86 Reviews:
Maxim_new
Помню как умирал из-за тупого бага на финальном боссе, а ещё раза 2 разменивался с ним. Перед финальным боссом тоже босс говно.
[2] Likes
Rating: N/A
Difficulty: N/A
Aug 17, 2020
shign
Long and kinda legendary game. It's one of the oldest by Carnival and it's easy to see how much he improved (particulary visually since most visuals of this game are included in the engine) when you look at his more recent games. That said, Crimson is still a solid needleventure game, with plenty of stages and a few bosses (actually 2 bosses).
You start the game in a linear stage then a hub shows up with 8 stages, each one having a secret (the entrance also have a secret). Platforming is mostly vanilla needle with a lot of traps, and a few gimmicks in some stages. They are mostly enjoyable and even if most traps are just flying spikes here to kill you, I didn't found them that annoying. It reminds me of og guy, with a certain charm you will either hate or love and this is also the case of some other Carnival games. If you can overlook the traps, the needle is honestly well-done in most cases with only a few bruh saves.
As I said, each stage has a secret (which are dragon picture for some reasons) and they are actually mandatory because finishing all the stages unlock the first boss, and this dude only gives you another dragon picture. You will be able to progess only when you have gathered all the dragon picture. Secrets are harder then main stages and are more a mixed-bag, some are great but some have questionnable level design like the water secret. Some have also some cool ideas but the execution is done in a way not everyone will enjoy them, I'm especially thinking about the secret where you need to do 5 screens then backtrack them without savepoints. Also, they are all hidden in very dumb places so just go look at a video or you will suffer.
After gathering all the secrets, the platforming becomes harder (around the secrets difficulty). You have 3 more stages with no secret this time, and excepting the second (which has some unenjoyable saves) it was good. At the end there is the final boss.
Now about the bosses, they are both very memorable but not for the same reasons. The first one (the bat boss) is very RNG-dependent, because hitting him depends honestly of your luck (you can kinda do something to have more chances but it's still very RNG). It's making him a frustrating experience, kinda fun but I woudn't beat him again. The final boss is the legendary crimson devils. Everybody knows him, he inspired many more bosses in that vein and mostly better ones since the og is far from being the best. I personally love that kind of boss so I guess I'm thankful that Carnival made it. What make it worse than some other is the water, because the fight becomes much harder when you enter in water phase so you try to do it as late as possible, making every lose even more frustrating. I also seriously underestimated how hard he is, because it took me 6h30 to beat him (with one choke with only the green at 1 hp).
To conclude, Carnival is a brilliant maker and sometimes a monster of creativity. Just look at the final boss and dare tell me that it's not very original (I know it's inspired by a final fantasy boss but the idea to adapt it to fangames and how it was done is still very creative). It just happens that the execution is not always that good and can lead to frustrating moment, but at the end I mostly remember the good moment.
[2] Likes
You start the game in a linear stage then a hub shows up with 8 stages, each one having a secret (the entrance also have a secret). Platforming is mostly vanilla needle with a lot of traps, and a few gimmicks in some stages. They are mostly enjoyable and even if most traps are just flying spikes here to kill you, I didn't found them that annoying. It reminds me of og guy, with a certain charm you will either hate or love and this is also the case of some other Carnival games. If you can overlook the traps, the needle is honestly well-done in most cases with only a few bruh saves.
As I said, each stage has a secret (which are dragon picture for some reasons) and they are actually mandatory because finishing all the stages unlock the first boss, and this dude only gives you another dragon picture. You will be able to progess only when you have gathered all the dragon picture. Secrets are harder then main stages and are more a mixed-bag, some are great but some have questionnable level design like the water secret. Some have also some cool ideas but the execution is done in a way not everyone will enjoy them, I'm especially thinking about the secret where you need to do 5 screens then backtrack them without savepoints. Also, they are all hidden in very dumb places so just go look at a video or you will suffer.
After gathering all the secrets, the platforming becomes harder (around the secrets difficulty). You have 3 more stages with no secret this time, and excepting the second (which has some unenjoyable saves) it was good. At the end there is the final boss.
Now about the bosses, they are both very memorable but not for the same reasons. The first one (the bat boss) is very RNG-dependent, because hitting him depends honestly of your luck (you can kinda do something to have more chances but it's still very RNG). It's making him a frustrating experience, kinda fun but I woudn't beat him again. The final boss is the legendary crimson devils. Everybody knows him, he inspired many more bosses in that vein and mostly better ones since the og is far from being the best. I personally love that kind of boss so I guess I'm thankful that Carnival made it. What make it worse than some other is the water, because the fight becomes much harder when you enter in water phase so you try to do it as late as possible, making every lose even more frustrating. I also seriously underestimated how hard he is, because it took me 6h30 to beat him (with one choke with only the green at 1 hp).
To conclude, Carnival is a brilliant maker and sometimes a monster of creativity. Just look at the final boss and dare tell me that it's not very original (I know it's inspired by a final fantasy boss but the idea to adapt it to fangames and how it was done is still very creative). It just happens that the execution is not always that good and can lead to frustrating moment, but at the end I mostly remember the good moment.
Rating: 8.3 83
Difficulty: 75 75
Jun 2, 2020
Cosmoing
Other than the final boss as well as a stage and a secret or 2, I can pretty confidently say I don't like anything this game has to offer. Plagued with end of save flying spike traps, a couple "redo the screen with traps after doing it once" segments (which is really just end of save traps but worse), and some secrets that are basically impossible to find if you don't have a guide, it's everything I would consider "bad design" in a fangame. Special noteworthy mention to the infamous first boss, because I can't believe someone seriously thought leaving the act of damaging the boss up to luck was a good idea. I did mostly enjoy the gimmicks though, although the screen turning can feel a bit weird if you're used to Classic's Under area. That being said, unless you somehow enjoy doing saves multiple times because haha funny spike moves, avoid this game.
[2] Likes
Rating: 3.6 36
Difficulty: 75 75
Sep 22, 2019
Rebag102
I haven't beaten the game but i made it to the final boss so w/e.
Honestly, this game is pretty garbage in my opinion. The stages are littered with tough segments and shitty traps. The secrets are hidden like absolute trash with very little indication of where they are half the time, and the secrets themselves are even worse, I have no idea how Carnival thought the Pink or Green secret were remotely okay with the Pink secret genuinely having one of the worst segments ive ever had to do in a fangame. Once you finish the 8 stages with the secrets you go onto the bat boss which actually isn't that terrible, albiet pretty random a lot of the time. Once you beat him though you go onto a kinda cool medley stage through Carnival's older games, kinda cool until you realize the screen choices are shit and littered with traps. Once you finish that though, you have to go through the crimson to get to the final boss, with the crimson basically being a bunch of needle screens with some trash traps here and there. Then once you're done with that you can finally fight the final boss, and while it is really hard, i think i can safely say its probably the best part of the game.
Wouldn't at all reccomend unless you really wanna fight the final boss.
[2] Likes
Honestly, this game is pretty garbage in my opinion. The stages are littered with tough segments and shitty traps. The secrets are hidden like absolute trash with very little indication of where they are half the time, and the secrets themselves are even worse, I have no idea how Carnival thought the Pink or Green secret were remotely okay with the Pink secret genuinely having one of the worst segments ive ever had to do in a fangame. Once you finish the 8 stages with the secrets you go onto the bat boss which actually isn't that terrible, albiet pretty random a lot of the time. Once you beat him though you go onto a kinda cool medley stage through Carnival's older games, kinda cool until you realize the screen choices are shit and littered with traps. Once you finish that though, you have to go through the crimson to get to the final boss, with the crimson basically being a bunch of needle screens with some trash traps here and there. Then once you're done with that you can finally fight the final boss, and while it is really hard, i think i can safely say its probably the best part of the game.
Wouldn't at all reccomend unless you really wanna fight the final boss.
Rating: 3.5 35
Difficulty: 75 75
Jan 7, 2019
Wolfiexe
Most likely Carnival's most well known game. Crimson is about 7 years old at this point, and it holds up pretty well with a whole variety of challenges to sift though, assuming you have what it takes to withstand Carnival's good ol' impending doom game-style where every step could be your last.
After getting past the introductory area, you're treated to a hub leading to 8 different areas, each with their own theme and small gimmick tossed in for good measure, although it's usually something relatively simple such as moving spikes or gravity flippers. They're pretty fun though, and the platforming in these stages was the high point of the game for me. Expect lots of flying spike traps and you'll be fine.
Each stage also holds a secret, of which all are necessary to access the final stage and boss. The secrets are where the difficulty comes in, and a couple of the secrets in particular are quite demanding. One has you travel across an expansive set of screens to collect your reward, whilst another features a mind-boggling gravity maze to test your wits against. Expect a fair challenge if you go for these. In addition, the entrances to these secrets can at times be a little galaxy brain, and I'd recommend looking up a guide as to their whereabouts to save you the trouble.
The final stage has a couple of neat segments, but also some annoying ones too. Even when I don't mind the Carnival style of 'gotcha' traps, I lost a bit of patience with a couple of saves where it just felt like every new jump was some new barrel of hijinks or shenanigans tossed my way, and it felt less fun than the original 8 stages did.
There are also two bosses, one before the final stage and the final boss. The pre-final stage boss is a bit shaky, and features a kind of unreliable method of dealing damage which I ended up just sort of hoping on and trying to focus on survival. It felt like it overstayed its welcome a little, although it remained kinda fun to play at the least. The final boss is no stranger to most people, and features the 4 lovable Crimson devils up to their old tricks once again. As much as I don't tend to like Crimson-style fights, it was actually pretty fun minus the water. Nekoron water is unfortunately prevalent in the game which makes a couple of segments more sore than they ought to be.
Ultimately it's a fun adventure. Not my favourite game from Carnival but I came into it expecting to like it a lot less than I did, so I was pleasantly surprised.
[2] Likes
After getting past the introductory area, you're treated to a hub leading to 8 different areas, each with their own theme and small gimmick tossed in for good measure, although it's usually something relatively simple such as moving spikes or gravity flippers. They're pretty fun though, and the platforming in these stages was the high point of the game for me. Expect lots of flying spike traps and you'll be fine.
Each stage also holds a secret, of which all are necessary to access the final stage and boss. The secrets are where the difficulty comes in, and a couple of the secrets in particular are quite demanding. One has you travel across an expansive set of screens to collect your reward, whilst another features a mind-boggling gravity maze to test your wits against. Expect a fair challenge if you go for these. In addition, the entrances to these secrets can at times be a little galaxy brain, and I'd recommend looking up a guide as to their whereabouts to save you the trouble.
The final stage has a couple of neat segments, but also some annoying ones too. Even when I don't mind the Carnival style of 'gotcha' traps, I lost a bit of patience with a couple of saves where it just felt like every new jump was some new barrel of hijinks or shenanigans tossed my way, and it felt less fun than the original 8 stages did.
There are also two bosses, one before the final stage and the final boss. The pre-final stage boss is a bit shaky, and features a kind of unreliable method of dealing damage which I ended up just sort of hoping on and trying to focus on survival. It felt like it overstayed its welcome a little, although it remained kinda fun to play at the least. The final boss is no stranger to most people, and features the 4 lovable Crimson devils up to their old tricks once again. As much as I don't tend to like Crimson-style fights, it was actually pretty fun minus the water. Nekoron water is unfortunately prevalent in the game which makes a couple of segments more sore than they ought to be.
Ultimately it's a fun adventure. Not my favourite game from Carnival but I came into it expecting to like it a lot less than I did, so I was pleasantly surprised.
Rating: 6.5 65
Difficulty: 70 70
Oct 1, 2018