I wanna be the Boshy
Creator: Solgryn
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Adventure (35) Needle (14) Avoidance (2) Trap (23) Gimmick (25) Boss (20) Long (26) Meme (8) Jump_Refreshers (1) Visual_Challenge (1) Original (2) Online (7) Different_Engine (2) Music (1) Multiplayer (8) Art (2) minigames (1) Killer_Cursor (4) Boshy (4) VVVVVV (2) domu_game (1) Skins (2) NSFW_link (1) Legend (2) Clickteam (1) Difficulty_Selection (2) Good_Level_Design (1)189 Reviews:
Tamatou
It does some unique things you don't see in every Fangame. It has achivements, tons of secrests (that actually do something) multiple playable characters and more.
The best (and hardest) part about this game are the Boss Battles. While I do like most of the Stages not every single screen is interesting. The Stages do feature some good design ideas but they are not allways executed well. While in the Original IWBTG and IWBTFangame pretty much every single screen had its own identity or suprise for you, in Boshy some of the Gimmicks drag on for a little too long or are reused multiple times.
The game is fairly long and has some of the best boss battles you'll see in any fangame. A must play.
[1] Like
The best (and hardest) part about this game are the Boss Battles. While I do like most of the Stages not every single screen is interesting. The Stages do feature some good design ideas but they are not allways executed well. While in the Original IWBTG and IWBTFangame pretty much every single screen had its own identity or suprise for you, in Boshy some of the Gimmicks drag on for a little too long or are reused multiple times.
The game is fairly long and has some of the best boss battles you'll see in any fangame. A must play.
Rating: 7.0 70
Difficulty: 75 75
May 18, 2015
Steingar
Boshy kills me. It's an absolutely stunning game overflowing with unique ideas, interesting gameplay, compelling aesthetics, and epic moments. The amount of secrets and additional content on top of an already long game is frankly insane. It is undeniably one of the most iconic fangames of all time and pivotal to the history and enduring popularity of the community.
So why the low score? Because for all the amazing aspects it is a seriously unbalanced game. The difficulty spikes are ridiculous. I personally bounced after wasting several hours not getting better at the Sonic boss. I remember Boshy speedrunner Witwix said that that is where most casual gamers give up, so I'm not ashamed to admit that. It points to an underlying excess and lack of constraint that ruins a lot of the fun. Case in point; the Ryu fight is one of my favourite bosses in all of fangaming, with an incredible soundtrack and compelling setup. Solgryn really has a feel for creating "epic" moments beyond what most fangame creators are capable of. However, he can't help himself...he just had to put in a ridiculous button mashing section in the Ryu fight that was completely unnecessary and adds no enjoyment to it at all. This defines "IWBTB" well actually; technically incredible, but ruined by a lack of restraint.
Beyond that, some of the gimmicks are childish and unenjoyable (spinning screens for instance), and a lot of the humour is meme-based and has really not aged well at all.
It's almost an insult to the wild vision of its creator to suggest that this game needs editing, but it really does. Its excesses are just too severe to be remotely enjoyable. There is a near perfect game here lying underneath a some shockingly poor gameplay choices and excessive difficulty. The best fangame to watch other people play, but not fun to play itself. To quote Witwix: "Boshy is an amazing game; 10/10, don't play it."
[0] Likes
So why the low score? Because for all the amazing aspects it is a seriously unbalanced game. The difficulty spikes are ridiculous. I personally bounced after wasting several hours not getting better at the Sonic boss. I remember Boshy speedrunner Witwix said that that is where most casual gamers give up, so I'm not ashamed to admit that. It points to an underlying excess and lack of constraint that ruins a lot of the fun. Case in point; the Ryu fight is one of my favourite bosses in all of fangaming, with an incredible soundtrack and compelling setup. Solgryn really has a feel for creating "epic" moments beyond what most fangame creators are capable of. However, he can't help himself...he just had to put in a ridiculous button mashing section in the Ryu fight that was completely unnecessary and adds no enjoyment to it at all. This defines "IWBTB" well actually; technically incredible, but ruined by a lack of restraint.
Beyond that, some of the gimmicks are childish and unenjoyable (spinning screens for instance), and a lot of the humour is meme-based and has really not aged well at all.
It's almost an insult to the wild vision of its creator to suggest that this game needs editing, but it really does. Its excesses are just too severe to be remotely enjoyable. There is a near perfect game here lying underneath a some shockingly poor gameplay choices and excessive difficulty. The best fangame to watch other people play, but not fun to play itself. To quote Witwix: "Boshy is an amazing game; 10/10, don't play it."
Rating: 5.4 54
Difficulty: 72 72
Mar 18, 2024
ProfessorTheWorst
The best part about this game are the bosses. It feels good when you beat one and it feels even better when you learn how to kill them really fast! Aside from the bosses the rest of the game is incredibly enjoyable too! Cool Gimmicks, Cool Characters, Cool Bosses. There are some wacky jumps but that's the charm of IWB games and I like that for some reason. This game is worth a shot!
[0] Likes
Rating: 9.0 90
Difficulty: 65 65
Feb 23, 2024
fruityberry
rating based on Hardon Mode.
Final boss added 5 to difficulty and removed 0.5 from the rating
[0] Likes
Final boss added 5 to difficulty and removed 0.5 from the rating
Rating: 8.5 85
Difficulty: 80 80
Jan 3, 2024
tszoof
Rating is based on Totally Average mode.
I wanna be the boshy is the first fangame I've ever played, and at first, I really didn't like it. I died 500 times on the first world and gave up. That was 2 years ago. One hour ago, I just beat the game.
I loved this game so much I'm taking the time to write a whole review of it, because I think more people should at least give it a fair shot.
Everything below is a spoiler!
World 1 - This was a great first world, super fun and not very difficult. It also introduces you to our best friend, Mr. Reasonable Volume Spider.
Boss 1 - Nothing special. Unless you suck like I do you should get past this boss pretty easily. It's not necessarily fun, but it's not atrociously terrible like some other bosses coming up. It is funny to watch my friends struggle on Hell(o) kitty though.
World 2 - This world was super long, and there was a decently noticeable difficulty jump from the last world. There isn't anything that stands out here either.
Miniboss 1 - One of my favorite rooms in the entire game. I LOVE the fight with Kracko, it's not super hard, the music is great, it's really fun, 10/10 would do again.
Miniboss 2 - This miniboss is painfully easy, but I did screw it up a few times with my terrible memory. Shouldn't be a problem for the average player however.
Boss 2 - Ryu wasn't very hard for me because I used the double shot glitch for the majority of this game, if I hadn't than it would've taken me much longer to beat not only this fight, but basically any boss that isn't immune to it.
World 3 - This was easier than world 2 imo, and the platforming was really chill and fun. I did get annoyed by some of the cheetahmen rooms, specifically the "jump rope" one. It just felt like it was pure luck if I got by or not.
Boss 3 - Mario was really annoying for me because I found it hard to mash hard enough at times, and I died to the ending cutscene thing like 3 times.
World 4 - This is where shit started to hit the fan a little bit. The recreation of the Veni Vidi Vici room was so terrible and I'm so glad I played on average instead of hardon or it would've taken me 600 attempts. I was bad at the gravitron in the original VVVVVV, so of course I sucked at it here.
Boss 4 - Biolante was a nice break from this terrible world. The fight wasn't very hard, but I don't really have anything good or bad to say about it. When I got charged for the first time it scared the shit out of me though.
World 5 - This world was all over the place with difficulty. I think I did get a little bit lucky at some points, but it's really inconsistent with the last few rooms being so much harder.
Boss 5 - I don't think there's anything I could say that hasn't been said about the sonic fight. This was probably one of if not the worst rooms in the entire game. I had more fun in the good game design room. It only took 600 attempts, but I am NEVER doing that again. Well, not until I decide to play hard-on, at least.
World 6 - My least favorite world in the entire game! How fun! It took me 650 attempts to get to the first save point. I made the eyeball jump 12 times but kept dying right after. The eyeball jump takes the #1 spot for my least favorite room in the game. It just sucked. Period. The rest wasn't very good or fun either, but the gradius segment wasn't bad.
Boss 6 - This boss was a breath of fresh air, because I absolutely loved this boss. I died another 3 or 4 times after actually killing Skeleton King, but I wasn't even that mad every time. The RNG bullshit is a little bit annoying, but it's manageable. The music was great, had a lot of fun with this boss.
World 7 - I don't really have anything to say about this world. it definitely is random. It's just mid.
Boss 7 - I think I struggled a bit too much with megaman, because I just couldn't dodge the pattern after ring & bomb man for the life of me. After I started to get it, the fight went smooth.
World 8 - Some great music, with some pretty fun platforming. I see why people might not like this world, but I didn't have a problem with it. Unfortunately I was spoiled on the existence of the good game design room, which I didn't find too bad.
Boss 8 - This is where the RNG bullshit gets much worse. The blood killed me so many times because it happened to be in the worst places possible. I even died after killing Shang Tsung once, which was not fun at all.
World 9 - This world was just boring. The mechanic at the end of the world with pushing the blocks was super annoying and janky, and the koopas just killed you for no reason half the time. The fire room was pure luck for me.
Boss 9 - I can't actually give a rating for this one because I skipped it by spamming 1. I had already heard that it was super easy, so I didn't really mind doing this. Call me a wimp if you will, but I just wanted to move on at this point. I knew exactly what was coming up next.
World 10 - The hardest world by far, but it was SO MUCH FUN. I struggled a lot in some rooms, but I still loved the platforming. The feeling I got when I finally passed a hard room and especially when I got to the boss was the best out of any of the 11 (12?) worlds.
Miniboss 3 - I used the cheese strat to jump over Ryu, and I don't really regret it.
Boss 10 - I fluked missingno. I did get some good attacks like splash and tri attack (which I almost choked on), but I got razor leaf twice and no recover on my successful attempt. I can see this boss being an absolute nightmare if you're unlucky though.
World 11 - This world just sucks. It just isn't fun. The stupid snake mechanics were so dumb, it ruined the whole world for me. The rest of it wasn't even hard, but the wavy screen made it so hard to see.
Final tower - I am so thankful I chose average mode, because if I chose hard-on I would still be trying to do this part. I chose not to skip it since I did skip Ryu Hayabusa and Ganon, and having the save points makes it much easier.
Final path - When I started this game, I never thought I'd even see the second world. Yet here I was, and that made the climb feel so much better. The music is on point, and the feeling of getting here in the first place and climbing the final set of stairs is so unique. I'm so glad I kept pushing through this game to get here.
Final boss - Solgryn may have been super annoying with all the RNG attacks, but that doesn't stop it from being my favorite boss in the game. I only had ~750 deaths on him, and half of that was spent in the first phase. Finally learning it and being consistent is such a great feeling, it made me feel amazing at the game. Phase 2 was pure RNG and I hated it. Nothing else to say. Phase 3 was really cool, I love the callbacks to almost all of the bosses in the game, and most didn't overstay their welcome. I had a couple stupid deaths in phase 3, but thankfully got pretty lucky with the blood rng. The car rng however, that was terrible. Also, I died to sonic 2 times when he was about to leave the screen. I'm still mad about it. The double shot glitch screwed me over in the final phase once, and it was pretty devastating to die to that. But I finally got it, and the feeling was insane. I really can't believe I made it.
The credits song was amazing. I really felt like that one in a million. It really made me feel accomplished, and I remembered how much fun I had going through the game. It may have been painful, it may have looked impossible, but I pulled through, and I couldn't be happier with that decision.
I understand why so many people criticize the game for things like the engine being terrible, most of the trolls and RNG being completely unfair, and I really get that. I tried to look past it, but I completely agree in most scenarios. However, I haven't had a problem with this game's engine, I actually liked it better than the original IWBTG. I think it's more about personal choice.
While I enjoyed it and thought this game was incredible, I don't think it's for everyone. There are a lot of problems which can turn people away. They didn't bother me, but if you don't like it, it's understandable. If you're thinking about playing the game for the first time, I can't recommend it enough. Even if you don't want to stick with it, just give it a try. You may enjoy it much more than you think.
[0] Likes
I wanna be the boshy is the first fangame I've ever played, and at first, I really didn't like it. I died 500 times on the first world and gave up. That was 2 years ago. One hour ago, I just beat the game.
I loved this game so much I'm taking the time to write a whole review of it, because I think more people should at least give it a fair shot.
Everything below is a spoiler!
World 1 - This was a great first world, super fun and not very difficult. It also introduces you to our best friend, Mr. Reasonable Volume Spider.
Boss 1 - Nothing special. Unless you suck like I do you should get past this boss pretty easily. It's not necessarily fun, but it's not atrociously terrible like some other bosses coming up. It is funny to watch my friends struggle on Hell(o) kitty though.
World 2 - This world was super long, and there was a decently noticeable difficulty jump from the last world. There isn't anything that stands out here either.
Miniboss 1 - One of my favorite rooms in the entire game. I LOVE the fight with Kracko, it's not super hard, the music is great, it's really fun, 10/10 would do again.
Miniboss 2 - This miniboss is painfully easy, but I did screw it up a few times with my terrible memory. Shouldn't be a problem for the average player however.
Boss 2 - Ryu wasn't very hard for me because I used the double shot glitch for the majority of this game, if I hadn't than it would've taken me much longer to beat not only this fight, but basically any boss that isn't immune to it.
World 3 - This was easier than world 2 imo, and the platforming was really chill and fun. I did get annoyed by some of the cheetahmen rooms, specifically the "jump rope" one. It just felt like it was pure luck if I got by or not.
Boss 3 - Mario was really annoying for me because I found it hard to mash hard enough at times, and I died to the ending cutscene thing like 3 times.
World 4 - This is where shit started to hit the fan a little bit. The recreation of the Veni Vidi Vici room was so terrible and I'm so glad I played on average instead of hardon or it would've taken me 600 attempts. I was bad at the gravitron in the original VVVVVV, so of course I sucked at it here.
Boss 4 - Biolante was a nice break from this terrible world. The fight wasn't very hard, but I don't really have anything good or bad to say about it. When I got charged for the first time it scared the shit out of me though.
World 5 - This world was all over the place with difficulty. I think I did get a little bit lucky at some points, but it's really inconsistent with the last few rooms being so much harder.
Boss 5 - I don't think there's anything I could say that hasn't been said about the sonic fight. This was probably one of if not the worst rooms in the entire game. I had more fun in the good game design room. It only took 600 attempts, but I am NEVER doing that again. Well, not until I decide to play hard-on, at least.
World 6 - My least favorite world in the entire game! How fun! It took me 650 attempts to get to the first save point. I made the eyeball jump 12 times but kept dying right after. The eyeball jump takes the #1 spot for my least favorite room in the game. It just sucked. Period. The rest wasn't very good or fun either, but the gradius segment wasn't bad.
Boss 6 - This boss was a breath of fresh air, because I absolutely loved this boss. I died another 3 or 4 times after actually killing Skeleton King, but I wasn't even that mad every time. The RNG bullshit is a little bit annoying, but it's manageable. The music was great, had a lot of fun with this boss.
World 7 - I don't really have anything to say about this world. it definitely is random. It's just mid.
Boss 7 - I think I struggled a bit too much with megaman, because I just couldn't dodge the pattern after ring & bomb man for the life of me. After I started to get it, the fight went smooth.
World 8 - Some great music, with some pretty fun platforming. I see why people might not like this world, but I didn't have a problem with it. Unfortunately I was spoiled on the existence of the good game design room, which I didn't find too bad.
Boss 8 - This is where the RNG bullshit gets much worse. The blood killed me so many times because it happened to be in the worst places possible. I even died after killing Shang Tsung once, which was not fun at all.
World 9 - This world was just boring. The mechanic at the end of the world with pushing the blocks was super annoying and janky, and the koopas just killed you for no reason half the time. The fire room was pure luck for me.
Boss 9 - I can't actually give a rating for this one because I skipped it by spamming 1. I had already heard that it was super easy, so I didn't really mind doing this. Call me a wimp if you will, but I just wanted to move on at this point. I knew exactly what was coming up next.
World 10 - The hardest world by far, but it was SO MUCH FUN. I struggled a lot in some rooms, but I still loved the platforming. The feeling I got when I finally passed a hard room and especially when I got to the boss was the best out of any of the 11 (12?) worlds.
Miniboss 3 - I used the cheese strat to jump over Ryu, and I don't really regret it.
Boss 10 - I fluked missingno. I did get some good attacks like splash and tri attack (which I almost choked on), but I got razor leaf twice and no recover on my successful attempt. I can see this boss being an absolute nightmare if you're unlucky though.
World 11 - This world just sucks. It just isn't fun. The stupid snake mechanics were so dumb, it ruined the whole world for me. The rest of it wasn't even hard, but the wavy screen made it so hard to see.
Final tower - I am so thankful I chose average mode, because if I chose hard-on I would still be trying to do this part. I chose not to skip it since I did skip Ryu Hayabusa and Ganon, and having the save points makes it much easier.
Final path - When I started this game, I never thought I'd even see the second world. Yet here I was, and that made the climb feel so much better. The music is on point, and the feeling of getting here in the first place and climbing the final set of stairs is so unique. I'm so glad I kept pushing through this game to get here.
Final boss - Solgryn may have been super annoying with all the RNG attacks, but that doesn't stop it from being my favorite boss in the game. I only had ~750 deaths on him, and half of that was spent in the first phase. Finally learning it and being consistent is such a great feeling, it made me feel amazing at the game. Phase 2 was pure RNG and I hated it. Nothing else to say. Phase 3 was really cool, I love the callbacks to almost all of the bosses in the game, and most didn't overstay their welcome. I had a couple stupid deaths in phase 3, but thankfully got pretty lucky with the blood rng. The car rng however, that was terrible. Also, I died to sonic 2 times when he was about to leave the screen. I'm still mad about it. The double shot glitch screwed me over in the final phase once, and it was pretty devastating to die to that. But I finally got it, and the feeling was insane. I really can't believe I made it.
The credits song was amazing. I really felt like that one in a million. It really made me feel accomplished, and I remembered how much fun I had going through the game. It may have been painful, it may have looked impossible, but I pulled through, and I couldn't be happier with that decision.
I understand why so many people criticize the game for things like the engine being terrible, most of the trolls and RNG being completely unfair, and I really get that. I tried to look past it, but I completely agree in most scenarios. However, I haven't had a problem with this game's engine, I actually liked it better than the original IWBTG. I think it's more about personal choice.
While I enjoyed it and thought this game was incredible, I don't think it's for everyone. There are a lot of problems which can turn people away. They didn't bother me, but if you don't like it, it's understandable. If you're thinking about playing the game for the first time, I can't recommend it enough. Even if you don't want to stick with it, just give it a try. You may enjoy it much more than you think.
Rating: 9.0 90
Difficulty: 70 70
Sep 30, 2023