I Wanna Get The Coins

Creator: KingSlendy

Average Rating
8.6 / 10
Average Difficulty
48.6 / 100
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Tags:

Adventure (10) Needle (3) Trap (5) Gimmick (10) Secrets (3) Race (1) Orbit (1) Collectathon (4) Charr_Like (6) Chika (1) Cycle (1)

Screenshots

  • by SKYBLUEGREEN

39 Reviews:

Renko97
Charr reference POG

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Tagged as: Adventure Needle Gimmick Charr_Like
[2] Likes
Rating: 10.0 100       Difficulty: 40 40
Jan 22, 2021
Pyure
It's a mixed bag of an adventure, presenting some decent platforming and gimmicks along with some questionable level design choices. If you don't mind trudging though a few tedious parts, there's plenty of variety and secrets to be found and fun to be had across the 26 stages.
Rating based on any%

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Tagged as: Adventure Trap Gimmick
[2] Likes
Rating: 7.7 77       Difficulty: 42 42
Dec 10, 2020
Tralexium
I rarely find fangames that are worth my time nowadays, but since this is a collectathon game I couldn't resists giving this a shot. I have yet to finish this game and I'm not planning to (please refer to the cringe segment of this review), but I have seen enough of it to give an opinion.

The game itself is split into multiple worlds, each containing 5 doors. Each door leads you to a unique stage where you must acquire all the coins in order to proceed to the next world.


The good:
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Presentation wise, it uses a variety of SMB1 visuals and music. The menu is fairly unique and everything is presented in a nice and elegant way.

Almost every single level features a new mechanic which keeps the game fresh throughout the playthrough.

Some of the levels feature interesting and unique mechanics such a race against other players or a quiz segment. Stages such as these are great for taking a break after some of the more challenging rooms.


The meh:
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I wish it wasn't mandatory to get all the coins in order to proceed to the next stage, as some of them reek of questionable level design. But alas, the creator made the brave decision to make them all mandatory before you experience anything new in the next world.


The cringe:
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This is the part that ultimately made me drop the towel, I gave up at the trap stage. Now before you raise your voice and spout "How could the retired troller himself hate the trap stage?!" let me explain. I've done this mistake myself in the past when I was working on my first trap game, so I'm guilty of this as well. Here's my gripe with it:

Whilst you're still figuring out the traps in the 2nd save, you stumble upon the first "enjoy your lifetime" punishment room. It's all laughs and giggles at first until you realize that there's another trap shortly after that brings you... you guessed it! Back to the punishment room. The punishment is 2 screens long with loud anime music blasting your ears while you're trying to scramble your way through the invisible block maze, which mind you has a pit trap near the end of it.
At this point I started questioning whether it's worth my time to continue playing this mess, but I pushed through trying to get over to the next save, falling many times into the punishment room over and over.


At some point I didn't find any enjoyment playing this stage and that's when I decided to move on. This is why I wish the coins weren't mandatory, so you could at least experience everything that the game has to offer and then come back to the lesser stages if you desire so.


Verdict:
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Overall the stage is a pleasant surprise when the norm is a new jtool needle game every couple days or so, and I have to give credit where is due since the developer definitely put a lot of his effort and time into this project. But the mandatory coins and some of the less than ideal segments left a bitter taste in my mouth. This review isn't meant to shit on his efforts, but rather to reflect the game for what it is and how KingSlendy can improve his future games.

Thanks for tuning in to my ted talk

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Tagged as: Adventure Trap Collectathon
[2] Likes
Rating: 6.0 60       Difficulty: 50 50
Dec 9, 2020
MauricioJuegaIWBT
I enjoyed playing the game a lot, includes in every stage a different dynamic, inspired in I wanna be a Charr...
The difficulty is without red coins and achievements... with this the difficulty is around ~60 maybe

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Tagged as: Adventure Gimmick Charr_Like
[2] Likes
Rating: 10.0 100       Difficulty: 40 40
Dec 9, 2020
AlejoFangamer456
Incredible game with a unique design and style like mario games, with fun and challenging stages Inspired in charr, which is not a charr, but ................... ..................................... is a charr, Great Game ! Fully recommended





also ... Ge

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Tagged as: Adventure Trap Gimmick Race Charr_Like Chika
[2] Likes
Rating: 9.4 94       Difficulty: 52 52
Dec 8, 2020