I wanna be the Locus

Creator: PomuRin

Average Rating
5.5 / 10
Average Difficulty
72.1 / 100
[Download Not Available]


Adventure (5) Needle (4) Avoidance (6) Trap (6) Gimmick (4) Boss (3) Secrets (1) Puzzle (1)


  • by DerpyHoovesIWBTG
  • by Xplayerlol
  • by Xplayerlol
  • by Xplayerlol
  • by Xplayerlol
  • by Xplayerlol

16 Reviews:

Really fun adventure that features very tough yet well-designed platforming. The first boss is fun and the avoidance at the end is one of my favourites gameplay-wise. My only complaint is the restarting music, I usually don't care much about this, but this ruins the final stage's music.

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Tagged as: Adventure Avoidance Trap Gimmick
[1] Like
Rating: 8.6 86       Difficulty: 66 66
Jul 21, 2015

Rating includes extra. Difficulty rating also includes extra. Consider an equal difficulty for the main game.

This fangame is not as bad as some reviews have made it seem, imho. It basically follows the structure and logic of Device, which is not a good thing mainly, although it makes some good decisions like Device does. This one does more good ones. It is also equally divisive in ratings. The secrets, just like in Device, are the nastiest things in the game. Unlike Device, this doesn't have a boss per stage.

The game has basically has four stages plus an extra stage, each one featuring a different gimmick, and all of them featuring traps that ruin gameplay and are completely ordinary. It is not the same thing to add challenge to the platforming with traps than making gameplay unfair, and this one harms enjoyment. Just blocks that disappear and flying spikes. At the end of saves. Please just stop that.

Stage 1 is pretty much vanilla, and the secret is reasonable except for (take a guess) the trap at the very end, no matter how predictable it is. Despite being the most generic-looking, it does feel like a quality game. Soundtrack is nice and the challenge is mostly fair. Pretty straightforward and nothing remarkable.

Stage 2 is the most interesting visually and also has my favorite song in the game out of the four main stages. The main gimmick is reverse gravity and it shines in the design. It's basically a giant vertical scroller in which you must climb all the way up, and it has screen wrapping which is not unfair. The secret, however, is pure cancer and belongs in hell.

Stage 3 has good gimmicks completely wasted in unfair ways. One reverses your controls, which is ok; another one makes you go fast, which results in Super Fs and super precise jumps and timing. But the worst is the one that makes your kid invisible and the mere act of thinking of the final screen of this stage makes me scream in rage. I had 250 deaths on that screen alone and it is the stupidest thing I have ever seen in a non-impossible fangame. Who the hell thinks that a screen like that is a good challenge? Insanely idiotic trash. From there, we have a screen which uses the spotlight gimmick, so good luck buddy, because you'll die to many things that either you can't see or that were not there before you have to backtrack through the needle portion and then proceed AGAIN forward. This is the worst stage by far.

Stage 4 is fun and well-designed, and arguably the best. Good gimmicks, but it relies on underwater diagonals a bit too much and the secret, although fun as well, is very cryptic to find. I hate that kind of secrets.

The boss is dumb stuff and too easy to believe after the needle you faced. That is why you have to play the extra, because it is a waste of your time.

Extra stage is not necessarily the best, but it's the one that feels like the climax of a game and has fun sections. The scrolling screen with the moving blown platforms however is a try-and-guess game that becomes very frustrating very fast. It has very cheap moves at the end of every save, especially the first one. However, the visual quality is hands down the best. It even has slopes. Bruh.

And then comes the avoidance. Nice Ao no Kiseki song (the OST of that game in general is very nice) and it is also somewhat easy if, and only if, you are already familiar with that infamous Love Trap pattern. Once you know exactly what to do, it is good fun to pull off. The rest is very reactable. Still, I find it very funny that you get an ordinary-looking avoidance like this one after a top-production-value extra stage like the one you go through. It's like if a different maker had done it.

So it's a huge mixed bag, but this being an adventure fangame, traps don't add anything at all and should be dismissed.

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Tagged as: Adventure Needle Avoidance Trap Gimmick Boss
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Rating: 4.3 43       Difficulty: 75 75
Dec 31, 2020
Locus is a very old school adventure game with some rough edges. The platforming stages from the hub are mediocre throughout without ever becoming too interesting. The worst part of these stages is the gimmick stage. It features a very frustrating invisible kid segment and the other gimmicks are unenjoyable or lackluster at best. The boss of the hub is quite boring and not too difficult. The best part of the game is probably the final stage, which actually has some fun needle and interesting cycle based platforming. The final boss is incredibly boring except for one targeting attack that is 10x harder than anything else in the boss. Overall, it is worth playing if you want to try out an oldschool game, otherwise I would recommend skipping it.

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Rating: 4.0 40       Difficulty: 73 73
Dec 1, 2020
Rating includes the extra stage & avoidance.

When I booted up the game I had high hopes for this game. The presentation was good, traps were somewhat limited but tolerable and the gimmicks overall were cool. I had that feeling up until I got to stage 3, where that hope quickly crumbled into pieces.

PomuRin normally makes very good stuff like he showed off in Conscience but here it's very lacking. Cool and intuitive gimmicks have to make place for awful needle setups, annoying traps and something that turned into a grindfest. The difficulty is all over the place, some saves took me ~10-15 minutes to beat and most of the time the next one takes me within less than 2 minutes.

Stage 3 had some alright gimmicks and most of the platforming was okay, but the entrance and exit into the secret of this stage can be very annoying. The last screen just screams why. It gives you the invisibility gimmick but with precise 1 block jumps all over and spikes that raise out of the ground. Spamming Z helps a little but even then it's still very hard to beat the save.

Stage 4's stage again once again was very intuitive, but this time the second half of the stage turns way harder than it should be. The save where you have to backtrack a bit and eventually move right with a spike wall chasing you was atrocious. For me the water felt like it was against me and made jumps a lot more harder than they normally are. This stage introduces a gimmick where you can shoot various switches scattered around the stage to move the tide of the water, and you use this to move to places you can't normally access to. Unfortunately this part of the stage starts at the second half, so all my issues I had above apply here. The secret is also pretty cryptic, where you have to hit a certain ceiling in order to go up to where the secret room is. This could easily be overlooked if you don't know where it is.

The extra stage had some really unenjoyable platforming starting at the 2 platform saves. It takes a very long time to go from save to save because of the spinning spikes that have very uncomfortable hitboxes. The tide gimmick of the previous stage also returns for this stage but this time instead of hopping onto boxes you hop on boats this time. I feel like this time it showed off it's capabilities really well but once again the sheer precision you have to execute on every jump became very tiring.

The extra avoidance was somewhat fun actually! It isn't too complicated aside for a few attacks that are a bit meh but they all have strats that once you figure them out they should rarely if not at all bother you anymore. There's the iconic K2 attack where everything homes in on you which might take you the longest if you don't know how to do it successfully yet, but when you do you'll beat it in no time.

I just can't seem to agree with other people's reviews for this game. The needle in this game is very lacking and the game experience overall was just subpar. There's just too much bad stuff that unfortunately consists of the majority of the game, and even some of the good moments like stage 1, stage 2 and the extra avoidances won't justify making game look any better.

Not recommended.

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Tagged as: Needle Avoidance Trap Gimmick Boss Secrets
[0] Likes
Rating: 1.8 18       Difficulty: 71 71
Feb 16, 2020
[1] Like
Rating: 7.0 70       Difficulty: 72 72
Aug 8, 2019