I dun wanna be Anything

Creator: zanto

Average Rating
7.4 / 10
Average Difficulty
75.3 / 100
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Tags:

Adventure (6) Trap (5) Gimmick (3) Boss (2) Secrets (1) Long (5) metroidvania (1)

Screenshots

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Creator's Comments:

zanto [Creator]
This is an evil game made to bring pain and misery to the player... It's full of evil/bad trolls, so make sure you have stomach to deal with that.
But I learned a lot making this and it helped me make the sequel, so that's a good thing, right? ... Right?

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[12] Likes
Rating: N/A       Difficulty: N/A
Feb 2, 2016

20 Reviews:

sonicdv
Could be fun if the difficulty wasn't jacked up much higher than it should be to the point that nobody but the most masochistic will play it

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[1] Like
Rating: 2.0 20       Difficulty: 80 80
Nov 24, 2019
elraimon2000
Felt the need to review this game since a lot of people hate it but I actually found it quite enjoyable.

The game is formed of different areas based on old games from the SNES era. The platforming was pretty nice, each stage had it's own gimmicks and enemies and a lot of them were quite creative even though not many screens stroke me as being brilliantly designed. Some screens were annoying and there were a lot of traps that didn't really add to the gameplay but overall I had fun with the platforming.

The bosses were the strong point of the game for me. Most of them follow the structure of using random attacks and getting harder when they get low on hp so in the end you can predict what attack the boss is going to do and be ready for it, even though there is usually some rng involved which can be really unforgiving sometimes. I liked the bosses so much because they were mostly fast paced and easy to learn and every boss was memorable in some way, even though some attacks could be WAY harder than others or just give you less of an opportunity to shoot. This doesn't apply to the tutorial boss who is just an asshole.

The production value is really high all along, although some backgrounds did look a bit blurry. The game is also full of humour that is something that I appreciate a lot because it makes the story a lot more interesting just because the dialogues are so retarded you always want to know what stupid shit the game will tell you next. There are also 30 hidden collectibles across the stages which unlock useless but cool stuff (although getting all of them could help you a lot in the future).

Overall would recommend to players looking for a long adventure who are willing to be patient with the bosses.

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[1] Like
Rating: 9.0 90       Difficulty: 75 75
Oct 1, 2017
Aronax
Not finished all of it but I think I just past half way and it is just horrible to play. The gimmicks and needle is fine, but the bosses are so tedious and shit, it brings all the fun out of it. Hope someone in the future makes a mod that fixes the shitty bosses, because it is unbearable how much you have to farm them at this point.

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Tagged as: Adventure Gimmick Long
[1] Like
Rating: 6.0 60       Difficulty: 75 75
Nov 12, 2016
Sheldons_Pet_Rock
Review based on Normal mode with Many Saves.

Pretty neat and long adventure game, if a bit old-school in its overall style. There are a fair few traps in this game, some of which are surprisingly tight to dodge, while others are just meant to be silly. I agree with Zanto when he refers to the bosses as "the big RNG jerks" as most of their attacks are randomized, but some attacks are very obviously better for dealing damage than others, so some fights turn into almost a bit of a reset-fest. The shmup section felt like it had a similar problem, where some weapons are very obviously better than others for fighting enemies in certain sections, which made the gimmick feel poorly balanced. Other than these sour moments, I really liked the sheer diversity of platforming sections and boss attacks. The game is honestly pretty solid minus the points listed above.

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Tagged as: Adventure Trap Boss Secrets Long
[0] Likes
Rating: 7.4 74       Difficulty: 71 71
Jun 10, 2023
Artimax
An adventure fangame goliath with a staggering amount of length and difficulty. Each boss will force you to come up with strategies for almost every single attack (which I find to be the most fun part of the game) and the platforming has so much variety that really makes you feel like you're exploring another world in size. This sense of immersion I felt was only helped with the simple yet charming story. One of my favourite aspects of this game is that usually if you are stuck at a certain part, there can usually be another strategy that can make that part easier rather than having just to get more precise. While the game isn't entirely like this, I think it's a feat for a fangame to be this hard without relying on harsh precision. When playing through this game my save file shat itself on the final boss, but playing through the game again with the strategies I know now was some of the most fun I had in DWBA. I'd highly recommend giving it a shot and I'd even more highly recommend replaying this game after you beat it.

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Tagged as: Adventure Trap Boss Long
[0] Likes
Rating: 9.0 90       Difficulty: 75 75
Sep 26, 2022