I wanna be the Boshy
Creator: Solgryn
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Tags:
Adventure (37) Needle (15) Avoidance (2) Trap (24) Gimmick (25) Boss (20) Long (28) Meme (8) Jump_Refreshers (1) Visual_Challenge (2) Original (2) Online (7) Different_Engine (3) Music (1) Multiplayer (8) Art (2) minigames (1) Killer_Cursor (4) Boshy (4) VVVVVV (2) domu_game (1) Skins (2) NSFW_link (1) (1) Legend (2) Clickteam (2) Difficulty_Selection (2) Good_Level_Design (1) (1)199 Reviews:
whalington
While this game is one of the most well-known fangames, throughout my time playing it I didn't enjoy it. The platforming is unenjoyable, the physics are different from literally every other fangame, the visual challenge screens are terrible, the music restarts, etc etc etc. My main issue is that the game likes to have the old fangame meta of "stupid traps which you're going to get instagibbed by". The bosses, one of the "best parts", are just mashfests full of once again, instagibs. I quit this game at the final boss because i realized that I was having 0 fun and was only continuing because I had to, which is not something I look for in a fangame. To quote someone else,
"Boshy is a good game if you don't care about gameplay"
I don't recommend this game, even for nostalgia. Other reviews elaborate on this better, but I had to put my opinion up there too.
[8] Likes
"Boshy is a good game if you don't care about gameplay"
I don't recommend this game, even for nostalgia. Other reviews elaborate on this better, but I had to put my opinion up there too.
Rating: 2.9 29
Difficulty: 68 68
Dec 18, 2016
Thrice
I Wanna be the Boshy has grown to be a phenomenon almost as big as the original game it was based on. For good reason, too, as Boshy makes evident of Solgryn's gift in game design. The game is far from perfect, but as a fangame its unwise to expect as much. Boshy was the first fangame I played. To no surprise I died. A lot. The design of the game encouraged me to keep coming back, though, death after death.
If we begin with the game mechanics themselves, they are far different from any other fangame. Guy physics are floaty in comparison to Boshy's gravity spike. The jumping feels much different, as this game is on Solgryn's engine, as opposed to the I Wanna be the Guy engine most other games use. That being said, the jumping works just fine, and the game is designed with the jumping in mind so it doesn't come off as a problem. The shooting works great as well, allowing for different keybinds at the user's will making the gameplay a custom experience. The game's coding is shotty at times, but it doesn't get in the way of the game too often.
Now we get to the good part; the game design. The different worlds in this game are some of the most enjoyable in any fangame I have played. Each world has a number of different screens, each with its own gimmick. That's right, there is a different gimmick for nearly every screen in the game. This is what makes this game so much fun to play. As great as needle games are, they can grow stale. Boshy is timeless in that it feels like a whole new game every screen you pass. This means the player will have to learn and adapt to the new challenge Solgryn decides to throw at them. The platforming is almost always fair to the player, with only a few trolls thrown in for good measure. No experience in Guy games, or platformers in general, will let you blaze through this game on a first playthrough, you are going to have to play by Solgryn's rules, and learn what he wants you to do.
This brings me to the next part of Boshy, the bosses. Solgryn shines when it comes to bosses. As you can see by Electric's screenshots, no two bosses look the same, and as you will soon find out, they don't play the same either. The bosses are designed so that the player will have to fight each one in a slightly different way. Hello Kitty separates the player from the boss, forcing you to attack and dodge from a distance. Ryu demands the player get close and personal with him in order to get the damage you need. Biollante may not have the strongest attacks, but his huge health bar proves taxing. In contrast, Sonic won't take too many shots to kill (Only 90 in his attack mode compared to Biollante's 220) but his attack will take incredible patience and understanding to overcome. Each boss is designed in a way so that you improve slowly over time until you are able to finally defeat them hours later. The problem with the bosses comes in from a few bosses in particular (Shang Tsung, Skeleton King, Missigno, and Solgryn) which are brought down by their RNG elements, which in a few cases are actually impossible to dodge. This can make beating them a matter of trial and error until the game decides to make it easy for you.
Boshy has a few downfalls however. Despite the poor programming and RNG bosses, the game suffers from a lack of congruence. The worlds don't mesh well, as they are all taken from different platformers from the NES and SNES era. This turns Boshy from what could have been an adventure as a player, into a simple challenge game. The game design sets itself up for an experience as a player. You beat the seemingly impossible bosses, you jumped the seemingly impossible jumps, you became the Boshy. The game does nothing but take away from this experience. It constantly reminds you that this is a video game. A fangame, no less. There is nothing wrong with a game that doesn't take itself too seriously, but as a player it becomes a pile of tough jumps and difficult bosses. With every lame attempt at meme based humor, with every reference to another game, it loses a little bit of the experience. It doesn't feel like you are experiencing the adventure, it feels like you are walking through a museum.
I Wanna be the Boshy is a game I will remember for years and years to come. Completing this game felt like a triumph as a button pusher, but it could have felt like a triumph as a person, had the game been crafted a little differently. Nonetheless, if you want to experience a game with some of the most variety I have seen in a video game to date, Boshy will meet every expectation you hold.
[8] Likes
If we begin with the game mechanics themselves, they are far different from any other fangame. Guy physics are floaty in comparison to Boshy's gravity spike. The jumping feels much different, as this game is on Solgryn's engine, as opposed to the I Wanna be the Guy engine most other games use. That being said, the jumping works just fine, and the game is designed with the jumping in mind so it doesn't come off as a problem. The shooting works great as well, allowing for different keybinds at the user's will making the gameplay a custom experience. The game's coding is shotty at times, but it doesn't get in the way of the game too often.
Now we get to the good part; the game design. The different worlds in this game are some of the most enjoyable in any fangame I have played. Each world has a number of different screens, each with its own gimmick. That's right, there is a different gimmick for nearly every screen in the game. This is what makes this game so much fun to play. As great as needle games are, they can grow stale. Boshy is timeless in that it feels like a whole new game every screen you pass. This means the player will have to learn and adapt to the new challenge Solgryn decides to throw at them. The platforming is almost always fair to the player, with only a few trolls thrown in for good measure. No experience in Guy games, or platformers in general, will let you blaze through this game on a first playthrough, you are going to have to play by Solgryn's rules, and learn what he wants you to do.
This brings me to the next part of Boshy, the bosses. Solgryn shines when it comes to bosses. As you can see by Electric's screenshots, no two bosses look the same, and as you will soon find out, they don't play the same either. The bosses are designed so that the player will have to fight each one in a slightly different way. Hello Kitty separates the player from the boss, forcing you to attack and dodge from a distance. Ryu demands the player get close and personal with him in order to get the damage you need. Biollante may not have the strongest attacks, but his huge health bar proves taxing. In contrast, Sonic won't take too many shots to kill (Only 90 in his attack mode compared to Biollante's 220) but his attack will take incredible patience and understanding to overcome. Each boss is designed in a way so that you improve slowly over time until you are able to finally defeat them hours later. The problem with the bosses comes in from a few bosses in particular (Shang Tsung, Skeleton King, Missigno, and Solgryn) which are brought down by their RNG elements, which in a few cases are actually impossible to dodge. This can make beating them a matter of trial and error until the game decides to make it easy for you.
Boshy has a few downfalls however. Despite the poor programming and RNG bosses, the game suffers from a lack of congruence. The worlds don't mesh well, as they are all taken from different platformers from the NES and SNES era. This turns Boshy from what could have been an adventure as a player, into a simple challenge game. The game design sets itself up for an experience as a player. You beat the seemingly impossible bosses, you jumped the seemingly impossible jumps, you became the Boshy. The game does nothing but take away from this experience. It constantly reminds you that this is a video game. A fangame, no less. There is nothing wrong with a game that doesn't take itself too seriously, but as a player it becomes a pile of tough jumps and difficult bosses. With every lame attempt at meme based humor, with every reference to another game, it loses a little bit of the experience. It doesn't feel like you are experiencing the adventure, it feels like you are walking through a museum.
I Wanna be the Boshy is a game I will remember for years and years to come. Completing this game felt like a triumph as a button pusher, but it could have felt like a triumph as a person, had the game been crafted a little differently. Nonetheless, if you want to experience a game with some of the most variety I have seen in a video game to date, Boshy will meet every expectation you hold.
Rating: 8.7 87
Difficulty: 65 65
Feb 21, 2015
Bob
Probably the most famous fangame out there. If you haven't played it for some reason, play it.
[6] Likes
Rating: 8.5 85
Difficulty: 60 60
Feb 8, 2015
Kennysuavo
Back in the old days of fangames, before Cultured, Kamilia, and all the great titles came out, the only fangames I played were I Wanna be the Guy, and I Wanna be the Boshy. While playing through Boshy, I came to the conclusion that it was the greatest fangame of all time. Years later after playing dozens of fangames, I returned to Boshy to see if I could beat it. However, I was met with disappointment. This was not the game I remembered. The physics felt weird, none of the needle was all that exciting, the bosses were badly designed, and it felt kind of glitchy as well. The only good things I noticed was the music, the production value, and to be perfectly honest, it is pretty fun for what it is. I am not dissing the game, neither am I trying to persuade people not to play it. All I'm saying is that this was one of Solgryn's first games, and that this game came out in 2011 so compared to fangames released between 2015-2017 it's really not that great. Overall, great game, great music and visuals, but I am most likely not going to complete this game.
[5] Likes
Rating: 6.2 62
Difficulty: 70 70
Aug 25, 2017
Desticler
I played the game on Ez-mode. So I am not the Boshy. But I don't care. I played all the way through this amazing game.
I can't really rate this game by difficulty because Ez-mode, but it would be 35.
Everything below is a spoiler, but hey, this game is more than 5 years old. I am sure everyone knows what this game contains.
World 1 is a nice introduction to the game. Easy and fun. Though some people rage quitted before even reaching Ear Rape Spider... I have no idea why.
Boss 1 is easy and fun. It has awesome music, which will definetely want you to keep playing. IT IS HELLO KITTY. Or Hell Kitty, that's her name in the credits.
World 2 is one of the longest worlds, and one of the best ones. It also has Kracko miniboss, which will take some time, and DeDeDe miniboss which 99% of the players will beat first try.
Boss 2, Ryu, is where Ez-mode's challenge begins. It took me 1 day do defeat him.
World 3... Pretty easy. Lots of parts were nerfed for Ez-mode.
Boss 3 will be a rage quit point for many players. This boss has 3 phases. Oh, Mario, why...
World 4 is my personal favorite. It took some time to complete it. I love all the VVVVVV references, like room with one exit, Vedi Veni Vici, and the Gravitron.
Boss 4... is the easiest boss. Why is Biollante so easy?
World 5 is, in my opinion, one of the easiest worlds. The beginning is very hard if you don't know what to do, but other than that, this is super easy.
Boss 5 is the rage quit point for most of the players. But for me, Sonic was as hard as Mario, took me 3 days.
World 6 is not that memorable. The only memorable parts are the only jumpscare which is not the spider, and Gradius segment.
Boss 6, Skeleton King, is super easy after Mario and Sonic.
World 7 is so random. You've got a Milon's Secret Castle background, with DuckTales music, you have to shoot Touhou characters and then ride in an F-Zero car to progress, avoid Count Dracula, and drop down to a cave with MGS music and a Scooby-Doo ghost. What?
Boss 7... Megaman... was the rage quit point to me. I fought him for 2 weeks with no progress. 9 months after rage quit, I came back. I fought him for another 2 weeks, and then I finally killed him. If only you knew how happy I was...
World 8 has infamous Good Level Design room. I did not remember anything else.
Boss 8, Shang Tsung, is the least memorable boss. He has a pretty memorable ending, though.
World 9 is full of puzzles. I knew solutions to all of them already, so it was super easy. Giant McGoo miniboss was no problem for me.
Boss 9... I did not bother to fight Ganon, I just used a glitch to freeze him and murder him. He is really easy apperantly, so I don't feel guilty.
World 10. The hardest world. Wasn't too bad. Ryu Hayabusa miniboss was skipped.
Boss 10 was really nice and memorable. And easy.
World 11 felt like a filler world. I do not remember anything from this world. Tower was skipped.
Final Path is super easy and super short for a good reason...
SOLGRYN.
He took me like a week. Phase 1, 3 and 4 are about memorization. Phase 2 is RNG.
I skipped phase 4 though, thanks to doubleshot glitch.
This is one of the best games I played. It does have some flaws, but other than that, it's a masterpiece. Great job, Solgryn.
[5] Likes
I can't really rate this game by difficulty because Ez-mode, but it would be 35.
Everything below is a spoiler, but hey, this game is more than 5 years old. I am sure everyone knows what this game contains.
World 1 is a nice introduction to the game. Easy and fun. Though some people rage quitted before even reaching Ear Rape Spider... I have no idea why.
Boss 1 is easy and fun. It has awesome music, which will definetely want you to keep playing. IT IS HELLO KITTY. Or Hell Kitty, that's her name in the credits.
World 2 is one of the longest worlds, and one of the best ones. It also has Kracko miniboss, which will take some time, and DeDeDe miniboss which 99% of the players will beat first try.
Boss 2, Ryu, is where Ez-mode's challenge begins. It took me 1 day do defeat him.
World 3... Pretty easy. Lots of parts were nerfed for Ez-mode.
Boss 3 will be a rage quit point for many players. This boss has 3 phases. Oh, Mario, why...
World 4 is my personal favorite. It took some time to complete it. I love all the VVVVVV references, like room with one exit, Vedi Veni Vici, and the Gravitron.
Boss 4... is the easiest boss. Why is Biollante so easy?
World 5 is, in my opinion, one of the easiest worlds. The beginning is very hard if you don't know what to do, but other than that, this is super easy.
Boss 5 is the rage quit point for most of the players. But for me, Sonic was as hard as Mario, took me 3 days.
World 6 is not that memorable. The only memorable parts are the only jumpscare which is not the spider, and Gradius segment.
Boss 6, Skeleton King, is super easy after Mario and Sonic.
World 7 is so random. You've got a Milon's Secret Castle background, with DuckTales music, you have to shoot Touhou characters and then ride in an F-Zero car to progress, avoid Count Dracula, and drop down to a cave with MGS music and a Scooby-Doo ghost. What?
Boss 7... Megaman... was the rage quit point to me. I fought him for 2 weeks with no progress. 9 months after rage quit, I came back. I fought him for another 2 weeks, and then I finally killed him. If only you knew how happy I was...
World 8 has infamous Good Level Design room. I did not remember anything else.
Boss 8, Shang Tsung, is the least memorable boss. He has a pretty memorable ending, though.
World 9 is full of puzzles. I knew solutions to all of them already, so it was super easy. Giant McGoo miniboss was no problem for me.
Boss 9... I did not bother to fight Ganon, I just used a glitch to freeze him and murder him. He is really easy apperantly, so I don't feel guilty.
World 10. The hardest world. Wasn't too bad. Ryu Hayabusa miniboss was skipped.
Boss 10 was really nice and memorable. And easy.
World 11 felt like a filler world. I do not remember anything from this world. Tower was skipped.
Final Path is super easy and super short for a good reason...
SOLGRYN.
He took me like a week. Phase 1, 3 and 4 are about memorization. Phase 2 is RNG.
I skipped phase 4 though, thanks to doubleshot glitch.
This is one of the best games I played. It does have some flaws, but other than that, it's a masterpiece. Great job, Solgryn.
Rating: 9.0 90
Difficulty: N/A
Aug 29, 2016