Creator's Comments:
Wolfiexe [Creator]
Butterscotch Dandy is a needle game heavily inspired by the Uhuhu Spike series, and similarly-styled needle games. I challenged myself to create a different type of needle than usual in that style, and attempted to keep a steady difficulty throughout, although I feel I spiked it in a few saves with some overly precise jumps. In retrospect I would've also liked to have done more with the trigger switches, as well as unsure if the game should've been cut down by a few screens, but ultimately I was happy with the finished result. Have a dandy time!
Tagged as: Needle
[5] Likes
Rating: N/A
Difficulty: 53 53
Feb 25, 2017
112 Reviews:
Aronax
Rating based on first version but I did replay on version 1.03
I would just like to clarify at the start, that this is a really well made game and every jump is something different, but there are some glaring issues I have which a lot of people also have. The main one is some of the jumps are just plain stupid, and while Wolfi has acknowledged this (and even nerfed some), it still doesn't make the game better, it just makes them slightly easier which does not make a big difference which is the only reason I rated it a 60, if those jumps were not present, this would be in the low 50's for sure.
Don't let this make it seem like I don't recommend this game because it is really well made and definitely worth a play, just be sure you know that there are some jumps that are very close to being slightly aidsy.
I would just like to clarify at the start, that this is a really well made game and every jump is something different, but there are some glaring issues I have which a lot of people also have. The main one is some of the jumps are just plain stupid, and while Wolfi has acknowledged this (and even nerfed some), it still doesn't make the game better, it just makes them slightly easier which does not make a big difference which is the only reason I rated it a 60, if those jumps were not present, this would be in the low 50's for sure.
Don't let this make it seem like I don't recommend this game because it is really well made and definitely worth a play, just be sure you know that there are some jumps that are very close to being slightly aidsy.
Tagged as: Needle
[4] Likes
Rating: 7.5 75
Difficulty: 60 60
Feb 26, 2017
kurath
Solid needle game in the Uhuhu vein. Nothing surprising in it - just straight needle with a distinct style executed well.
Tagged as: Needle
[4] Likes
Rating: 8.0 80
Difficulty: 53 53
Feb 26, 2017
Trener
somewhere from the half of the game, jumps become noticeably more interesting, a lot of original jumps appear, dynamics and sequence appear in jumps. In my opinion, this part is weaker than the second, and will be more difficult due to individual jumps, in general they are compatible. she is still good
[2] Likes
Rating: 8.0 80
Difficulty: 54 54
Jun 17, 2020
YaBoiMarcAntony
The Uhuhu Spike games have this fairly unique sense of infinity to them. When you step into the void, you will never know when your next step will bring you out - if you'll ever be able leave, that is. Electrified Butterscotch Dandy gets this feeling down perfectly. That, of course, isn't the best aspect of the Uhuhu Spike games - in fact, it's quite the opposite. Luckily, EBD also manages to emulate the great aspects of the Uhuhu Spike games as well, so you're in for quite a treat here.
Wolfiexe did a great job putting on the mask here. If you're familiar with their other games, you'll find some difficulty in sniffing out their fantastic style. Indeed, the only way you can tell this is a Wolfiexe game is through its extremely high quality. I've been reviewing a lot of Wolfiexe games recently and have thus become a bit self-conscious of my over-usage of satisfying or variations on that, but I simply cannot avoid it: EBD's platforming is satisfying through and through on a visceral level. From jump to jump, screen to screen, you'll never find a moment of awkwardness or become uncomfortable with what you're to traverse because the game has been designed with fun and enjoyment in mind.
As EBD went on, though, I found that even though the quality did not really deteriorate to any degree, I began to wonder when I'd reach the end. Now, this is a necessary quality of the Uhuhu games, so I don't mind that. Going in, you don't know if you're going to take one hour or ten (disclaimer: you'll probably take an hour if you're decent) - and that's both a blessing and a curse. Regardless of the quality of the platforming, which is fairly high, the brain loses itself within the electronic happy-go-lucky DANDY screens of the Uhuhu style, and you'll find yourself wondering if that Butterscotch is the last one or not. You'll continue to guess that you're on the last screen and found you're proven wrong until you get to the actual last screen and see the M E G A S C O T C H, and you'll both breathe a sigh of relief and find yourself a bit sad to be done.
Luckily, this is the first of three games, so it's not like you don't have more to do.
Wolfiexe, I know you're reading this, so let me implant this small message to you: thank you so much for being such an incredible game designer. Please, make more games! Your games are an incredible gift to this community and they inspire me in such a way that few other fangames do. Your skills as a game developer are nearly unparalleled and make me happy to have come back to this excellent community.
Anyways, I highly recommend this game both to anyone who enjoyed the Uhuhu games and to anyone with any enjoyment for needle. I wouldn't call the game perfect by any means, and I think it leans too far into this inspiration in a way that doesn't excite me greatly. The replication was perfect, maybe now you could play around with it and throw some twists into the mix? Nonetheless, this is the first game, and I have no idea what's in store for me with the next two games, but you can rest assured that I'll have exhumed several dead languages looking for more ways to say "this is a great game."
Wolfiexe did a great job putting on the mask here. If you're familiar with their other games, you'll find some difficulty in sniffing out their fantastic style. Indeed, the only way you can tell this is a Wolfiexe game is through its extremely high quality. I've been reviewing a lot of Wolfiexe games recently and have thus become a bit self-conscious of my over-usage of satisfying or variations on that, but I simply cannot avoid it: EBD's platforming is satisfying through and through on a visceral level. From jump to jump, screen to screen, you'll never find a moment of awkwardness or become uncomfortable with what you're to traverse because the game has been designed with fun and enjoyment in mind.
As EBD went on, though, I found that even though the quality did not really deteriorate to any degree, I began to wonder when I'd reach the end. Now, this is a necessary quality of the Uhuhu games, so I don't mind that. Going in, you don't know if you're going to take one hour or ten (disclaimer: you'll probably take an hour if you're decent) - and that's both a blessing and a curse. Regardless of the quality of the platforming, which is fairly high, the brain loses itself within the electronic happy-go-lucky DANDY screens of the Uhuhu style, and you'll find yourself wondering if that Butterscotch is the last one or not. You'll continue to guess that you're on the last screen and found you're proven wrong until you get to the actual last screen and see the M E G A S C O T C H, and you'll both breathe a sigh of relief and find yourself a bit sad to be done.
Luckily, this is the first of three games, so it's not like you don't have more to do.
Wolfiexe, I know you're reading this, so let me implant this small message to you: thank you so much for being such an incredible game designer. Please, make more games! Your games are an incredible gift to this community and they inspire me in such a way that few other fangames do. Your skills as a game developer are nearly unparalleled and make me happy to have come back to this excellent community.
Anyways, I highly recommend this game both to anyone who enjoyed the Uhuhu games and to anyone with any enjoyment for needle. I wouldn't call the game perfect by any means, and I think it leans too far into this inspiration in a way that doesn't excite me greatly. The replication was perfect, maybe now you could play around with it and throw some twists into the mix? Nonetheless, this is the first game, and I have no idea what's in store for me with the next two games, but you can rest assured that I'll have exhumed several dead languages looking for more ways to say "this is a great game."
Tagged as: Needle
[2] Likes
Rating: 8.0 80
Difficulty: 50 50
May 21, 2020