I Wanna Kill The Kamilia 2

Creators: Kamilia, Influcca

Average Rating
8.1 / 10
Average Difficulty
80.7 / 100
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Tags:

Adventure (1) Needle (13) Avoidance (10) Trap (4) Gimmick (3) Medley (32) Boss (13) Long (15) BossRush (9) Destination (2) Difficult (1) BigKid (1) Kamilia (6)

Screenshots

  • by ElCochran90
  • by Xplayerlol
  • by DragonXplayer
  • by Xplayerlol
  • by GaspacoZanis
  • by ArtismExpert
  • by Destrat
  • by ElCochran90
  • by GaspacoZanis
  • by Xplayerlol
  • by GaspacoZanis
  • by Victor_Mendonca
  • by Xplayerlol
  • by ElCochran90
  • by sonicdv
  • by ElCochran90
  • by Klazen108
  • by TheDolphiner
  • by ElCochran90
  • by Xplayerlol

112 Reviews:

bantsmen
This game starts off incredibly strong. The music is awesome and the difficulty curve very reasonable, starting off with the first stage being easy enough for a complete beginner to do and gradually building up to experienced level. The screen picks are for the most part pretty good, there are obviously some weird ones (tribute and shining spark come to mind) and many are more needle-centric, but they overall provide enough variety to stay interesting. I really enjoy the early bosses in this game, sticky keys is a very short and easy avoidance while The Guy and Influka are more challenging but are straightforward enough that they can be beaten with enough practice and also reward players who are able to do damage quickly (this is something the remake imo failed with Influka). Geezer is where this games problems start becoming apparent. The boss is mostly long and easy until an avoidance section near the end which is 10x harder than the rest of the fight. It's not completely unreasonable once you know what to do, but going through the whole fight each time to reach it is a chore, not to mention the choke potential on the final section. Stage 5 is also where some rather nasty needle starts rearing its head and may leave you stuck for quite a while if you're like me and not a needle god. Solgryn is honestly OK, especially thanks to the checkpoint but I suck at avoidances and thus I got stuck on the Locus avoidance for a long while. Thankfully you get to it a lot sooner than on Geezer. Stage 6 is tough but mostly fair although there are 2 screens which require 2f jumps which my keyboard cannot do consistently. As you can imagine this caused some strife, but if you can 2f just fine then this stage is probably OK. Boss rush was honestly pretty cool. Destination and Crimson are simple but difficult fights that test your endurance, I'm not a fan of the kid not moving with the blocks but the fight is otherwise pretty cool. Nue is pretty alright with most of the RNG being at the start and the rest simply boiling down to finding the strats. Similarly, Gravity Man requires strats to even be playable, otherwise you'll be eating the dirt pretty often. On top of that he ends with an RNG phase, easily the most rage inducing of the four. Call me crazy, but I actually liked the Big Kid fight here. Like the Carnival bosses, Big Kid is simple yet difficult and gives the player a lot of control over how hectic the fight becomes. The CHASE phase after the fight however, is easily one of the worst parts of the game. The needle in it is not particularly hard, but its intense length, plus the mean traps throughout make it absolutely infuriating. After that is the M stage containing moderately difficult needle with traps. As someone who likes traps and isn't big on needle I liked this stage, it doesn't do anything crazy but maybe that's part of the charm. Finally there's Kamilia herself. I actually enjoyed the first phase of her fight. Learning each attack and getting more consistent at them until I could do all five felt great, enough that I didn't care that the opening attack kinda sucks and has RNG that can occasionally wall you. I didn't enjoy the second phase as much. Big Kid's revenge fruit are back, back this time Kamilia's constant RNG attacks give many unfortunate situations where death is very likely. Getting through that part is not enough as you then have to do a short pattern avoidance which is just learning, followed by a carpal-tunnel inducing final phase (with no checkpoint btw). The difficulty of the attacks you can get here range from easy baby mode to oh god why levels, making it feel very inconsistent (it doesn't help that you can get the same attack twice in a row). There are many things I disliked about the last parts of the game, yet I still can't bring myself to hate it.

I Wanna Kill The Kamilia 2 is both a very iconic and important game to the community. Many people are more than willing to point at this game's faults (which is warranted, don't get me wrong) yet anyone who streams it will inevitably rack in viewers. I think this is because despite the flaws of this game, the positive parts are so strong they simply cannot be ignored. This is a game that is at least worth playing, and if you feel like giving up at the parts that are BS, then I don't blame you.

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Tagged as: Needle Avoidance Trap Medley Boss Long BossRush
[1] Like
Rating: 6.8 68       Difficulty: 80 80
Jul 30, 2021
LastTISisLife
I rewrite my old review

This game for sure has strong side - good variety of screens, being fairly tolerable to new players, okayish difficulty curve for the most part (with some screens like PYF, Yassan and Time-Machine 2 being huge standouts), interesing ideas about production design (like putting different music for each screen in stage 6), some bosses are really nice and feels great to play (i really like overall Boss Rush and Big Kid for example, pretty nicely nerfed versions of bosses), i also personally really like Big Kid Chase original area, was driving and cool

But this game also has many downsides. Keep in mind it's medley, so it can always bring some better picks of screens, but uh no. For example it twice takes screens that are using 1px ledge standing (White Cherry and Seven Trials). It was never a great design and it happens so rarely in fangames, that you really don't wanna see this in the game that is so popular and common among beginners. Same goes for screens with trial-or-error ending (Blood Festival and PYF). Some bosses are quite strange in design - Influka uses only first half of the created fight; Geezer has obnoxious and easy first half, while being really hard at the second half; Final Boss stands out tho separately in terms of bullshit - in both phases you can crushed by RNG without chance, also second phase uses some really strange pattern intermission that lasts 90+ second and serves no purpose, and the first part of second phase has too many HP which leads to bruteforcing opening (which also leads that you be resetting and dies immediately in many cases, because boss works that way)

Overall, i can't really applause to many of things in the game, but i still liked it in general. If you can close eyes to some bullshit that ocassionaly happens in this game, it's quite alright experience. Not polished, not really friendly (this game filled with a lot of traps and not like good traps), but still alright

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Tagged as: Needle Avoidance Gimmick Medley Boss
[1] Like
Rating: 7.4 74       Difficulty: 75 75
Mar 15, 2021
iceblock
Fun medley game!

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[1] Like
Rating: 8.9 89       Difficulty: 80 80
Mar 11, 2018
PatrickGGD
Apesar de ser un juego antiguo... es muy recomendable. Excelente.

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[1] Like
Rating: 8.7 87       Difficulty: 83 83
Oct 25, 2017
star0z228
hard

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[1] Like
Rating: 10.0 100       Difficulty: 93 93
Sep 5, 2015