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115 Reviews:
PlutoTheThing
This is my least favorite Kamilia game, and despite enjoying replaying it a decent amount, I usually always walk away from this game frustrated at it. This game has some major issues, starting with the needle, stages 1, 2, 3, and 6 are pretty good in my opinion, but stages 4 and 5 tend to rely on a lot of annoying traps or gimmicks, which can make them extremely frustrating. M Stage is cool but again it has traps for no reason. There's not really any traps in this game which are super unique or interesting, they are just there for the sake of being there and serve to unnecessarily kill the player for not knowing it's there. The same can be said for the bosses, there are so many stupid instagibs in this game that are guaranteed to kill you if you don't expect them, which makes the learning process for these bosses incredibly annoying. Influka, Geezer, and Solgryn all have this issue, Geezer is especially annoying because how tedious and long the fight is. Boss rush is a mixed bag, I like Crimson, Destination, and Nue, but Gravityman and Big Kid are my two least favorite bosses in the game. Kamilia herself is an interesting boss, but suffers from the same instagib problems along with some kinda ridiculous RNG. RNG is totally fine, but the issue is a lot of Kamilia's attacks are either completely free or absolutely insane with no in between, which is decided by RNG, which makes it feel unfair when you die.
In short Kamilia 2 is a very frustrating game with quite a few good elements, which in my opinion were greatly expanded upon in Kamilia 3. I'd recommend that game more, although generally K2 is seen as the better game.
[2] Likes
In short Kamilia 2 is a very frustrating game with quite a few good elements, which in my opinion were greatly expanded upon in Kamilia 3. I'd recommend that game more, although generally K2 is seen as the better game.
Rating: 3.3 33
Difficulty: 70 70
Nov 20, 2022
Smajsnamz
The first real entry to what a medley game could be. A game that transcended fangame players skills and know-how. Influka and Kamilia really poured time and effort into going through this game, selecting screens and making bosses. If you've got some fangame experience and really want to up your level this is arguably the best place to start. When you get stuck move on and come back you'll be ready before you know it. It takes some people upwards of 100 hours to beat this game but coming out they're now veterans, in our community this is stepping stone as well as a landmark. Talk with the community ask for tips and keep us updated on progress we love to hear it. TIME TO GO KILL A KAMILIA!
[2] Likes
Rating: 7.0 70
Difficulty: 70 70
Jan 19, 2017
just_another_Guy
Definitely a classic at this point. I would recommend this not just to fangame players, but to everyone who wants a grueling yet fair challenge.
Tagged as: Medley
[2] Likes
Rating: 9.4 94
Difficulty: 85 85
Jul 1, 2015
shign
I don't like to write review for games I haven't finished, but it's been something like 1 year I haven't touch the game so I feel that if I don't do it now I will forget everything. Note that I'm on the last part of the final boss so it should be enough to have a fair opinion.
Kamilia 2 is the sequel of k1, and is a sort of pillar for the medley genre since it introduced a lot of things like title cards, the boss rush and refined the format of bosses that will be used in every other medleys. While I don't particulary like medleys and don't really understand their appeal, I give kamilia series a pass as it basically invented everything for the genre and I respect that (even if k3 was the one that really imposed most things).
Now let's talk about the game. Kamilia 2 use a format the goes like one platforming screen for each chosen game, and stages goes like 10 (I think it's 10 but I might be wrong) screens then boss up to stage 5, stage 6 has the boss rush and final stage is different.
I'm gonna quickly sum up what I think about the platforming : insanely not memorable. While it was mostly decent, you will spend around 95% of your playtime against bosses which makes the platforming super forgettable as if it doesn't exists. I remember a few screens here and there, and M stage (the final stage which is original platforming) because it's at the end but to be very honest I remember probably not even a quarter of the platforming.
Now let's talk about bosses which are, as you can guess after reading what I think about the platoforming, the big core of the game.
-I don't know if boss 1 has a name (maybe volcano zone but I never saw someone calling it like this). It's a decent boss, for sure the least memorable as it's just random mess happening but I think it's not a bad introduction to what will be bosses in the game. It's a very short boss so there is not a lot to say about it, just gonna say that it's a bit weird to have an avoidance for the first boss since every other will need to be shot.
-Boss 2 is The Guy, a very good boss, maybe a bit learny for a second boss but I really liked it. The sort of mini miku avoidance weirdly interrupt the flow of the fight at the beginning but it's still in the same room so it's fine I guess. Regice and Regirock can a bit bs too and flandre attack followed by the 2 after are a bit hard to take in hand but otherwise it's a good fight. I just don't understand why the boss has health if at the end the only way to kill him is by his own bullets that deal him like a third of his life at once.
-Boss 3 is Influka, an average boss imo. There are a lot of instagibs in the main room and I wasn't a fan of all the transitions between the other rooms. You can fortunatally kill the boss before the last phase (if you clear it the boss will kill itself) but still an average boss.
-Boss 4 is Geezer, a boss that everyone seems to hate. Do I hate it? No. Do I like it? Hell no. It's a very mediocre boss and mostly borring as a huge part of the boss is og geezer without any changes, and the last part of the boss is by far the hardest one. I can understand why people hate it because I think it can be a real pain if you're stuck on it but I personally didn't as it's not a very hard boss. However the avoidance in the middle is super learny and not good at all (and also interrupt the flow of the boss as always), not very hard if you use a vid but a pain if you don't.
-Boss 5 is Solgryn divised in 2 parts with a chechpoint inbetween. The first part is one of the best boss of the game if not the best boss, it uses phase 1 and 3 of og solgryn as a base and has a very good flow with fast paced attacks well-mixed together. However part 2 is one of the worst boss of the game, it starts with phase 2 of og solgryn and even if I'm a huge fan and true lover of boshy, I have to admit that phase 2 is a bit repetitive and not interesting so having to do it at the start of every attempt quickly get tirring. And then, comes one of my worst nightmare : locus avoidance. And the worst part of it. I hate it from the bottom of my hearth, it's super learny and even with a vid, the last part of it is super hard and got me mald multiple times. And after that you have phase 4 of og solgryn, barrely changed but you can skip it by standing behind the boss at the beginning of the first attack and it will make the boss bug and stop doing anything, a bug I of course used to never have to see that boss again.
And then comes boss rush with from left to right destination, crimson, nue and gravity man. Gonna talk about them in order I beat them.
-I started with Nue because I heard many people say it's a bad boss and I wanted to keep good ones for the end, but I actually very like it. I have to admit that I used a vid and it made the last attacks much more enjoyable as I didn't had to figure how to dodge it and I could understand that not using one can make the boss more frustrating, but for me it was a cool experience.
-Then I did destination (actually, I can't remember if I did gman or desti second but I think it was desti), a good but stressing and a bit frustrating boss. I'm glad I beat it but there were definitly some attacks that can give you some bs.
-Then comes gravity man (which I'm gonna call gman), an atrocious one. It was maybe just not for me but the concept of switching gravity periodically and same with the boss was really not my cup of tea. However, even if I can understand that some people like it which fair, last phase is a certain level of nonsense that made me ragequit a lot.
-And finally comes crimson, don't gonna say a lot for him because it took me 9 min to beat it as I already beat the og one so I already had experience (and k2 one is easier the og, and same for every other boss in the boss rush). I really love crimson bosses so it was cool.
After you beat the boss rush, you unlock the true boss of stage 6 which is big kid and the chase. Big kid is super borring but easy, and the chase is much more interesting but quite hard.
Finally comes Kamilia, divided into four phases with a checkpoint between phase 1 and 2 (so I'll talk about part 1 and 2, part 1 being phase 1 and part 2 being phases 2, 3 and 4).
-part 1 is the best boss of the game or at least the second best, while the intro's falling orbs attck can be really stupid, everything else is so cool. The random order of the five attacks make them easier to learn and even if I malded a bit on some, it was honestly a very cool experience.
I however can't say the same for part 2, which is by far the worst shit in the game. Phase 2 is atrocious and made me quit the game because I really don't want to grind it, phase 3 is a pattern avoidance and feels out of place in a fight like this, and I have never reached phase 4 for now.
I will edit if I one day beat part 2 of Kamilia, but overall I'm not sure if I would recommend this game as the good and the bad don't balance that well but there were definitly some cool shit.
[1] Like
Kamilia 2 is the sequel of k1, and is a sort of pillar for the medley genre since it introduced a lot of things like title cards, the boss rush and refined the format of bosses that will be used in every other medleys. While I don't particulary like medleys and don't really understand their appeal, I give kamilia series a pass as it basically invented everything for the genre and I respect that (even if k3 was the one that really imposed most things).
Now let's talk about the game. Kamilia 2 use a format the goes like one platforming screen for each chosen game, and stages goes like 10 (I think it's 10 but I might be wrong) screens then boss up to stage 5, stage 6 has the boss rush and final stage is different.
I'm gonna quickly sum up what I think about the platforming : insanely not memorable. While it was mostly decent, you will spend around 95% of your playtime against bosses which makes the platforming super forgettable as if it doesn't exists. I remember a few screens here and there, and M stage (the final stage which is original platforming) because it's at the end but to be very honest I remember probably not even a quarter of the platforming.
Now let's talk about bosses which are, as you can guess after reading what I think about the platoforming, the big core of the game.
-I don't know if boss 1 has a name (maybe volcano zone but I never saw someone calling it like this). It's a decent boss, for sure the least memorable as it's just random mess happening but I think it's not a bad introduction to what will be bosses in the game. It's a very short boss so there is not a lot to say about it, just gonna say that it's a bit weird to have an avoidance for the first boss since every other will need to be shot.
-Boss 2 is The Guy, a very good boss, maybe a bit learny for a second boss but I really liked it. The sort of mini miku avoidance weirdly interrupt the flow of the fight at the beginning but it's still in the same room so it's fine I guess. Regice and Regirock can a bit bs too and flandre attack followed by the 2 after are a bit hard to take in hand but otherwise it's a good fight. I just don't understand why the boss has health if at the end the only way to kill him is by his own bullets that deal him like a third of his life at once.
-Boss 3 is Influka, an average boss imo. There are a lot of instagibs in the main room and I wasn't a fan of all the transitions between the other rooms. You can fortunatally kill the boss before the last phase (if you clear it the boss will kill itself) but still an average boss.
-Boss 4 is Geezer, a boss that everyone seems to hate. Do I hate it? No. Do I like it? Hell no. It's a very mediocre boss and mostly borring as a huge part of the boss is og geezer without any changes, and the last part of the boss is by far the hardest one. I can understand why people hate it because I think it can be a real pain if you're stuck on it but I personally didn't as it's not a very hard boss. However the avoidance in the middle is super learny and not good at all (and also interrupt the flow of the boss as always), not very hard if you use a vid but a pain if you don't.
-Boss 5 is Solgryn divised in 2 parts with a chechpoint inbetween. The first part is one of the best boss of the game if not the best boss, it uses phase 1 and 3 of og solgryn as a base and has a very good flow with fast paced attacks well-mixed together. However part 2 is one of the worst boss of the game, it starts with phase 2 of og solgryn and even if I'm a huge fan and true lover of boshy, I have to admit that phase 2 is a bit repetitive and not interesting so having to do it at the start of every attempt quickly get tirring. And then, comes one of my worst nightmare : locus avoidance. And the worst part of it. I hate it from the bottom of my hearth, it's super learny and even with a vid, the last part of it is super hard and got me mald multiple times. And after that you have phase 4 of og solgryn, barrely changed but you can skip it by standing behind the boss at the beginning of the first attack and it will make the boss bug and stop doing anything, a bug I of course used to never have to see that boss again.
And then comes boss rush with from left to right destination, crimson, nue and gravity man. Gonna talk about them in order I beat them.
-I started with Nue because I heard many people say it's a bad boss and I wanted to keep good ones for the end, but I actually very like it. I have to admit that I used a vid and it made the last attacks much more enjoyable as I didn't had to figure how to dodge it and I could understand that not using one can make the boss more frustrating, but for me it was a cool experience.
-Then I did destination (actually, I can't remember if I did gman or desti second but I think it was desti), a good but stressing and a bit frustrating boss. I'm glad I beat it but there were definitly some attacks that can give you some bs.
-Then comes gravity man (which I'm gonna call gman), an atrocious one. It was maybe just not for me but the concept of switching gravity periodically and same with the boss was really not my cup of tea. However, even if I can understand that some people like it which fair, last phase is a certain level of nonsense that made me ragequit a lot.
-And finally comes crimson, don't gonna say a lot for him because it took me 9 min to beat it as I already beat the og one so I already had experience (and k2 one is easier the og, and same for every other boss in the boss rush). I really love crimson bosses so it was cool.
After you beat the boss rush, you unlock the true boss of stage 6 which is big kid and the chase. Big kid is super borring but easy, and the chase is much more interesting but quite hard.
Finally comes Kamilia, divided into four phases with a checkpoint between phase 1 and 2 (so I'll talk about part 1 and 2, part 1 being phase 1 and part 2 being phases 2, 3 and 4).
-part 1 is the best boss of the game or at least the second best, while the intro's falling orbs attck can be really stupid, everything else is so cool. The random order of the five attacks make them easier to learn and even if I malded a bit on some, it was honestly a very cool experience.
I however can't say the same for part 2, which is by far the worst shit in the game. Phase 2 is atrocious and made me quit the game because I really don't want to grind it, phase 3 is a pattern avoidance and feels out of place in a fight like this, and I have never reached phase 4 for now.
I will edit if I one day beat part 2 of Kamilia, but overall I'm not sure if I would recommend this game as the good and the bad don't balance that well but there were definitly some cool shit.
Rating: 6.5 65
Difficulty: 83 83
Oct 31, 2021