I wanna climb the Witch's Tower

Creator: Wolfiexe

Average Rating
8.2 / 10
Average Difficulty
61.9 / 100
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Tags:

Needle (24) Trigger (1) Vines (1) Water (1)

Screenshots

  • by Wolfiexe
  • by Wolfiexe
  • by Bugen
  • by Wolfiexe
  • by Xplayerlol

Creator's Comments:

Wolfiexe [Creator]
Witch's Tower was the sequel to my first game, Witch's Needle. This game has a more focused theme on stages having central gimmicks or ideas, although for the most part it remains grounded in normal'ish needle without any real gimmicks. It's 5 stages long, all roughly the same length or so. There are a few saves (particularly right near the end) that I'm pretty not fond of 4 years later, but all-in-all I was happy with how the game turned out.

One day the third entry in the Witch series will happen (maybe, probably not, who knows really)

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Tagged as: Needle
[3] Likes
Rating: N/A       Difficulty: 60 60
Mar 13, 2017

72 Reviews:

kurath
Another solid needle game from Wolfie. There's a couple questionable spots, but overall its got a lot of interesting segments and no part of it ever feels repetitive. Combines the traditional gimmicks with a few trigger sections. Trigger sections were probably the weak point as most of them didn't feel like they really did all the much (also I was able to glitch through one of them, so there's something a little weird there). They don't detract though, so its not a huge deal.

Overall easily recommendable to anyone looking for some fun, not too grindy needle.

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Tagged as: Needle
[1] Like
Rating: 8.7 87       Difficulty: 60 60
May 8, 2017
Golden_Truth
To be honest the main reason I decided to play this game was because of the Umineko theme and the game itself seemed to be around my skill range. That said I was pleasantly surprised to find that for the most part, Witch's Tower is an exceptional game.

The basis of what makes a good needle game is interesting and unique jumps that you need to take a minute to look at to figure out how to best approach it, and for the most part this game is successful in that. Pretty much all saves had at least 1 jump that I needed a moment to think about, but once solved, it wasn't too hard to input the correct key sequences. The best segments were those that needed you to figure out how to best save your double jump (generally those involving vines and water). Additionally, part way through some of the maps become interconnected which is always welcome, and the visual design itself was very pleasing. I didn't really enjoy the music in stage 1+2, but with stage 3 and beyond it vastly improved (yes I know stage 1 had Umineko music, but it was a track that got old fast).

Although there is plenty good with Witch's Tower there are several things which brought it down. Namely, the major problem is save balance. For a game that is seemingly intending to be ~60 difficulty (and the majority of saves are around here), there are several segments that felt incredibly easy (with 1 even being in stage 5), along with a few segments that are way over-tuned. In fact, you go from one of the easiest saves in the game 5-3-2 (Stage, Screen, Save) to one of the hardest 5-4-1. Likewise, 5-5-2 is also out of whack compared to everything before it and an easy fix to the jump after the F jump would make it much more manageable.

Other problems included the addition of a filler choke jump to the end of almost every save and some extraneous jump platforms that actually made it harder if you tried to get to them (possibly a design choice to fill the room?). Additionally, I didn't really like the dildo spikes that become introduced in Stage 4 which caused me to find the first half of the game much more enjoyable (although the very last save was great). That said these secondary problems are minor and don't detract too much from the quality of the game itself, the main problem is the difficulty scaling, other than that it is a very enjoyable experience and I hope to see more from this creator.

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[1] Like
Rating: 8.8 88       Difficulty: 65 65
Mar 16, 2017
Jopagu
For the most part a fun needle game, with some nice movements and pretty fun design. Each stage incorporates some small gimmicks, and I ultimately think limiting these to a single stage is to the game's detriment. The trigger usage in stage 2 is probably the highlight of the game, I wish they had existed in the subsequent stages.

The difficulty balance is a bit whack, especially in the final stage, where it becomes almost unbearable. Shoutouts to the penultimate save, which is frankly awful. It's far more precise than anything else, it manifests in a sequence of really unpleasant jumps.

Overall, this game is a tentative recommendation, although with the exception of a few saves in final stage it would be a full recommendation. Your call if you want to put up with that.

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Tagged as: Needle
[0] Likes
Rating: 7.7 77       Difficulty: 64 64
Feb 28, 2024
melonbat
A super fun and well thought-out needle, chalked full of extremely unique jumps that feel as satisfying to play as they look. The only gripe is save-balancing, where it gets particularly bad within the final stage, but not to a point to where it becomes annoying or anything like that. Genuinely super fun needle that I would recommend to anyone!

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[0] Likes
Rating: 9.6 96       Difficulty: 62 62
Oct 12, 2023
Loptr
Can never go wrong with a wolfiexe needle game, although some later areas had huge difficulty fluctuations

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[0] Likes
Rating: 8.0 80       Difficulty: 62 62
Jul 22, 2022