I wanna kill the Maker

Creator: In Memory of Papaya (木瓜之王)

Average Rating
7.3 / 10
Average Difficulty
60.8 / 100
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Tags:

Needle (16) Trap (4) Gimmick (12) Medley (21) Boss (1) NoBoss (1) Secret (2)

Screenshots

  • by dimasik1997
  • by Anon70000
  • by Eljoaco22
  • by Anon70000
  • by slenderbrine97
  • by Eljoaco22
  • by Anon70000

72 Reviews:

PlutoTheThing
This review is based on a clear of hard mode.

Platforming only medley, the medley content is fine, I would have liked to see some screens changed more considering the fact that most of the changes seen here are relatively bare bones nerfs. I think the screens themselves are fine and there's a few fun picks. Stage 6 was probably the highlight, Eversion is just a bunch of mindless busy work but the other three stages have cool gimmicks, especially the black and white stage is awesome. Generally a pretty cool game overall, could definitely be better in some spots but for what it is, pretty fun.

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Rating: 7.0 70       Difficulty: 51 51
Jul 12, 2024
zandalariplayer
It is a nice game of the overall. But I am forced to say that the Eversion area is NOT GOOD!! Great deal of painful! I've been liking almost everything else with exception of screens. but Eversion is really infun!

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Rating: 7.3 73       Difficulty: 73 73
Apr 29, 2024
BD233
RIP. Papaya
o7o7o7

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Rating: 8.5 85       Difficulty: 61 61
Feb 5, 2024
BloggerOP
Rating based on hard mode 100%.

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Rating: 7.5 75       Difficulty: 58 58
Dec 26, 2023
melonbat
Rating based on Hard:

A medley game with some pretty horrible design choices. I'm not super experienced with fangames and "named jump spam," but honey if *I* can tell that something is named jump spam then holy mother of god was there an overabundance of them. You'll see nothing short of corners, gates, diagonals, a few 9 jumps and diamonds, f-jump galore, and almost nothing original.

I would rate this much higher should 3/4 guest stages not have terrible flaws that make it a shadow of what they could've been. Eversion's area has the best idea by far, but instead of creative pathing and cool jumps and strategies, its just a massive puzzle spanning 10 minutes per save, where if you mess up the puzzle, you must re-do multiple minutes of what is practically walking. A shame for an idea that stellar. The jet area was really cool except for the fact that you have to wait every time you use it, adding heaps of unnecessary time to your playthrough. The black and white original stage was just basically the same as what is in Reach the Exit 3, which considering how I played that directly before this game, I wasn't entirely happy to see. The only area that was pretty good in terms of idea/gameplay was LLKs, which still had some rough saves here and there.

I think, genuinely speaking, this game is well over-rated. If newer players can distinguish that a game is practically named jump spam, that's pretty rough.

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Rating: 1.6 16       Difficulty: 59 59
Oct 5, 2023