Crimson Needle 2

Creators: Kale, Zero-G, Nikaple, TheNewGeezer

Average Rating
8.2 / 10
Average Difficulty
87.1 / 100
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Tags:

Needle (21) Boss (8) 100_Floor (11) Long (5) Dotkid (2) Crimson (4) x_Floor (1) FTFA-like (1) domu_game (1)

Screenshots

  • by Taprus
  • by 13007
  • by P2shka
  • by ZeroG
  • by Raganoxer
  • by DerpyHoovesIWBTG
  • by Taprus
  • by P2shka
  • by Raganoxer
  • by DerpyHoovesIWBTG

Creator's Comments:

ActualKale [Creator]
Heya, we updated the game. The purpose of this update was initially to make the game a little smoother to speedrun but none of the changes me and Zero have done alters the game in a way we think is detrimental to the experience for anyone, thus we decided this should be the official version and public for everyone.

I won't go over all the changes, noteworthy ones include: new character, slight boss changes, new sprites (in a few places), an option to turn off the respawn fade effect, skipable credits, less dishwashing, platforming improvements throughout (primarily in the second half) and bug fixes.

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[9] Likes
Rating: N/A       Difficulty: 90 90
Feb 26, 2018

87 Reviews:

EarRapespider
A masterpiece of needle game.

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[2] Likes
Rating: 9.9 99       Difficulty: 76 76
Jul 15, 2017
genoxxx
Like if i can't beat the 10th screen, the game is better than the first one. I see all of the game on stream and... Yeah, perfect level design and good graphism. Just, i don't already have the level. Maybe, later, i will :)

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[2] Likes
Rating: 8.5 85       Difficulty: 85 85
Sep 27, 2015
Anon70000
Game is hard, Game has a sense of joke, Game has a good boss.

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[2] Likes
Rating: 9.0 90       Difficulty: 90 90
Sep 22, 2015
Nearigami
When Kale published his CN3 commentary series, which I haven't finished because I have ADHD, he commented that his goal with CN3 wasn't to make a fun game. This sounds kind of backwards at first. Why would you not want to make a fun game? Isn't that what games are supposed to be? Well while fun is certainly an important factor, if that's all you aspire your game to be, you will probably end up creating a flatter and less memorable experience. If you've played CN3, there are some segments which will probably not ellicit pure joy from you. Something may be uncomfortable, extremely difficult, or leave you without information that would make your journey easier. These moments baked into the gameplay of CN3 add color to your experience. When you reach the end of floor 100, you remember so much of the journey it took to get there that it becomes an experience you will never be able to forget.

Back in 2020, Kale reviewed Save My Boy, and that was the first time that I saw this philosophy presented. Kale remarked that the game was super fun, but he believed that it was at times approaching forgettable simply because it was inoffensive. The screens blended together and they almost all require the same sort of skillset. The game was fun but in a predictable way. I didn't get it at first. I thought Save My Boy was a straightforward masterclass in gimmick needle design, and honestly I still believe that to be the case today. I get it though, the game doesn't have the amount of variety it could have had because Arzztt made the most comfortable and fun game he could. There's no sort of friction in the game at all. Instead of being a 4-course meal, it's a delicious, double deckered cake that you can chow on for hours.

Playing CN2 is fascinating because it feels like a version of Kale before he learned that lesson. CN2 is a game that was designed to be fun in a straightforward way and as a result, the floors kind of blend together. While the game gets harder, it doesn't ever really ask anything different from the player. The visuals and spike placements change, but the core design and style between them always feel similar. I'm never tested in new ways when playing CN2. The later floors are simply asking if I can beat the needle style from the earlier ones but with a higher difficulty. That's not a *bad* thing, but I noticed it for sure.

The boss oddly feels like it belongs though? I can't quite articulate why but I feel the final boss makes perfect sense for a game like CN2. Some people don't like the boss but I enjoyed it. It feels less like a boss and more like an extended needle save. No I will not elaborate, because I don't fully understand what I'm cooking myself.

CN2 is fun and that's it.

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[1] Like
Rating: 8.0 80       Difficulty: 82 82
Nov 25, 2023
zViitor
fun

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[1] Like
Rating: 9.5 95       Difficulty: 84 84
Mar 9, 2023