15 Reviews:
Zambrini
Rating is based on 100%.
This is a straight up one of the best fangames ever made. Definitely top 10 for me. I'm surprise that not a lot of people know about this game, considering it was one of the games made for the fangames Olympics.
The visuals are amazing with the colorful and cartoony style making the game stand out. The gameplay is fun with the best part being the search for the secrets. The bosses were about as fun as hanamogeta bosses could get. The only things I didn't like from this game were the last secrets in 4-3 and a few saves in the mountain. But even then, you should play this game to the fullest or just try the Any% to at least see why this game is amazing.
[1] Like
This is a straight up one of the best fangames ever made. Definitely top 10 for me. I'm surprise that not a lot of people know about this game, considering it was one of the games made for the fangames Olympics.
The visuals are amazing with the colorful and cartoony style making the game stand out. The gameplay is fun with the best part being the search for the secrets. The bosses were about as fun as hanamogeta bosses could get. The only things I didn't like from this game were the last secrets in 4-3 and a few saves in the mountain. But even then, you should play this game to the fullest or just try the Any% to at least see why this game is amazing.
Rating: 9.6 96
Difficulty: 70 70
Apr 10, 2023
BloggerOP
Rating based on 100%.
Another game I loved playing the whole time! Some treasures may be considered as stupid or way harder than the rest, but I was ready for them. I didn't really mind 1-1 third secret or whatever. Treasure hunting in this game was like, one of the best things I have experienced in my entire fangame life. They never felt unfair, since every treasure had some sort of visual hint, or very easily findable, except for one treasure I managed to know how to get after 2 hours (again, I was ready for this). Final stage was hard, but so awesome as well. I heavily recommend this game, if you are not ready for the crazy treasures, any% is an option for you, just... give it a try!
[1] Like
Another game I loved playing the whole time! Some treasures may be considered as stupid or way harder than the rest, but I was ready for them. I didn't really mind 1-1 third secret or whatever. Treasure hunting in this game was like, one of the best things I have experienced in my entire fangame life. They never felt unfair, since every treasure had some sort of visual hint, or very easily findable, except for one treasure I managed to know how to get after 2 hours (again, I was ready for this). Final stage was hard, but so awesome as well. I heavily recommend this game, if you are not ready for the crazy treasures, any% is an option for you, just... give it a try!
Rating: 9.9 99
Difficulty: 71 71
Jul 10, 2022
kurath
Rating based on 100%. Any% is far far less substantial and probably rates more like a 40 difficulty. I'm going to come out the gate and say I would recommend anyone interested in secret hunting or platforming heavy adventure games to give this a shot, but don't necessarily commit to 100%. The difficulty does spike up quite substantially in certain parts and there's a couple things that may make one rethink their goals.
Its a great exploration based secret hunting game (primarily) with gorgeous original visuals and art, in a well designed custom engine that still has the fangame feel while being adapted to make the game play smoother.
Out of the gate, it looks beautiful and its all custom made. It's in a 60 fps engine with a smaller field of view for more compact levels but higher detail and it feels smooth (there's one exception to this but alas, more on this later). Contains all the QoL options you'd like to see and just never falters from an art perspective.
The gameplay is designed as a simple adventure game initially, where the player gains some powerups that will allow them to have more gameplay options as they progress and, more importantly, be able to return and explore future areas with the new powerups to find secrets. There's a decent balance of secrets that are immediately accessible with those that need later powerups, giving the player options at any time to decide to progress or to go exploring. The base any% path is pretty easy and smooth and is fun, but far less exceptional.
The bosses are simple and interesting, while staying quite easy. If you're a platforming player primarily, these should not be a problem for you in any capacity and conversely, if you're looking for adventure games to play with epic boss fights, this isn't really up that alley.
The platforming and exploration is, of course, the meat of the game. As its a custom engine, it sticks to its strength and shies away from needle, instead introducing a wide variety of gimmicks and enemies as its obstacles instead and does it pretty well. Expect some traps, though its not a focus, lots of cycles and lots of interactions to feel out. It does this, for the most part, extremely well and every step of the way pretty much introduces cool new interactions to get used to, leading up to a final stage where it continues to introduce new mechanics and bring all the old ones together.
The downside, and where the game falters a bit is partly due to this variety. However, and my issue with the game is when it does this, it doesn't feel like 'oh, i didn't like this stage or screen or save so much' as you might expect and excuse in a game. It really reaches the 'what were they thinking tier' from time to time - and unfortunately enough times that it does hurt the game in the long run. This really hurts the flow of the game, because these are frequently the hardest and longest segments that somehow manage to also have the worst design. Fortunately, none of these are required to enjoy the game, they only gate the final stage (where most of them occur) and you can get a ton out of it confidently being able to bail out of things that you don't want to do.
Overall, its great. Its a beautiful game with a ton of creativity and variety in it and absolutely fills a niche I think the community's been missing out on this year, while still being solid and deep enough to be a game worth playing for new fangamers in the future. Definitely recommend it to anyone who likes adventure game style platforming and/or likes secret hunting, as that's where its core really lies, but its absolutely good enough that I'd recommend anyone atleast give a try to.
[1] Like
Its a great exploration based secret hunting game (primarily) with gorgeous original visuals and art, in a well designed custom engine that still has the fangame feel while being adapted to make the game play smoother.
Out of the gate, it looks beautiful and its all custom made. It's in a 60 fps engine with a smaller field of view for more compact levels but higher detail and it feels smooth (there's one exception to this but alas, more on this later). Contains all the QoL options you'd like to see and just never falters from an art perspective.
The gameplay is designed as a simple adventure game initially, where the player gains some powerups that will allow them to have more gameplay options as they progress and, more importantly, be able to return and explore future areas with the new powerups to find secrets. There's a decent balance of secrets that are immediately accessible with those that need later powerups, giving the player options at any time to decide to progress or to go exploring. The base any% path is pretty easy and smooth and is fun, but far less exceptional.
The bosses are simple and interesting, while staying quite easy. If you're a platforming player primarily, these should not be a problem for you in any capacity and conversely, if you're looking for adventure games to play with epic boss fights, this isn't really up that alley.
The platforming and exploration is, of course, the meat of the game. As its a custom engine, it sticks to its strength and shies away from needle, instead introducing a wide variety of gimmicks and enemies as its obstacles instead and does it pretty well. Expect some traps, though its not a focus, lots of cycles and lots of interactions to feel out. It does this, for the most part, extremely well and every step of the way pretty much introduces cool new interactions to get used to, leading up to a final stage where it continues to introduce new mechanics and bring all the old ones together.
The downside, and where the game falters a bit is partly due to this variety. However, and my issue with the game is when it does this, it doesn't feel like 'oh, i didn't like this stage or screen or save so much' as you might expect and excuse in a game. It really reaches the 'what were they thinking tier' from time to time - and unfortunately enough times that it does hurt the game in the long run. This really hurts the flow of the game, because these are frequently the hardest and longest segments that somehow manage to also have the worst design. Fortunately, none of these are required to enjoy the game, they only gate the final stage (where most of them occur) and you can get a ton out of it confidently being able to bail out of things that you don't want to do.
Overall, its great. Its a beautiful game with a ton of creativity and variety in it and absolutely fills a niche I think the community's been missing out on this year, while still being solid and deep enough to be a game worth playing for new fangamers in the future. Definitely recommend it to anyone who likes adventure game style platforming and/or likes secret hunting, as that's where its core really lies, but its absolutely good enough that I'd recommend anyone atleast give a try to.
Rating: 9.0 90
Difficulty: 70 70
Aug 11, 2021
PlutoTheThing
This review is based on a 100% clear
JungleKID is a really unique and fun game, it feels a bit closer to just a difficult indie precision platformer than a fangame, but that's not a bad thing. There's tons of charm oozing out this game with the cute art, visuals, animations, and enemies. The game primarily focuses on exploration, as you need to use various abilities to locate secrets. I'm not really one to love secret hunting, but I did enjoy searching the levels a lot, the game makes it not too tedious and it's pretty satisfying to find them all, since they all have good hints. There's so many fun ideas and it basically never gets stale. If you do get everything you can access extra, which ditches the secret hunting and tests your skills and knowledge of the games mechanics. This stage is tough but I thoroughly enjoyed it, one of the highlights of the experience for me. While at times this game can be very mildly annoying if you go for 100%, I think it's worth it for the more complete and fulfilling experience than you could get doing the regular clear. Amazing fangame, at least worth trying at some point in your fangame lifespan.
[0] Likes
JungleKID is a really unique and fun game, it feels a bit closer to just a difficult indie precision platformer than a fangame, but that's not a bad thing. There's tons of charm oozing out this game with the cute art, visuals, animations, and enemies. The game primarily focuses on exploration, as you need to use various abilities to locate secrets. I'm not really one to love secret hunting, but I did enjoy searching the levels a lot, the game makes it not too tedious and it's pretty satisfying to find them all, since they all have good hints. There's so many fun ideas and it basically never gets stale. If you do get everything you can access extra, which ditches the secret hunting and tests your skills and knowledge of the games mechanics. This stage is tough but I thoroughly enjoyed it, one of the highlights of the experience for me. While at times this game can be very mildly annoying if you go for 100%, I think it's worth it for the more complete and fulfilling experience than you could get doing the regular clear. Amazing fangame, at least worth trying at some point in your fangame lifespan.
Rating: 9.5 95
Difficulty: 64 64
Oct 25, 2023