I wanna be Anime

Creator: Sudnep

Average Rating
7.9 / 10
Average Difficulty
55.4 / 100
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Adventure (5) Needle (6) Avoidance (7) Trap (3) Gimmick (2) Boss (3) Destination (1)


  • by Xplayerlol
  • by MannyG2011
  • by MannyG2011
  • by Sudnep
  • by MannyG2011
  • by MannyG2011

25 Reviews:

Interesting adventure game with 3 stages, each themed around a separate anime and consisting of some platforming and a boss. Each stage brought something a little different, and made for a fun experience.

The left stage (Mekakucity Actors) is based primarily on needle platforming and triggers, which features some pretty interesting manoeuvres and segments. Some parts felt less creative needlewise, with some saves feeling reliant on 16px's and diagonals but they're usually enhanced by the triggers to the point where it doesn't get frustrating. The boss of the area is an avoidance which is designed very nicely and never feels too overwhelming or unfair.

The middle stage (No Game No Life) is based on games! There are a selection of mini-games of sorts, based off retro arcade games. They're fairly fun and don't overstay their welcome, although the real highlight of this stage was the needle which felt very creatively designed throughout. The boss of the area has one attack that causes some issue (the Jibril section), although I felt rushing it and optimizing damage as best I could trivialized it greatly.

The right stage (Haiyore! Nyaruko-San) is a little more puzzle-platforming based, and caused some unplanned galaxy brain moments for me as well as overwhelming confusion on one particular save (which turned out to be rather simple in the end). It also features my favourite boss in the game, akin to a Destination-style boss., which had very fun attacks to read and dodge.

There are also secret in the game which unlock an extra. Whilst I collected the secrets, I didn't opt to do extra so I can't comment on it. I hear it's unfinished and won't be completed. The save sound is also a little frustrating to hear over and over again, but I ended up tuning it out after a while. Overall a fun game though, definitely worth a shot.

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Tagged as: Adventure Needle Avoidance Boss
[1] Like
Rating: 7.8 78       Difficulty: 50 50
Aug 11, 2018
The game takes on anime as its theme, which becomes most apparent when fighting the bosses (anime characters). Its a funny upbeat visually appealing fangame with 3 stages to keep you playing. The stages all have various gimmicks all of which are easy to grasp and continue your journey. The bosses have a huge variety in how you play them and are highly worth checking out.

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[1] Like
Rating: 7.0 70       Difficulty: 60 60
Jan 19, 2017
Fun game. Fuck pacman and fuck frogger.

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Tagged as: Needle Avoidance Trap
[1] Like
Rating: 8.0 80       Difficulty: 60 60
Dec 27, 2015
The game is by far one of the most obnoxiously designed fangames I have played, with 2 of the 3 bosses being absolutely atrocious. Cthuga is the worst interpretation of a Destination fight I have seen, with attacks sometimes disappearing after the attack ends and sometimes not doing so, an inconsistency that is crucial to not happen at all. Especially at the end of the fight, the boss is completely dead and yet the screen is just littered with cherries still even though you proved in most of the fight this wouldn't be the case. My bigger issue though comes in replacement of the "white phase", in which you have at timed mashing segment, which I find to be absolutely garbage and physically painful to my hand. Finally, you have once again another mashing segment, this time not timed luckily, but with infinite jump which is the worst combination possible.

The middle boss, L L, is also something I found to be absolutely terrible. You once again are encouraged to mash heavily to do damage, which comes as a big focus in the middle of the fight once the girl appears. She has such an obnoxious amount of health, and you have cherries following you for half her life, that mashing is the only feasible way to even survive. And of course later after her you return again to the main boss which you can just mash again.

The avoidance isn't so much of a pain, besides an unskippable intro each time it was easily the best of the 3, not because it was amazing but simply for not being garbage like those were. Most of the platforming is also some of the most generic 32-pixel stuff possible, the tech stage with triggers felt like an extreme lack of creativity. Out of the rest of the stuff in the game, most of the Black/White Spike gimmick was fine, the remixes of stuff like Frogger was nice, and the colored needle screens were okay.

Besides those parts though, I do not believe this game has held up at all, and truthfully probably not even in its own time either. The bosses are a mixture of mediocre to atrocious, with nothing really being interesting or enjoyable at all. Simple design decisions to include mashing segments when the creator has parts that do not include them makes it seem like the game was intentionally made unenjoyable at all, so I would not recommend anyone to play this at all these days.

Also the death sound is terrible too and led me to just muting the game entirely after a bit.

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Rating: 3.5 35       Difficulty: 60 60
Dec 28, 2021
Советуется к прохождению каждому анимечнику

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Tagged as: Adventure
[0] Likes
Rating: 8.0 80       Difficulty: 60 60
Sep 3, 2021