mazes and platforms are desynced all over the place (one was almost 40 sec off).
Additionally, the screens transitions are sometimes unpredictable and can just kill you if you have no idea what's coming.
That's pretty much everything wrong with this, the whole game is a bunch of trial and error segments with terrible platforming and bosses. Would not recommend.
[0] Likes
Additionally, the screens transitions are sometimes unpredictable and can just kill you if you have no idea what's coming.
That's pretty much everything wrong with this, the whole game is a bunch of trial and error segments with terrible platforming and bosses. Would not recommend.
Rating: 2.7 27
Difficulty: 40 40
Nov 20, 2016
Voider88
For: I wanna defeat the Pixel
For: I wanna defeat the Pixel
Apparently this is in beta, and I'm not sure for how long the game keeps going.
I stopped at a boss, which was probably the end end of chapter 3.
So, it's an adventure game. There is a lot of variety and clever ideas with good production. But despite all that, the game suffers from too many bad design choices. Now, The first stage/chapter is pretty flawless except for a few rooms. One of them kept me stuck for like 15 minutes, only to figure out that I was dying to was a projectile made invisible by the terrain. Another segment kept using generic traps which dragged it out much longer than necessary.
It is possible to distinguish the windmills that push you up from the ones that lets you go down. However, the difference is way too subtle, and makes dealing with them confusing.
In the lava area, the bubble hitbox makes some jumps unnecessarily tedious.
Also, in general, I feel like some of the segment in the game are just too long. This makes them feel dragged out and dying at the end just gets more and more annoying. Of course, this heavily depends on who you ask.
Bosses:
I did actually enjoy the first boss, but sadly as the game progressed they only got worse. The second one's last attack is by far its hardest attack, and the first time you attempt it you'll possibly get sniped by a curving projectile from behind.
The exclamation mark boss is awful. It only has 2 attacks, the latter of which drags on forever and gets incredibly difficult to dodge, and at times it's seemingly impossible. This could easily have been fixed by removing the one "big" projectile from spawning.
The lava and the star boss needs indicators. You often get little to no reaction time for some of their attacks.
This game is pretty long for a beta, and I do recommend it, atleast up to the exclamation mark boss. The rest of the game is also worth playing, but this boss is really harsh.
[0] Likes
I stopped at a boss, which was probably the end end of chapter 3.
So, it's an adventure game. There is a lot of variety and clever ideas with good production. But despite all that, the game suffers from too many bad design choices. Now, The first stage/chapter is pretty flawless except for a few rooms. One of them kept me stuck for like 15 minutes, only to figure out that I was dying to was a projectile made invisible by the terrain. Another segment kept using generic traps which dragged it out much longer than necessary.
It is possible to distinguish the windmills that push you up from the ones that lets you go down. However, the difference is way too subtle, and makes dealing with them confusing.
In the lava area, the bubble hitbox makes some jumps unnecessarily tedious.
Also, in general, I feel like some of the segment in the game are just too long. This makes them feel dragged out and dying at the end just gets more and more annoying. Of course, this heavily depends on who you ask.
Bosses:
I did actually enjoy the first boss, but sadly as the game progressed they only got worse. The second one's last attack is by far its hardest attack, and the first time you attempt it you'll possibly get sniped by a curving projectile from behind.
The exclamation mark boss is awful. It only has 2 attacks, the latter of which drags on forever and gets incredibly difficult to dodge, and at times it's seemingly impossible. This could easily have been fixed by removing the one "big" projectile from spawning.
The lava and the star boss needs indicators. You often get little to no reaction time for some of their attacks.
This game is pretty long for a beta, and I do recommend it, atleast up to the exclamation mark boss. The rest of the game is also worth playing, but this boss is really harsh.
Rating: 6.2 62
Difficulty: 57 57
Nov 13, 2016
Voider88
For: I wanna kill the Mokuteki 2
For: I wanna kill the Mokuteki 2
There are screamers. Just so you know.
[7] Likes
Rating: N/A
Difficulty: N/A
Oct 23, 2016
Voider88
For: I wanna be the Rion
For: I wanna be the Rion
A short needle game with a boss at the end. The design is pretty simple and there's a lot of random flying spike traps. The boss is alright, but the attacks tend to clutter up sometimes due to the speed of the projectiles sometimes being too different from each-other.
The visuals are neat, although the spikes at times can be a bit hard to see.
[0] Likes
The visuals are neat, although the spikes at times can be a bit hard to see.
Rating: 4.0 40
Difficulty: 43 43
Sep 10, 2016
Voider88
For: I wanna be the 中級者!
For: I wanna be the 中級者!
This game is basically 25 floors of random flying spike traps and invisible blocks. Some of the rooms are incredibly tedious to navigate through, because you have to check every empty space for some arbitrary trigger. The production is horrible and the level design is just a mess. And the fact that the platform collisions are half-broken doesn't make it any better.
Tagged as: Trap
[0] Likes
Rating: 2.0 20
Difficulty: 40 40
Sep 9, 2016
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