86 Reviews:
just_another_Guy
The production value may be very low (the classic IWBTG tilesets are predominantly used, for instance), but this game makes up for it by being a genuinely fun yet hard game. The level design is almost consistently good (there are a couple of saves that I'm not a fan of) and the music used is very distinct and fitting for each area. The two bosses that the game contains are also pretty fun, especially the last one. Even the restarting music isn't that much of a problem here. I highly recommend this fangame to anyone skilled enough to play it.
[1] Like
Rating: 8.5 85
Difficulty: 76 76
Aug 9, 2015
tszoof
I wanna be the Crimson is an absolute classic, it's really easy to see why some people love it so much. Obviously it has some quirks and shows its age at some points, but the vast majority of the game is fun with some creative ideas. I think the best example of this would be the top left warp, as it has a really cool idea with the secret and interesting platforming all the way through.
The main reason I didn't rate this game any higher is because of a few stages and one boss. The zelda area is a lot harder than the others and feels a bit out of place, the medley stage is a mixed bag, and the last area is just kind of bad, besides like 2 saves. The next thing I don't like about the game is the bat boss. Where do I even begin with that thing? The concept is great but you have little control over the bombs and can get screwed over by rng very easily, especially around the end of the fight, which loses you a few minutes of your time. The only good thing about that boss is the music.
Thankfully, the final boss ends the game on a high note, being iconic, interesting, challenging, and a great time. The music is awesome, the 4 demons are very charming with so much personality, despite their simple designs. It amazes me that the final boss and the bat are from the same game, the difference in quality is insane.
No matter how janky this game might be with the restarting music, shitty engine, and the 9 quadrillion traps in every save, it's absolutely incredible for what it is. I don't think many newer players will appreciate it as much as I did, but if you go into this game expecting a 2011 fangame and not an absolute masterpiece, you'll come out having mostly good things to say about it. Go ahead and give the game a try if you haven't already, because who knows, you might be pleasantly surprised by it.
[0] Likes
The main reason I didn't rate this game any higher is because of a few stages and one boss. The zelda area is a lot harder than the others and feels a bit out of place, the medley stage is a mixed bag, and the last area is just kind of bad, besides like 2 saves. The next thing I don't like about the game is the bat boss. Where do I even begin with that thing? The concept is great but you have little control over the bombs and can get screwed over by rng very easily, especially around the end of the fight, which loses you a few minutes of your time. The only good thing about that boss is the music.
Thankfully, the final boss ends the game on a high note, being iconic, interesting, challenging, and a great time. The music is awesome, the 4 demons are very charming with so much personality, despite their simple designs. It amazes me that the final boss and the bat are from the same game, the difference in quality is insane.
No matter how janky this game might be with the restarting music, shitty engine, and the 9 quadrillion traps in every save, it's absolutely incredible for what it is. I don't think many newer players will appreciate it as much as I did, but if you go into this game expecting a 2011 fangame and not an absolute masterpiece, you'll come out having mostly good things to say about it. Go ahead and give the game a try if you haven't already, because who knows, you might be pleasantly surprised by it.
Rating: 8.0 80
Difficulty: 70 70
Oct 19, 2024
YGamingDude
Playing through this classic was a fun experience. Difficulty in needle sections isn't that balanced, so some patience and skill is required. Bosses were fun :)
[0] Likes
Rating: 7.8 78
Difficulty: 72 72
Aug 13, 2024
Nick24
Easily the worst one in carnival trilogy, I wanna be the Crimson is a game made to be painful. Every so often the game throws extremely awful jumps, and the rest of the times are really long saves instead, with required secrets being the worst screens. Yeah that's right, every stage has a required secret hidden so well, you'd honestly rather watch a video, not to mention them being harder than most of the platforming. It would've been ok if it was JUST hard needle platforming, but then the game proceeded to have a shit ton of traps, INSIDE the already hard needle. And don't even get me started on the bat boss, words won't be enough to handle it. And ultimately, last boss is probably the closest boss to be as bad as big kid I have ever seen, though despite that, sometimes people do a proper job at remaking it and just not be painful on the eyes. It's a really simple fix, just add more moving rows (or even better, infinite jump), yet it's something the author and most of the people fail to do. The fact that the crimson fight I usually hate received some decent remakes alone gives the game a couple of points, I guess.
Tagged as: Adventure
[0] Likes
Rating: 2.1 21
Difficulty: 75 75
Jun 22, 2024
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