144 Reviews:
diex
i wanna kill the guy, one of the first fangames to complete, great design and soundtrack to change a bit with the mechanics used in the other fangames will always be my favorites even if its fifth chapter does not have an end
[2] Likes
Rating: 9.5 95
Difficulty: 40 40
Jan 16, 2019
ElCochran90
Unfinished is, unfortunately, unfinished, and this harms the game a HUGE deal: an amazing, interesting, original story not concluded, the lack of a Boss 2, only two thirds of a VVVVVV experience available, an impossibly buffed time-trial challenge impossible to do... Not giving closure to something unusually great is a slap to the face. There is the lack of many bosses and a whole chapter, but what remains is a very respectable follow-up, not to the fangame community exploding and experimenting with new ideas full of Miku references, but to Kayin's adventure game that paid tribute to many classic console games. The introduction is magnificent and it properly sets the tone for what was meant to be one of the finest experiences out there. The soundtrack is a blast, the gameplay is consistently addictive, the worlds are quite unique and there is even some fun puzzle solving. The optional challenges add the feeling of playing an authentic game you would be willing to pay for, the cameos are great and the soundtrack is explosive, being my favorite song "Midnight" from cornandbeans.
And yes, DJ SRAY is a great and awesomely fun optional challenge that I find myself often replaying again and again.
Funny as it trolls with your existence and continuing with the meme tradition of laughing at you in a friendly way, this is an experience that, no matter how many times Thenewgeezer swears won't complete, we will always wait for that resolution because it deserves it. I will make sure to update my rating out of 10 that day.
That's a promise. Just like he "swore" a next version would add what is missing, which is a lot.
[2] Likes
And yes, DJ SRAY is a great and awesomely fun optional challenge that I find myself often replaying again and again.
Funny as it trolls with your existence and continuing with the meme tradition of laughing at you in a friendly way, this is an experience that, no matter how many times Thenewgeezer swears won't complete, we will always wait for that resolution because it deserves it. I will make sure to update my rating out of 10 that day.
That's a promise. Just like he "swore" a next version would add what is missing, which is a lot.
Rating: 6.4 64
Difficulty: 50 50
Sep 10, 2018
nabil83
the game is very good and somewhat easy but the game is so amazing that it gets to surpass the original game, but the creator affirmed that he was going to do another project with the same name and never finish the last chapter, but the game is very good
[2] Likes
Rating: 9.5 95
Difficulty: 42 42
Jan 21, 2018
ArtismExpert
Rating is based off of the first 4 chapters, since chapter 5 is forever unfinished. (Edit; Also, Chapter 5 is trash.)
OH GOD. This was an emotional roller coaster.
(There are many spoilers below this point, but I'm pretty sure most everyone in the community knows this game so idc.)
As is the case with many fangames, the bosses are EXTREMELY hard compared to the platforming areas. Except in Chapter 1, where everything is free.
Chapter 2 is slightly less free (Piranha plant took me a while)
Chapter 3 was intense (ItsBoshyTime BabyRage)
Chapter 4... oh god.
Chapter 4 is tbh the only finished chapter with legitimately hard platforming (that or I'm a needle pro).
Big Boo took me a lot longer than it should have, because the first time I got there, I didn't realize you could up+shift to throw the blocks upward. I spent a long time waiting for the RNG to stack the blocks so that I could throw them at a good height. Even after I looked at a video in order to find out that you could throw the blocks straight up, the boss was still a chaotic RNG festival, and if it weren't for this, I might have given this game a 9.x.
Geezer was INCREDIBLY fun to fight, as I was constantly thinking "Oh, I got to make it to the survival phase, I got to make it to the survival phase, YES I made it to the survival phase, NOOOOOOOOOO" I actually spent a long time not being able to get to the survival phase. (especially because of the ridiculous RNG dependence on the 1st Zelda phase). My first attempt on the boss actually made it to ~16 seconds left on the survival phase. I hadn't made it that far again until I died at 6 seconds a while later. The attempt right after that won.
The production value is fantastic.
The boss design is professional-like and exciting.
The gimmicks are fun.
It's not too easy, but not insane either.
I loved it.
[2] Likes
OH GOD. This was an emotional roller coaster.
(There are many spoilers below this point, but I'm pretty sure most everyone in the community knows this game so idc.)
As is the case with many fangames, the bosses are EXTREMELY hard compared to the platforming areas. Except in Chapter 1, where everything is free.
Chapter 2 is slightly less free (Piranha plant took me a while)
Chapter 3 was intense (ItsBoshyTime BabyRage)
Chapter 4... oh god.
Chapter 4 is tbh the only finished chapter with legitimately hard platforming (that or I'm a needle pro).
Big Boo took me a lot longer than it should have, because the first time I got there, I didn't realize you could up+shift to throw the blocks upward. I spent a long time waiting for the RNG to stack the blocks so that I could throw them at a good height. Even after I looked at a video in order to find out that you could throw the blocks straight up, the boss was still a chaotic RNG festival, and if it weren't for this, I might have given this game a 9.x.
Geezer was INCREDIBLY fun to fight, as I was constantly thinking "Oh, I got to make it to the survival phase, I got to make it to the survival phase, YES I made it to the survival phase, NOOOOOOOOOO" I actually spent a long time not being able to get to the survival phase. (especially because of the ridiculous RNG dependence on the 1st Zelda phase). My first attempt on the boss actually made it to ~16 seconds left on the survival phase. I hadn't made it that far again until I died at 6 seconds a while later. The attempt right after that won.
The production value is fantastic.
The boss design is professional-like and exciting.
The gimmicks are fun.
It's not too easy, but not insane either.
I loved it.
Rating: 8.5 85
Difficulty: 52 52
Aug 16, 2016
Raganoxer
I wanna be the guy 2 pretty much, except it does it any better than any fangame could ever hope to possibly try. it focuses mostly on puzzles but isn't afraid to show how tough some of the saves can be for a first timer. Bosses are fun and memorable and the over all design is perfect. Only reason why it isn't a 10 is well... its not finished...
Tagged as: Adventure
[2] Likes
Rating: 9.8 98
Difficulty: 42 42
Sep 8, 2015