I wanna warp the worlds
Creators: Pieceofcheese87, Zapmunk, Wetwookie, Dribix, Gaywizard, Zanto, DarqSaintDiablo
Speedrun Leaderboards
Creator's Comments:
WetWookie [Creator]
Current version = 1.1
This patch includes a number of bug fixes and performance improvements.
http://www.mediafire.com/file/qn2rk7hg36274si/IWWTW+Ver+1.1.zip
Please note that your save files from version 1.0 will need to be manually copied to a new location. Instructions are included in the zip file.
[6] Likes
This patch includes a number of bug fixes and performance improvements.
http://www.mediafire.com/file/qn2rk7hg36274si/IWWTW+Ver+1.1.zip
Please note that your save files from version 1.0 will need to be manually copied to a new location. Instructions are included in the zip file.
Rating: N/A
Difficulty: N/A
Oct 7, 2017
80 Reviews:
FKite294
OMG! THIS WAS THE BEST GAME I'VE EVER PLAYED YET!
Sadly I give it a 9,5 because I don't liked the Kirby part D: But the Boss was nice :D
I really really loved it. Great ideas.
This is truely nearly a perfect fangame that you will never forget because it's so great x3
In my heart it's a 10/10 <3
[1] Like
Sadly I give it a 9,5 because I don't liked the Kirby part D: But the Boss was nice :D
I really really loved it. Great ideas.
This is truely nearly a perfect fangame that you will never forget because it's so great x3
In my heart it's a 10/10 <3
Rating: 9.5 95
Difficulty: 50 50
May 15, 2018
Wolfiexe
Warp the Worlds is just simply put, a great fangame. I remember myself smiling throughout the majority of my playthrough, going from one wacky world to the next with something fresh and interesting to experience each time. I'm always kinda hesitant with this kind of setup because any world has the potential to suddenly not be as fun as the rest and end up dampening my enjoyment of the game on a whole, but not once did this happen.
To cover a few without giving all of the game away, a few highlights would be the Shovel Knight world which covered the atmosphere perfectly and made fun use of the shovel gimmick, bouncing on bubbles, dragons and whatnot. The Undertale stage was also replicated really well, although given more time I would've liked to see a few more basic encounters before the boss. The final stage / boss of the game in particular has a very neat effect going on which made for quite the climactic finale. Like I said, there really weren't any dull points for me, and the "intermission" stage halfway through the game will certainly give you something to raise your eyebrows at.
All around, Warp the Worlds is just great. I struggle to find many things wrong with it other than personal gripes with the odd save here and there or distastes with small segments, and I suppose I would've liked to see some form of story or narrative going on to connect it all together, although that didn't detract much. Definitely worth your time!
To cover a few without giving all of the game away, a few highlights would be the Shovel Knight world which covered the atmosphere perfectly and made fun use of the shovel gimmick, bouncing on bubbles, dragons and whatnot. The Undertale stage was also replicated really well, although given more time I would've liked to see a few more basic encounters before the boss. The final stage / boss of the game in particular has a very neat effect going on which made for quite the climactic finale. Like I said, there really weren't any dull points for me, and the "intermission" stage halfway through the game will certainly give you something to raise your eyebrows at.
All around, Warp the Worlds is just great. I struggle to find many things wrong with it other than personal gripes with the odd save here and there or distastes with small segments, and I suppose I would've liked to see some form of story or narrative going on to connect it all together, although that didn't detract much. Definitely worth your time!
Tagged as: Adventure
[1] Like
Rating: 9.4 94
Difficulty: 50 50
Mar 24, 2018
Quof
Improved difficulty curve over Marathon and the level design is much more creative, Terraria and of course the Doom level stick out in my mind. Honestly, the Doom level alone elevates this game to legendary for me just because of how wild it is. However, this game is far from perfect, despite the quality platforming there's some problems with Warp the Worlds that are hard to forgive. One, the Shovel Knight platforming is finnicky and killer on my hands, I dreaded each screen with the bubbles and did not enjoy myself in the least playing through them. The Doom level is incredible, but also too simple and obnoxious to control to be very fun or good in a challenging way. The final boss is cinematic and has a killer OST, but is not fun in the least to fight and the visual distortion mixed with teleportation creates an obnoxious mix that made every death feel unfair or otherwise annoying. A sour way to end an otherwise mostly solid game.
[1] Like
Rating: 7.9 79
Difficulty: 35 35
Nov 21, 2017
kurath
For better or for worse, this game inevitably will draw comparisons to Run the Marathon due to its design style and purpose as the marathon blind race game. For me, I think this hurts it a little just because its predecessor was such a clean, smooth experience.
This game is extremely well produced and polished with some really amazing areas and the bulk of the inspired areas are awesome. The creators did a great job of integrating classic fangame platforming mechanics with the mechanics of the games they were inspired by and the level design met those high standards.
Unfortunately where I feel like it came a little short was the areas around it and those parts felt a little overproduced at the cost of gameplay. The intermission area (which is the name referring to the non-platforming section in the middle of the game) while conceptually amazing was really uninteresting from a gameplay perspective compared to last year. Additionally the metastory and associated areas surrounding the guest worlds were also a bit less compelling which didn't give it nearly the strong finish that marathon did as well.
Still, this is absolutely a must-play for anyone who likes gimmicks and creative crossovers as it executed on these concepts spectacularly.
[1] Like
This game is extremely well produced and polished with some really amazing areas and the bulk of the inspired areas are awesome. The creators did a great job of integrating classic fangame platforming mechanics with the mechanics of the games they were inspired by and the level design met those high standards.
Unfortunately where I feel like it came a little short was the areas around it and those parts felt a little overproduced at the cost of gameplay. The intermission area (which is the name referring to the non-platforming section in the middle of the game) while conceptually amazing was really uninteresting from a gameplay perspective compared to last year. Additionally the metastory and associated areas surrounding the guest worlds were also a bit less compelling which didn't give it nearly the strong finish that marathon did as well.
Still, this is absolutely a must-play for anyone who likes gimmicks and creative crossovers as it executed on these concepts spectacularly.
Rating: 8.7 87
Difficulty: 50 50
Oct 9, 2017