Creator's Comments:
Wolfiexe [Creator]
Witch's Tower was the sequel to my first game, Witch's Needle. This game has a more focused theme on stages having central gimmicks or ideas, although for the most part it remains grounded in normal'ish needle without any real gimmicks. It's 5 stages long, all roughly the same length or so. There are a few saves (particularly right near the end) that I'm pretty not fond of 4 years later, but all-in-all I was happy with how the game turned out.
One day the third entry in the Witch series will happen (maybe, probably not, who knows really)
One day the third entry in the Witch series will happen (maybe, probably not, who knows really)
Tagged as: Needle
[3] Likes
Rating: N/A
Difficulty: 60 60
Mar 13, 2017
75 Reviews:
CanusAntonius
A very solid needle game that was pretty enjoyable to play, with a theme throughout that I found expressed well through the visuals and music. I'd definitely recommend this to those who can perform needle at a reasonable skill level.
However, if the final save would be considered as the "Final Boss", then the save before it should be considered an Emerald Weapon Tier Optional Super Boss, except it sadly isn't optional. That save singlehandedly took me longer than the rest of the game, which turned me away from wanting to experience the game and instead immediately desiring an ending to it.
Besides that save, I felt as if everything in the game is very reasonable and fair, and never pushes the boundaries of uncomfortable difficulty. But yeah, if you play this game up to the next to last save and stop, I can totally see why you would.
However, if the final save would be considered as the "Final Boss", then the save before it should be considered an Emerald Weapon Tier Optional Super Boss, except it sadly isn't optional. That save singlehandedly took me longer than the rest of the game, which turned me away from wanting to experience the game and instead immediately desiring an ending to it.
Besides that save, I felt as if everything in the game is very reasonable and fair, and never pushes the boundaries of uncomfortable difficulty. But yeah, if you play this game up to the next to last save and stop, I can totally see why you would.
Tagged as: Needle
[1] Like
Rating: 7.5 75
Difficulty: 65 65
Mar 27, 2021
CeleCele
Great Needle game.
The needle is very interesting, it makes use of water and vines to make some unique jumps.
I had some trouble with a couple of jumps in the end but i didn't mind it since music is great
I don't really have any criticism it's just a great game all around
The needle is very interesting, it makes use of water and vines to make some unique jumps.
I had some trouble with a couple of jumps in the end but i didn't mind it since music is great
I don't really have any criticism it's just a great game all around
Tagged as: Needle
[1] Like
Rating: 9.6 96
Difficulty: 70 70
Feb 28, 2019
kurath
Another solid needle game from Wolfie. There's a couple questionable spots, but overall its got a lot of interesting segments and no part of it ever feels repetitive. Combines the traditional gimmicks with a few trigger sections. Trigger sections were probably the weak point as most of them didn't feel like they really did all the much (also I was able to glitch through one of them, so there's something a little weird there). They don't detract though, so its not a huge deal.
Overall easily recommendable to anyone looking for some fun, not too grindy needle.
Overall easily recommendable to anyone looking for some fun, not too grindy needle.
Tagged as: Needle
[1] Like
Rating: 8.7 87
Difficulty: 60 60
May 8, 2017
Golden_Truth
To be honest the main reason I decided to play this game was because of the Umineko theme and the game itself seemed to be around my skill range. That said I was pleasantly surprised to find that for the most part, Witch's Tower is an exceptional game.
The basis of what makes a good needle game is interesting and unique jumps that you need to take a minute to look at to figure out how to best approach it, and for the most part this game is successful in that. Pretty much all saves had at least 1 jump that I needed a moment to think about, but once solved, it wasn't too hard to input the correct key sequences. The best segments were those that needed you to figure out how to best save your double jump (generally those involving vines and water). Additionally, part way through some of the maps become interconnected which is always welcome, and the visual design itself was very pleasing. I didn't really enjoy the music in stage 1+2, but with stage 3 and beyond it vastly improved (yes I know stage 1 had Umineko music, but it was a track that got old fast).
Although there is plenty good with Witch's Tower there are several things which brought it down. Namely, the major problem is save balance. For a game that is seemingly intending to be ~60 difficulty (and the majority of saves are around here), there are several segments that felt incredibly easy (with 1 even being in stage 5), along with a few segments that are way over-tuned. In fact, you go from one of the easiest saves in the game 5-3-2 (Stage, Screen, Save) to one of the hardest 5-4-1. Likewise, 5-5-2 is also out of whack compared to everything before it and an easy fix to the jump after the F jump would make it much more manageable.
Other problems included the addition of a filler choke jump to the end of almost every save and some extraneous jump platforms that actually made it harder if you tried to get to them (possibly a design choice to fill the room?). Additionally, I didn't really like the dildo spikes that become introduced in Stage 4 which caused me to find the first half of the game much more enjoyable (although the very last save was great). That said these secondary problems are minor and don't detract too much from the quality of the game itself, the main problem is the difficulty scaling, other than that it is a very enjoyable experience and I hope to see more from this creator.
[1] Like
The basis of what makes a good needle game is interesting and unique jumps that you need to take a minute to look at to figure out how to best approach it, and for the most part this game is successful in that. Pretty much all saves had at least 1 jump that I needed a moment to think about, but once solved, it wasn't too hard to input the correct key sequences. The best segments were those that needed you to figure out how to best save your double jump (generally those involving vines and water). Additionally, part way through some of the maps become interconnected which is always welcome, and the visual design itself was very pleasing. I didn't really enjoy the music in stage 1+2, but with stage 3 and beyond it vastly improved (yes I know stage 1 had Umineko music, but it was a track that got old fast).
Although there is plenty good with Witch's Tower there are several things which brought it down. Namely, the major problem is save balance. For a game that is seemingly intending to be ~60 difficulty (and the majority of saves are around here), there are several segments that felt incredibly easy (with 1 even being in stage 5), along with a few segments that are way over-tuned. In fact, you go from one of the easiest saves in the game 5-3-2 (Stage, Screen, Save) to one of the hardest 5-4-1. Likewise, 5-5-2 is also out of whack compared to everything before it and an easy fix to the jump after the F jump would make it much more manageable.
Other problems included the addition of a filler choke jump to the end of almost every save and some extraneous jump platforms that actually made it harder if you tried to get to them (possibly a design choice to fill the room?). Additionally, I didn't really like the dildo spikes that become introduced in Stage 4 which caused me to find the first half of the game much more enjoyable (although the very last save was great). That said these secondary problems are minor and don't detract too much from the quality of the game itself, the main problem is the difficulty scaling, other than that it is a very enjoyable experience and I hope to see more from this creator.
Rating: 8.8 88
Difficulty: 65 65
Mar 16, 2017
Jopagu
For the most part a fun needle game, with some nice movements and pretty fun design. Each stage incorporates some small gimmicks, and I ultimately think limiting these to a single stage is to the game's detriment. The trigger usage in stage 2 is probably the highlight of the game, I wish they had existed in the subsequent stages.
The difficulty balance is a bit whack, especially in the final stage, where it becomes almost unbearable. Shoutouts to the penultimate save, which is frankly awful. It's far more precise than anything else, it manifests in a sequence of really unpleasant jumps.
Overall, this game is a tentative recommendation, although with the exception of a few saves in final stage it would be a full recommendation. Your call if you want to put up with that.
The difficulty balance is a bit whack, especially in the final stage, where it becomes almost unbearable. Shoutouts to the penultimate save, which is frankly awful. It's far more precise than anything else, it manifests in a sequence of really unpleasant jumps.
Overall, this game is a tentative recommendation, although with the exception of a few saves in final stage it would be a full recommendation. Your call if you want to put up with that.
Tagged as: Needle
[0] Likes
Rating: 7.7 77
Difficulty: 64 64
Feb 28, 2024