Crimson Needle 2

Creators: Kale, Zero-G, Nikaple, TheNewGeezer

Average Rating
8.2 / 10
Average Difficulty
87.4 / 100
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Tags:

Needle (19) Boss (6) 100_Floor (10) Long (5) Dotkid (2) Crimson (4) x_Floor (1) FTFA-like (1) domu_game (1)

Screenshots

  • by DerpyHoovesIWBTG
  • by ZeroG
  • by 13007
  • by Taprus
  • by DerpyHoovesIWBTG
  • by P2shka
  • by P2shka
  • by Raganoxer
  • by Raganoxer
  • by Taprus

Creator's Comments:

ActualKale [Creator]
Heya, we updated the game. The purpose of this update was initially to make the game a little smoother to speedrun but none of the changes me and Zero have done alters the game in a way we think is detrimental to the experience for anyone, thus we decided this should be the official version and public for everyone.

I won't go over all the changes, noteworthy ones include: new character, slight boss changes, new sprites (in a few places), an option to turn off the respawn fade effect, skipable credits, less dishwashing, platforming improvements throughout (primarily in the second half) and bug fixes.

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[9] Likes
Rating: N/A       Difficulty: 90 90
Feb 26, 2018

83 Reviews:

Stinkycheeseone890
For what it is, this game is fantastic. I'll remove this review and add another when I complete the game.
The visuals/production is ten times better in this than the original Crimson Needle.
The gameplay also feels better, with less shit jumps at the beginning of saves being the most notable thing I noticed.
The music is overall better too, other than the dishwasher song.
would recommend, definitely.

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[17] Likes
Rating: 9.0 90       Difficulty: 92 92
Sep 19, 2015
Zurai
Sooo, as I promised here is my final review after I finished the game.

I started the game with a mixed feeling. I was never really a big fan of Crimson Needle 1. It could be that I was just a worse player than I'm today, but I still feel like the balance in the first game was way worse than it is in the sequel. So I sat down and the goal for my first day was Floor 50. I played and played and I have to say, it was a long time that I had so much fun with a needle game. There are so many non-standard jumps that you wait infront of a jump, scratch your had and ask yourself "What the fuck is this?! And how should I do it?". But in the end it turned out it's more simple than you think.

Especially when it comes to longer segments it's important for me, that the level design gives you the opportunity to progress even if you don't progress. I know it sounds weird, but what I mean is, that when you start playing a save and struggle with early jumps, you build up muscle memory really fast and clear these jumps you struggled with almost every attempt and progress further into the save until you beat it. Best example are Rukitos games like RZ or SSR2. Everyone who played those knows exactly what I mean. And Kale did a great job of giving you this feeling.

Also what I just realized afterwards is, how smooth the difficutly curve actually is. I didn't really notice how much harder the game got until I was somewhere in the 80's.

Of course not everything is perfect in a huge game like this. One thing I didn't like was the music choices. Too calm, too boring, not needle music for me. But this is my personal taste, so this won't influence the rating. Also floor 92: I know it's a meme for Kale but.. fuck this screen so much. I'm REALLY happy for everyone, who doesn't have to go through this pile of shit anymore. The screen is now optional so it's also insignificant for the rating. But floor 100 is.
I know it's the final screen, I know it's supposed to be hard, but if you won't open RMJ for it, you will have a nice long grind on it. I didn't open RMJ for the 99 other floors, but this one... yea. Don't want to spoil too much.

So the boss.... is a true masterpiece. If anyone here played World of Warcraft and raided a lot, he knows that raid phase when you encounter a boss, learn the mechanics and try to find a strategy for it. It's exactly like that, and I love it for being like this. The mechanics are really in-depth and you can vary a lot in terms of strategies. There is not only this "One correct way" of doing it. It never feels unfair, because everytime you die, it's mostly because YOU did a mistake and not because RNG is a scumbag. Of course there here and there some RNG deaths too, but thats unavoidable with any boss which contains RNG.

Also there is nice little extra thingy which will give you maybe the urge to replay the game, but I can't spoil it, you should find about it yourself ;)

So yea, I can only recommend this game to anyone who really seeks a challenge. The needle is one of the best I've played in the 2 1/2 years of fangaming I did. Good job Kale, Zero-G, Nikaple and Geezer !

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Tagged as: Needle 100_Floor
[16] Likes
Rating: 9.3 93       Difficulty: 90 90
Sep 19, 2015
Bob
Very creative design, production value way better than the first one, just overall better.
Definitely recommended to anyone who likes needle. There is so much content in here, so you'll have a lot to play. Obviously there will be some floors you like more than others, but the bad ones don't ruin the game for me.

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Tagged as: Needle
[11] Likes
Rating: 8.0 80       Difficulty: 90 90
Sep 19, 2015
Raganoxer
Theres so much negative i have to say. But why say something negative when its only going to start a flame war.
Positives are the new level design, its a little easier some stages and the balance of difficulty seems there. Not many bullsh*t screens. Music choice is merciful and the ability to change character is awesome! Been wanting to see something like that for a while.

Negatives.. The best part of the fangame IS the title screen, then it begins to turn to ass. I dont feel like explaining whats wrong just to get shunned and ignored like sword slinger, But since im being threatened to speak ill speak. This fangame is pretty much DLC of crimson needle. its 100 rooms of 50% unoriginal jumps, 20% tedious jumps, and 30% original jumps. It's going to overstay its welcome by screen 30 or 40. Adding saves to nerf it on some screens isn't exactly a nerf, From the first screen with the K3 grid i knew this wasn't going to be enjoyable. I didn't like the first crimson for the similar reasons and because of its random difficulty spike. This one could have it but i can't even stand playing this fangame. This fangame could not have taken "a year" to make. hell 2 months at most! we could be getting much better original fangames. adventure fangames with story or.. not just another 100 rooms needle bullshit. granted its better than Happil hard medley but that doesn't say much. I give fangames like alphabet a higher review because of the ideas. Im a guy who appreciated new things on the wiki, new fangames and concepts whether they're bad or good. This isnt anything new. This is crimson needle 1 made with a better difficulty curve and better design. Nothing new is brought to the table.
I'm not bashing the creators, i'm bashing this game for what it is.


Update : sorry if this review seems like bashing, i never meant for that. I meant to voice why this fangame isn't good.

Update : Fucking screen 92 and 100, you are the best things ive seen in so long. Its like im playing MSR.

Another thing. wasn't original Crimson noted for its traps!? you'd think these would be trap based but they went with needle. This doesn't contribute to the 3/10, I just never really understood why.

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Tagged as: Needle Crimson
[10] Likes
Rating: 4.0 40       Difficulty: 75 75
Sep 18, 2015
Chatran
Has some of Kale's best vanilla needle; much of it is smooth as butter. The boss is conceptually very solid, but way out of my skill range so I unfortunately cannot enjoy it to its fully extent.

The game does use Nikaple's engine, so it unfortunately will not play as well as it should, but aside from a couple rooms it's not game-ruining.

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[8] Likes
Rating: 9.5 95       Difficulty: N/A
Sep 19, 2017