Creator's Comments:
ActualKale [Creator]
Heya, we updated the game. The purpose of this update was initially to make the game a little smoother to speedrun but none of the changes me and Zero have done alters the game in a way we think is detrimental to the experience for anyone, thus we decided this should be the official version and public for everyone.
I won't go over all the changes, noteworthy ones include: new character, slight boss changes, new sprites (in a few places), an option to turn off the respawn fade effect, skipable credits, less dishwashing, platforming improvements throughout (primarily in the second half) and bug fixes.
[9] Likes
I won't go over all the changes, noteworthy ones include: new character, slight boss changes, new sprites (in a few places), an option to turn off the respawn fade effect, skipable credits, less dishwashing, platforming improvements throughout (primarily in the second half) and bug fixes.
Rating: N/A
Difficulty: 90 90
Feb 26, 2018
87 Reviews:
LastTISisLife
Great needle. This game basically follows the formula of original Crimson Needle, but which some specifics. First of all, this game has a boss at the end. And let me tell you, this boss is one of the best i've ever played. As fan of Crimson-like concept, i fully enjoyed. Final boss of this game is perfect example of fair, clever and unique designed fight. Various tactics, analysis of what's happening, reading skills - you need to bring all of this to conquer this beast. Absolutely good to play, incredibly rewarding to beat
Before bosses there's a classic 100 floors of various needle. Another huge difference from first game - Floor 100. In this game, this floor has 3 screens and it's basically hardest needle save (and thing in the game, but this is imo) in the game by a shot. But even despite being extremely hard, i have a lot of fun playing this. First - good music, chill and vibe. Second - jumps, that are fun to do speedy on first screen, accurate on second and with high amount of nerves and precision on third one. Perfect example how you make final floor of the game, just classic at this point. Loved this floor
What makes this game is even more great - it's absolutely good for other 99 floors as well! I kiiiinda think it has weak beginning tho, some floors were kinda wacky and feels out of place, but the more you deep into game, the more it starts gaining momentum. After floor 50 this game oustands first game by a solid distance, and after floor 75 by a fucking light year. If original game floors 75-100 was a disaster, in this game this floors are bright highlight. Floor 99 is one the best i've ever played, floor 92 is far better than respective from first game (i also like secrets in secret floor, good stuff). And overall all later floors was incredibly good, hard as well, but it didn't corrupt them at all. My only issue is maybe floor 96, probably weakest floor in the game and kinds stands outside of everything, didn't like it
If i wanna describe negative issues, i mostly will didn't remember anything. In general, this game is just perfection of how make simple in design, but cool and clever needle with good balance. I think Kale just understand all of the problems with first game and fixed it for the most part. And this is actually huge, because Crimson Needle 1 was not the worst, it has extremely big potential, and the Crimson Needle 2 while having it exploring it fully, which makes it prevailing and perfect. If you wanna play some hard needle or get into hard needle, this is my easiest recommendation
[1] Like
Before bosses there's a classic 100 floors of various needle. Another huge difference from first game - Floor 100. In this game, this floor has 3 screens and it's basically hardest needle save (and thing in the game, but this is imo) in the game by a shot. But even despite being extremely hard, i have a lot of fun playing this. First - good music, chill and vibe. Second - jumps, that are fun to do speedy on first screen, accurate on second and with high amount of nerves and precision on third one. Perfect example how you make final floor of the game, just classic at this point. Loved this floor
What makes this game is even more great - it's absolutely good for other 99 floors as well! I kiiiinda think it has weak beginning tho, some floors were kinda wacky and feels out of place, but the more you deep into game, the more it starts gaining momentum. After floor 50 this game oustands first game by a solid distance, and after floor 75 by a fucking light year. If original game floors 75-100 was a disaster, in this game this floors are bright highlight. Floor 99 is one the best i've ever played, floor 92 is far better than respective from first game (i also like secrets in secret floor, good stuff). And overall all later floors was incredibly good, hard as well, but it didn't corrupt them at all. My only issue is maybe floor 96, probably weakest floor in the game and kinds stands outside of everything, didn't like it
If i wanna describe negative issues, i mostly will didn't remember anything. In general, this game is just perfection of how make simple in design, but cool and clever needle with good balance. I think Kale just understand all of the problems with first game and fixed it for the most part. And this is actually huge, because Crimson Needle 1 was not the worst, it has extremely big potential, and the Crimson Needle 2 while having it exploring it fully, which makes it prevailing and perfect. If you wanna play some hard needle or get into hard needle, this is my easiest recommendation
Rating: 9.2 92
Difficulty: 85 85
Sep 6, 2022
CeleCele
I've finally gotten the the boss and feel like i can finally fairly review the game. (atleast the needle part.)
I'm very unsure what to think about this game. Most screens we're very fun to me, but then the ones i didnt enjoy i really didnt enjoy. Especially the unnumbered screen after needle rush was just very confusing. Then there's floor 100, i can't tell if it was designed particularly well but i had fun with it. I don't think the needle has dated that poorly compared to cn1 but it being released in 2015 shows.
All in all im very conflicted, but i did have fun at times.
[1] Like
I'm very unsure what to think about this game. Most screens we're very fun to me, but then the ones i didnt enjoy i really didnt enjoy. Especially the unnumbered screen after needle rush was just very confusing. Then there's floor 100, i can't tell if it was designed particularly well but i had fun with it. I don't think the needle has dated that poorly compared to cn1 but it being released in 2015 shows.
All in all im very conflicted, but i did have fun at times.
Rating: 6.0 60
Difficulty: 85 85
Jun 9, 2022
Person4566
cn2 floor 100 wutface also the boss looks fun
[1] Like
Rating: 9.0 90
Difficulty: 90 90
Aug 15, 2021
sonicdv
(The rating is based on the amount of fun floors out of 100. I made it to floor 73, and wasn't having fun since about floor 65, so I can assume the rest of the game would continue being unfun, hence the rating.)
It's an okay needle game I guess, the biggest problem is Kale made the difficulty go from an enjoyable time, to not fun at all. Before you say I'm not skilled enough, I've finished other really hard needle games like kermit 3 and divisive game. The problem is just that the needle is largely not enjoyable whenever its hard. Another problem, is that kale's idea of "humor" is making really obnoxious screens like the 1 jump 1 save area. Let me just be the first to say, I didn't laugh a single time, and only groaned and wanted to move on. Best way to make the game better would be to either lower the difficulty, or rely less on annoying jumps, and to stop putting the "funny" screens into the game. In short, it's okay, I just wish I didn't even play it in the first place, because I spent 11 hours on it only to not finish it. And to me, that feels like a waste of time. If you want to feel that waste of time as well, I guess I can recommend the first 60 floors.
[1] Like
It's an okay needle game I guess, the biggest problem is Kale made the difficulty go from an enjoyable time, to not fun at all. Before you say I'm not skilled enough, I've finished other really hard needle games like kermit 3 and divisive game. The problem is just that the needle is largely not enjoyable whenever its hard. Another problem, is that kale's idea of "humor" is making really obnoxious screens like the 1 jump 1 save area. Let me just be the first to say, I didn't laugh a single time, and only groaned and wanted to move on. Best way to make the game better would be to either lower the difficulty, or rely less on annoying jumps, and to stop putting the "funny" screens into the game. In short, it's okay, I just wish I didn't even play it in the first place, because I spent 11 hours on it only to not finish it. And to me, that feels like a waste of time. If you want to feel that waste of time as well, I guess I can recommend the first 60 floors.
Rating: 5.5 55
Difficulty: 95 95
Apr 25, 2020