I wanna Roll Around

Creator: Artardss

Average Rating
7.7 / 10
Average Difficulty
54.8 / 100
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Tags:

Adventure (11) Needle (3) Gimmick (13) Boss (6) Special (1) Puzzle (2) Copyright (1) Pathing_Puzzle (1) Rolling (1)

Screenshots

  • by Xplayerlol
  • by Xplayerlol
  • by ChillingSpark
  • by NightShark115

23 Reviews:

melonbat
Really fun stages, but the bosses are real stinkers. Definitely worth a playthrough!

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[0] Likes
Rating: 6.2 62       Difficulty: 45 45
Oct 12, 2023
NightShark115
Very important warning: when uploading videos of this game, be careful about boss 2's music, as it can cause videos to be blocked.

One thing I always love in fangames is when they give you new movement options to toy around with. From Best Guy 4 to Defeat The Robot, new moves for the Kid is always nice to see, and this is yet another example.

The main gimmick of Roll Around is the roll move: when you're on a slope, you can press down to enter rolling form. In this form, you continuously move forward until you hit a wall, but your hitbox is only half as high, meaning you can enter new places. You can also hit springs in this form that you can't hit normally, in order to gain more height.
With such a drastically different style of movement, it makes sense that the style of platforming you would be met with would be so unique compared to what you're used to. Whereas regular adventure platforming allows you to react to the environment around you, the non-stop movement of the roll doesn't give you time for that, so you need to react more quickly. This mechanic also results in more routing-based platforming, as the rolling form can reach places that you can't normally, but your ability to stop moving when not rolling can also come in handy when trying to reach somewhere. The platforming itself contains some gimmicks, which are mostly used in good ways that add to the platforming, save for some uses of the RNG leaves. With that being said, the lack of difficulty balance is definitely noticeable, so be warned of that. Otherwise, some pretty good stages, definitely carried by the gimmicks and routing.
This game also has some bosses, which also make use of the rolling mechanic, but only for a small portion of the fight, as you have to do most of the fight on foot. Still, these bosses are really unique from each other, as they range from doing platforming to reach a point where you can shoot the boss, to rolling into the boss directly to deal damage. They do suffer from bad RNG syndrome sometimes, but for the most part, they are creative and fun to play. I've heard a lot of complaints about the final boss in particular, but it wasn't actually that bad for me.

New moves for the Kid is not something you see often, and this game is a great example of how to do it. If you like stuff like that, then I'd definitely suggest to play this.

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Tagged as: Adventure Gimmick Boss Special Puzzle Copyright Rolling
[0] Likes
Rating: 6.0 60       Difficulty: 50 50
May 17, 2023
PlutoTheThing
This game mostly revolves around a ball rolling gimmick, which is pretty neat as it creates some very unique platforming you certainly won't find in most fangames. While it's not the best, I was having some good fun with the game. The reason my rating is so low despite this is the final boss, which I absolutely hated. It's an extremely boring boss and half of the difficulty comes from jumping over the middle if you get bad blob positions which is so common. It was such a slog and made up a quarter of my total playtime which tainted the experience. I wouldn't say the game is bad because of it, it's just one boss, but considering I wasn't a huge fan of the game already, it definitely made me a lot more neutral on the entire experience overall.

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[0] Likes
Rating: 5.0 50       Difficulty: 52 52
Mar 7, 2023
CanusAntonius
Roll Around is a sort of Needleventure with the primary focus being on a rolling gimmick. It's a clever idea that's pretty fun for the most part, though I do think the game has some rough edges for being the first to use it.

The platforming is generally going to be a mix of pretty much the same usage for most of the game, and at some point it does start to feel rather repetitive. I think the best parts is when the save has something interesting in it, such as the knights that turn you around, or the pipes in the final stage. The game also has 3 bosses in it, one at the end of each stage, and I thought they were just a mixed bag to me. The first one really just comes down to doing a segment of needle 3 times. The second one has an obnoxious shield you have to fall off a platform, shoot, and jump back up on. And the final boss was almost enough to make me stop playing the game because it was rather easy to miss doing damage and have to restart a cycle in it. These issues sides, they are still interesting since they use the gimmick somewhat, but I do wish they actually focused on it more than they did.

I would still recommend this for the gimmick itself, it's an interesting idea and the game definitely gets some mileage out of it.

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Tagged as: Adventure Needle Gimmick Boss
[0] Likes
Rating: 7.0 70       Difficulty: 55 55
Jan 25, 2023
Flockiv
Tagged as: Adventure Needle Gimmick Boss
[0] Likes
Rating: 8.7 87       Difficulty: 59 59
Oct 24, 2024