16 Reviews:
Wolfiexe
Roll Around brings a very creative gimmick to the table. As the name would suggest, the primary mechanic of the game features The Kid rolling around under gaps, bouncing off pads and batting his way through a world that only a ball-shaped object could survive in.
The game features 3 stages, each with a boss and some new additions thrown in to keep it interesting. I was worried the game might end up getting overwhelming as it plays off a new gimmick so heavily, but it flows very smoothly and never feels like too much. Some saves you really have to plan out your route forward and how to get to your goal, and these always felt really rewarding to me. Getting used to the gimmick initially took me a moment, but after a short while it ends up feeling very natural.
There are some hiccups such as some awkward sections and a post-death boss troll of sorts, but they never broke the flow for me. There's also a potential softlock I was warned about, so do be careful where you're saving near the end of the first stage (as unlikely as it is you'll run into it). The final boss also definitely has some tricky attacks (and feels quite lengthy to boot) so less experienced players may have some trouble here, although design-wise it felt fun and came together very nicely.
Artardss did a great job building an entire game around a fresh new gimmick and came up with something very memorable. If you're looking for something you won't soon forget, you'll be hard pressed to find something more suitable than this.
[1] Like
The game features 3 stages, each with a boss and some new additions thrown in to keep it interesting. I was worried the game might end up getting overwhelming as it plays off a new gimmick so heavily, but it flows very smoothly and never feels like too much. Some saves you really have to plan out your route forward and how to get to your goal, and these always felt really rewarding to me. Getting used to the gimmick initially took me a moment, but after a short while it ends up feeling very natural.
There are some hiccups such as some awkward sections and a post-death boss troll of sorts, but they never broke the flow for me. There's also a potential softlock I was warned about, so do be careful where you're saving near the end of the first stage (as unlikely as it is you'll run into it). The final boss also definitely has some tricky attacks (and feels quite lengthy to boot) so less experienced players may have some trouble here, although design-wise it felt fun and came together very nicely.
Artardss did a great job building an entire game around a fresh new gimmick and came up with something very memorable. If you're looking for something you won't soon forget, you'll be hard pressed to find something more suitable than this.
Rating: 9.0 90
Difficulty: 55 55
Aug 11, 2018
Cutiefruity
Cool gimmick, pretty difficult but fun in most parts and the bosses are quite good except for the shield phase in a boss. other than that, pretty nifty platforming with tons of smart movement
[0] Likes
Rating: 7.0 70
Difficulty: 56 56
Dec 27, 2020
shign
Nice game built on a very unique gimmick. However, the game has flaws such as bosses, which are ok for the first two but the third is really bad, the possibility to get softlocked in one specific place, or too much unnecessary difficult segments. I know it can sounds dumb but I think the game would have been more enjoyable if it was easier, because it would solve many problems.
[0] Likes
Rating: 8.1 81
Difficulty: 60 60
Jan 28, 2020