I Wanna Be the Emperor

Creator: クライン

Average Rating
7.8 / 10
Average Difficulty
85.1 / 100
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Tags:

Adventure (7) Needle (6) Avoidance (7) Trap (3) Gimmick (4) Medley (1) Boss (5) Long (1) Emperor (2)

Screenshots

  • by Marios
  • by DerpyHoovesIWBTG
  • by Wolfiexe
  • by DerpyHoovesIWBTG
  • by DerpyHoovesIWBTG
  • by DerpyHoovesIWBTG
  • by Wolfiexe
  • by Marios
  • by DerpyHoovesIWBTG

21 Reviews:

Razzor_iw
excellent

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Tagged as: Adventure Needle Avoidance Gimmick Boss Emperor
[3] Likes
Rating: 9.2 92       Difficulty: 79 79
Jun 7, 2020
xva
to this day I hold the belief that Emperor is the greatest adventure game ever made, and will likely stay that way for a considerable amount of time. this game is the definition of a true classic, and nothing has even come close to surpassing it. every single inch of this game feels meticulously crafted to a specific standard I’ve yet to see another game match. clearing this game on the difficulty I did (that being hard) is easily one of the most challenging things I've ever done. this game is insanely good and only rarely has any hiccoughs that would bring down the experience. another important thing in this game are the ideas that are presented. the platforming is designed with such genius that it still massively holds up to this day. the unique gimmicks that are presented are simple, but are used to their maximum potential to craft the most difficult and amazing gameplay imaginable. this is truly Klein’s best work and a game really worth playing, no matter how much time it’d take to beat this

now, I will give my thoughts on every single area in this game, since I've yet to see someone do it


ultimatum needle world (Stage 1) - has some tough platforming, i.e. forced 6fs, vplanes, the dplane, tons of Fs and other hard jumps. generally not the worst of this game in terms of difficulty and didn't give me quite the right taste of what was to come. the diamond trigger part was interesting and an overall good idea. the funny moving plane is, despite it being funny, actually not that bad of an idea or too difficult to pull off.
the boss is pretty lame admittedly, as it plays quite awkwardly and is generally not too difficult compared to the stage. you usually kill her in almost one cycle and that's all there is to it

detective world (Stage 2) - a puzzle at first, nothing too complicated. the platforming is fun but very easily chokable, leading to the first tilting screens of this game. dying far or on one of the orb cycles can cost a lot of time and sanity, which really tilted me. textbox part made me a bit confused since the text didn't load properly and I was just sorta left guessing.
the boss is an interesting concept once again. additionally, it’s fairly well executed. the gimmick made for some funny situations but I managed to persevere

space world (Stage 3) - the first instance where hard mode made a stage substantially more difficult and made me question if doing this on hard was even a remote possibility. this area has mostly traps and difficult needle (as is usual for Emperor). the required cancel/1f on the second screen felt like it never truly got consistent (this was before I could do cancels consistently). the climb segment is really good and interesting; even though the idea is reused again later in the game. after the climb, you reach a low gravity needle section. this was fun to figure out and I didn't mind the low gravity that much even after about half an hour of playing this part. aimed cherries + invisible blocks part was slightly problematic, but it didn't take too long to figure out. unfortunately, something similar to this would manifest in a much more annoying fashion later in the game.
boss is another good idea, despite the transitions being quite bad and often luck-based. this is going to be a trend that shows up a few times, as Klein sometimes doesn't understand how to make a properly difficult boss without it being complete bullshit. I'm not saying this is the case for Captain Jack, as it's far from the most difficult boss in the game, but the issues are apparent.

reversed world (Stage 4) - probably the best stage in the game and by far the most fun I've had in this game I think. a ton of classic screens that are often used in medleys, most prominently in Kamilia 3. despite being undoubtably easier than the K3 versions, I still found them quite fun. the perfect blend of traps and needle, making an amazing stage that's the perfect difficulty. not to mention how memorable they all are.
boss is weird, admittedly, and has a few awkward parts. green sort of just forces you to jump down as I found no consistent way to do green that involves staying in an area where you can still damage the boss. took a bit of patience as most things in this game do, eventually it just worked.

gimmick world (Stage 5) - some decent ideas mixed with one dogshit idea that unfortunately ruins most of the stage. the good ideas are the bouncing cherry shooting minigame thing and the trap sections, and the awful idea is the shooting death block idea. this is not fun to deal with and adds “artificial” difficulty (difficulty that doesn't feel like it really fits), making certain sections of the game a nightmare to play. I don't know how ninz does this stage's boss even semi-consistently. mind you, the "boss" of this area is actual trash, however this is only the second worst thing in this game.

deep cave world (Stage 6) - first save is terrible and requires quite a bit of waiting just to do a jump I never understood how to do. a moving double diamond is essentially what that is. you have to run at it when it's coming towards you and do the exact inputs for a double diamond, and it only works sometimes. you can try to numpad this, which gives it a slightly higher success rate from what I've seen, but don't count on it because it's still wildly inconsistent. that was probably the worst part of the entire stage and the rest of it was fun. climb section (the one similar to the one from stage 3) is fun yet again, this time even more with the addition of buttons and spikes and whatnot. the aimed cherries section near the end is interesting and I had fun figuring out where to stand in order to not die.
the boss is the worst boss in the game and is the most boring thing I've ever had to sit through in my entire life. I felt every living second scrape past during this garbage grind. this boss made me quit the game multiple times due to how insanely demotivating it was and how little fun I was having. this genuinely made me want to drop the game and cut my losses as I felt like this wasn't worth it. after dying to quite literally the last burst because I had nowhere to go and only getting walled about a septillion times throughout my whole ~6:40:00 grind, I finally beat one of my least favorite bosses in all of fangames. this is a complete and utter categorical failure of a boss and it serves no purpose in a game that is this otherwise great

reminiscence world (Stage 7) - essentially a medley segment featuring Klein's other games. as far as I know the screens are buffed quite a bit, and on hard this world has the most difficult needle save in the entire game - the 2nd screen of Marvelous. that save alone took 2.5 hours and was made insanely difficult due to the lack of practice or any real consistency that the screen has due to it's immaculate difficulty. to my surprise however, it then immediately dropped off.

boss 7-1 is just a bit weird to deal with, as there's, yet again in true Klein fashion, a phase near the end that is super difficult to understand and deal with. it's generally quite a simple pattern, but my god is it difficult to figure out.

immediately after boss 7-1, the next step screen made me sort of question what the fuck the game was going for because it felt like nothing that I played earlier. it felt sort of like a random amalgamation of weird platforming. meteor stream was a welcome surprise, as that game is generally considered good.

boss 7-2 is insanely fun, reminds me of those old flash games where you popped bubbles. idk I thought it was really fun despite being really easy.

after the splitting cherry boss, the needle world screen has one problem - the sphincters in the middle of the screen. these are very inconsistent, especially since on hard you have to do what is essentially a whole bunch of water gates to get to the part which you're going to otherwise repeatedly die to anyway. this is solely a hard mode issue, though. however, this issue reappears immediately, with off party 2 being followed by the trap tower screen with its weird aimed cherries gimmick. these two cherries are assholes and never ever cooperate with you, especially for the last corridor. I find that screen to be one of the most interesting and well thought-out screens in the entire game. it’s just designed so well, I genuinely love it.

boss 7-3 is quite bad due to the phase 3 attack being completely luck-based and makes no sense whatsoever unless you memorize the exact spots where to stand, based on no visual cues and pure memory alone. this is a really dumb way to make this boss a whole lot harder and is by far the worst example of artificial difficulty in this game. I can really only call that the official drawback of this game, as I don't find too many concrete issues with the platforming altogether.

the final boss is the most difficult part of the game and will take most of your playtime to clear. this boss is absurdly difficult compared to the entire game before it, and if you've never played any version of the emperor miku fight this could take a whole lot of time to beat initially. the main problem being the lack of any substantial way to practice any of the phases and you having to essentially learn the whole fight by heart. phase 1 is free, phase 2 is quite difficult, phase 3 is simple but the RNG can often annihilate you, phase 4 is quite simple and almost boils down to pattern, phase 5 is difficult, phase 6 can wall you extremely easily, phase 7 is a pattern which you just have to learn, phase 8 is extremely chokable and awkward to do with a high heartrate. overall, my phase stats before the clear were:
100x+ phase 5; 61x phase 6; 25x phase 7 (10x of which were 2nd half) and ONE dreaded phase 8 death, being three shots away from the clear.


in conclusion, Emperor is an immaculate and timeless game that will probably forever be regarded as one of the great classics. I fucking love this game with all of my heart, it’s so insanely good and I’d recommend it to anyone who has the skill to beat it. this game will likely push you to your limit, as there’s a whole lot of fucked up shit that is really hard to figure out on your own/on your first playthrough. I’ve recommended this game to many, many people. it’s just a shame that most people have beaten it and entirely moved on, having forgotten even playing this masterpiece. on the flipside, there’s new players who would much rather play K3 or similarly difficult games, while paying no attention to the other super difficult adventures similar to K3.

Time: 79:56:03
Death: 14884

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Tagged as: Adventure Needle Trap Boss
[2] Likes
Rating: 10.0 100       Difficulty: 88 88
Mar 31, 2024
LastTISisLife
This game is... ehh. It kinda takes worst bits of Flower and Butterfly and not hold good quality bar overall. Platforming is mostly awkward, it has some gimmicks occasionaly, like i really enjoyed space stage and the stage where you need to keep balance between colors. But the rest of platforming is very not alright - it has a lot of obnoxious traps in already pretty hard saves, this peaks at final set of stages, which was honestly quite frustrating experience, only slightly better than Crimson and Forehead 2 final stages, which is worst hard trap platforming ever. I also didn't enjoyed K3 stage, which has weird balance and a lot of bad saves. Cultured 2 stages were kinda fun, but still not really great. Also fuck water corner save in Needle world

Bosses are even more wacky. Initial hub bosses were probably best part of the game - Reimu was based, Nose was based, Circle was alright and Captain Jack was solid, even tho i didn't really vibe with gameplay that much. Later on, Rampage Miku avoidance was very not alright - RNG was annoying, which makes bad combo with 5 min length. Shooting boss was incredibly stupid - i was forced to beat it like rhythm game, otherwise i would probably stuck forever here, lol. Final stages bosses were okay, first one was actually quite great. But then... final boss happens

As much as concept is great, i felt like execution is very lacking. First three phases are quite annoying in long grind, phase 4 and 5 are learn-heavy fillers. Phase 6 is real clusterfuck and it's shame it's so late in fight, it's really not good RNG-check. Phase 7 is again learn hell, but it happens after phase 6 which makes everything much worse. And phase 8 is choke-fiesta, even tho it's still hard phase. All in all, not a great experience, i had big malding moments here. I think K3 did a great job with making pace of this boss more fun actually, here tho it was absolutely not my jam

So looking back at the game, not that many stuff is clicks with me. Overall, it was mid experience with hard bits being the most bad ones. I can't really recommend this, unless you are a hardcore classic enjoyer

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Rating: 4.7 47       Difficulty: 84 84
Jun 30, 2024
PlutoTheThing
This game is great, it's a bit older so there's definitely some dated aspects to it but it still holds up amazingly, there's a lot of really fun and creative sections from some of the most unique boss ideas I've ever seen to really creative and fun needle with a decent number of traps, none of which are very egregious and often make the saves more engaging. It's definitely one of my favorite adventure games and a must play to those who like hard fangames. The only parts I disliked were the Reimu boss and Miku avoidance, but to compensate the final boss is AMAZING, one of the best fangame bosses ever imo. I love this one!

Edit as of June 13th 2025 after replaying: I don't dislike Reimu anymore and the avoidance is also okay, cementing this in my mind as one of the best hard adventure games.

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Rating: 9.7 97       Difficulty: 84 84
Feb 21, 2023
PerliousFalcon
Well, after over 53 hours, with 22-23 hours (potentially more for both counts), I finally did it.

I wanna be the Emperor is a fangame I wish I could have enjoyed more than I actually did but alas no.

I know that I have such a reputation for being a Negative Andy complaining about everything about this game, but I want to give Emperor a fair chance despite my many headaches with it.

Needle:

The stuff I particularly liked in Emperor was the Mystery Stage with the riddles and the ball balance, the climb against the collapsing cave and latter have was good and finally the Reminiscence World stage was good Needle to play through (Aside from Needle World) to finish off the Needle portion of Emperor. The rest that I didn't have issue with didn't feel memorable nor stood out to me as I can't remember them well.

And here comes my main complaint about Emperor. Almost every stage I find a save or jump that's particularly abrasive and often left wondering why was this design choice made. Second save of Cave World has a particular place in hell for me, fuck that save! It's one thing to find a part to not be pleasant or bad but another when this is consistent across multiple stages, leaving me wondering what happened there. It's what's holding back from being a good classic.

Bosses:

Pretty alright for the most part. Captain Jack is the highlight for me as the music choice for the Avoidance is peak. Mystery World boss is an interesting concept but not much going on. Reimu is one of the low parts to some but it's fine. I did find it amusing how you can completely avoid one of the attacks by standing behind her though. Last two bosses prior to the final stage are definitely the bottom two and which is worse depends on who you talk to.

Gimmick World has the shooting range boss in where you have little to no room for error. There is a rhythm to be found for the first two rounds but final I can never figure it out. Miku Avoidance in Cave World on the other hand is infamous for a good reason. It's a 5 minute long Avoidance with some nasty RNG gibs through out and hard to learn patterns such as the Lovetrap pattern being a major barrier. Not a fan of it myself but it's just a 5/10 Avoidance but absolutely overstays its welcome with the length and having those patterns so late too.

And finally, we have the main event, the part everyone thinks of when they here Emperor, Emperor Miku! A long and hard boss with 8 staggering phases to fight through. Depending on your background experience with other versions of this boss such as K3, this will for sure take you the longest time to beat compared to the rest of the game.

I'm not sure how I feel about Emperor Miku exactly. I often left the sessions prior to the clear frustrated and tilted. But because of the miracle second try I had in the winning session, I had a little higher opinion of the boss compared to even yesterday. The grind is mostly good when you're not having such a difficult time learning a phase or getting poor RNG. Emphasis on the two caveats here.

Former, Phase 4 in particular I had the HARDEST time learning. It is incredibly deceptively hard and was why I stopped grinding for a long time prior to finally learning. It's not even funny how easy it is once you finally nailed the rhythm. Phase 7 does get a honorable mention for being a hard to learn phase very late in that I can forsee many having a tough time learning (I did use practice in K3) Latter, the non pattern phases do have the tendency to sometimes wall you with Phase 6 being the worst offender. I definitely gotten better reading it thanks to practicing through K3 Ex Emperor's version but it's still rough with how late it is. Phase 8 is 360 Barrage to end off the boss. Not much to write home but the Nekoron Inf. Jump bug will be felt here, so be ready for that.


Like I said, I know that I have such a reputation of constantly complaining about this fangame, but I just want to say my final verdict is that Emperor is just a fine fangame overall. There are good parts but I don't feel they go beyond just being good and at worst, it's weighed down severely by the low parts. Emperor has the potential of being a truly great classic if those low points were polished more and the highlights further built upon in my opinion. Alas, I probably wouldn't recommend unless you're willing to look past the negatives and really enjoy classic experiences and challenges.

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Tagged as: Adventure Needle Avoidance
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Rating: 5.5 55       Difficulty: 86 86
Jul 4, 2025