I wanna be the Payment

Creator: TAROCHI

Average Rating
6.5 / 10
Average Difficulty
47.3 / 100
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Tags:

Adventure (4) Needle (3) Avoidance (11) Trap (3) Gimmick (10) Boss (9) Secrets (4) Short (4) Visual_Challenge (1) gimmick_reading (1)

Screenshots

  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
  • by Kilp41
  • by ElCochran90
  • by Kilp41

27 Reviews:

Ayn
An old fangame, consisting of 4 stages plus a final avoidance. All 4 stages are based on gimmicks involving delicious fruit. This avoidance becomes more difficult due to the invisibility mechanics.

The invisible mechanics is quite annoying. I played it by sticking double-sided tape on my monitor, or you could use a screen pen for marking, a technique recommended by a friend. The gimmick gameplay is somewhat interesting. The difficulty is concentrated in the avoidance, with the toughest part being the second to last wave of orange and green apples, where you need to keep a good rhythm between moving up and down the platforms. You can jump to the top platform, then drop down two levels, continue down one more, and repeat this pattern. Once familiar with the rhythm, you also need some luck. If you're lucky, you won’t need to maneuver much at the beginning. The avoidance lasts four minutes.

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Rating: 6.5 65       Difficulty: 48 48
Nov 28, 2024
Fruitless
Rating based on 100% clear of Hard mode.

A short game, with a bunch of gimmicks themed around cherries. There's also secret whales you can find to unlock a bonus avoidance. On one hand, the short length is kind of disappointing, but given the level of quality of the game, I'm also less sad about it.
-First you've got the pink stage, which is in my opinion the best part of the game. Cherries randomly spawn everywhere on the screen, but you have more than enough time to see them and get out of the way. The secret item is also cool, featuring blocks that also do that. Then you've got a boss that also uses this mechanic, it's not very challenging but it's kind of fun.
-The blue stage features a cherry in the middle that you have to bait into shooting targets everywhere in the room. The problem is the entire room is full of water1, meaning it's too easy to accidentally jump too high and hit a spike. The secret also has an invisible maze you have to go through, and the boss moves way too fast, meaning you need to have perfect aim on top of dodging everything the boss throws at you, or else be forced to wait for another cycle.
-The green stage is where the shit really starts. A trail of green cherries constantly spawns behind you, meaning you have to keep moving to not die. Except the game also requires you to do a second round through the room, meaning if you accidentally placed a cherry in that path, you can't get through. The secret also uses this mechanic, but it's thankfully easy to learn what to do, just jump behind the whale momentarily to stall for time. The invert trap at the end is still horribly unnecessary though. At least the boss is far simpler, though you do still have to be careful where you move, or else get killed by a cherry spawning on top of you.
-Even worse is the orange stage, built around giant cherries that shrink and grow again. The hitboxes are incredibly difficult to figure out, since they're constantly changing, and the cherries' stems can get in your way at the worst possible moments. The worst part is the cherry gate near the end, which you're forced to do 3 times, since the backtrack for the secret is after you do it once. And after all that, the boss is just a joke boss, with a single giant burst of RNG.
-Assuming you collected all the secrets, you now have access to the avoidance, with the song "VOiCE" by Lovely-P. The gimmick here is all the cherries fade in and out of visibility, but their hitbox still exists. It's as frustrating as you would expect, especially paired with the attacks which don't exceed LoveTrap levels of complexity besides this gimmick. By far the worst part though, is the bouncing cherries attack, which involves dodging bouncing cherries with invisible cherries already everywhere, it's literally just the image_alpha oversight from Fake Doll but turned into a feature, and I hate it. And then later, everything else becomes invisible, including the Kid himself, which is bound to kill you at least once if you aren't expecting it.

So yeah, while the ideas behind the gimmicks may be cool, the actual way they're used isn't. Definitely not a game I would recommend to play.

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Tagged as: Adventure Avoidance Trap Gimmick Boss Secrets Short Visual_Challenge
[0] Likes
Rating: 4.0 40       Difficulty: 50 50
Nov 4, 2024
Bonner
Classic fangame which consists of four stages featuring apple-gimmicks . While the platform may be outdated, the ideas still offer enjoyment.
The difficulty of the hidden stages is not too hard, striking a good balance, though the endurance can feel a bit dull.

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Rating: 7.5 75       Difficulty: 45 45
Oct 23, 2024
MegaKid
I had little fun while play this
avoidance is not bad, i like it :>

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Rating: 8.5 85       Difficulty: 50 50
Aug 27, 2024
xva
pretty good classic game with four somewhat unique areas. final boss has one of the most atrocious ideas for an attack I've ever seen in entire my life

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Tagged as: Adventure Avoidance Trap Gimmick Boss Secrets
[0] Likes
Rating: 5.4 54       Difficulty: 45 45
Jun 8, 2024