I wanna be the Dieary

Creator: azure

Average Rating
6.5 / 10
Average Difficulty
68.2 / 100
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Tags:

Adventure (5) Needle (7) Trap (5) Gimmick (5) Boss (3) Puzzle (3) Rhythm (1) Yumenikki (1) Бубылда-like (1)

Screenshots

  • by NightShark115
  • by Xplayerlol
  • by Rebag102
  • by Xplayerlol

26 Reviews:

Xplayerlol
Rating includes extra.
A really weird, but enjoyable adventure game. It starts with you being killed by a boss, and then you're teleported to a room where you must do some weird things, like jump inside the TV after going under you bed, to play some Arkanoid with two cherries. Once you beat the Arkanoid mini-game, a portal shaped like a door will be unlocked, and that is where the real game begins.
There are 6 worlds that you can beat in any order. The worlds are mostly basic platforming: Some tight maneuvering, traps here and there, some slightly precise needle jumps. There are a couple saves where you'll need weird platforming tricks to avoid some triggers. There's also a puzzle world, and a WTF world that I still don't fully understand how it works. Most of the platforming wasn't really interesting to me, but it wasn't bad either. The weird trick segments, however, reminded me a lot of other of Azure's games, Eternal, and these really got my attention. It's always good to learn new platforming tricks, no matter how weird are they (Actually, the weirder, the better). Also, the WTF world is something whose existence I'd rather forget.
The secrets are quite harder than the normal platforming. There are four of them (One of them isn't at any of the 6 worlds), so don't bother on looking for more. There's a normal platforming segment, a mini-game of targets, a infinite jumping section with lots of RNG and a beatmania secret boss. They are mostly easy to find, but very hard to get. Neither of the secrets was exactly unfair, although I would certainly appreciate less sniping cherries at the beatmania boss.
The bosses are fairly easy when compared to the platforming. They're somewhat interesting, using gimmicks and concepts that aren't seen at many fangames. I didn't really enjoy beating most of them, but they're certainly not bad.
One thing that I really liked and disliked at the same time is how you can teleport to the room at the beginning by pressing "O". I liked it because it's very useful when you're getting a secret after beatng the stage's boss. And I disliked it because the game doesn't tell you that, so you'll have to find it out by yourself after defeating your first boss (There's no warp for you after you beat the boss, so pressing "O" is the only way to go back).
What I really liked in this game (Probably made me give it a rating 2 points higher than it should be) is the extra stage. There are tons of unusual and very precise needle jumps scattered through two screens. There's one save for each jump for the most part, but some jumps are just so hard to figure out that it's still a very hard stage. Along with Eternal, this is one of the best ways to introduce needle players to Azure's harder needle games (A.K.A. Loner and Goner, and similar fangames from other makers), and I believe it's something definitely worth getting the secrets for (If you like needle games, of course). The extra boss is also quite difficult compared to the other bosses, being a tough RNG wall, regardless of how short its fight is.
Most of the platforming is quite uninteresting, but the extra is a real gem. Highly recommended to needle players with experience on adventure platforming (And beatmania), but I wouldn't really recommend it to adventure players, since the normal platforming isn't that great.

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Tagged as: Adventure Needle Trap Gimmick Puzzle
[5] Likes
Rating: 7.0 70       Difficulty: 75 75
Jul 4, 2015
Cosmoing
There's a lot going on in this surprisingly short game. You have 6 stages each with a different style or gimmick (although at the end, it's still azure needle, so expect a fair amount of tough jumps and traps) and 4 secrets. The secrets are required to access the end of the game, so you'll have to get them and 1 of them in particular is a hard and lengthy segment. That secret did have my favorite gimmick, the moving spikes and exploding spikes, so it was quite fun, but players that aren't so great at needle might have a pretty rough time. It is a good gatekeeper for the final stage however, since that's 2 screens of precise hard jumps. Most of them aren't too bad, but I would say its inclusion is questionable. There's also bosses but I don't remember anything about them, so they were either easy or unmemorable. Either way, this game is a nice short package you could easily spend 2 or so hours on.

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Tagged as: Needle Trap Gimmick
[3] Likes
Rating: 6.0 60       Difficulty: 75 75
May 2, 2019
Wolfiexe
Dieary is another one of Azure's adventure-fests, with a whole variety of platforming and bosses dispersed across a number of stages. Here, you can choose the order in which you go through the 6 stages in this game. A number of these feature triggers and traps which may turn some players away, but they're usually very satisfying to pull off in their design, and whilst I'm not a fan of instagib flying spike traps, they somehow never really bothered me here. Gimmicks are also involved such as shooting spikes to move them, explosive cherries to bypass obstacles and some race-against-time segments.

There are also a number of bosses, and whilst I find them all pretty fun, a couple can be pretty tough on the RNG-side of things, such as Azusa (the boss of the pink portal) which can feel too overwhelming to be reasonable on some occasions. Special mention goes to the wolf/panda boss with a very hype song and simple but fun mechanics.

Once all 6 portals are completed and 4 secrets are collected (most of which are fairly obvious in their placement), the basic ending can be acquired, with the option of continuing into an couple of extra needle screens followed by an additional boss afterwards for the true end.

Dieary is overall a pretty fun adventure game, and despite the rough visuals in places and simplicity that it has, it ends up being interesting enough in design to make it a well varied and enjoyable fangame. Would recommend.

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Tagged as: Adventure Needle Gimmick
[3] Likes
Rating: 7.5 75       Difficulty: 65 65
Jul 20, 2017
LOLGamer
I like the idea of a fangame based off of yume nikki, however this game doesn't really go for the same kind of surreal immersive atmospheric exploration aspect that game had and merely uses its concept and assets. The gameplay holds up fairly well with plenty of variety despite the game being really old, though one area in particular was too cryptic for me to figure out. Was a decently fun albeit a bit bland experience overall. Oh and also there is a rather pedophilic bossfight somewhere in the game that raises a few eyebrows. Would probably not recommend.

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[2] Likes
Rating: 4.3 43       Difficulty: 61 61
Mar 4, 2023
PlutoTheThing
This review is based on a 100% clear

As with all of Azure's games, Dieary is very creative and strange, it's largely based around the platforming because the bosses have a very small presence, they aren't very hard at all and are often quite short, although some of them are pretty funny or have a cool concept. There's a lot of really cool screens in this game, I'm sure everyone is aware of the K2 screen, but there's a stage with black spikes you can shoot to move, a trigger stage with some pretty interesting movements, secrets like a shooting accuracy test and a weird rhythm game bit, there's a lot of different sections throughout this relatively short game making for an experience with a lot of variety that feels quite densely packed. The final stage is a little weird, a precision needle stage that's alright followed by a really anticlimactic final boss, especially since it was foreshadowed at the start of the game, but I still think as a whole the game is quite good and really impressive for it's time.

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[0] Likes
Rating: 8.0 80       Difficulty: 58 58
Apr 15, 2024