Extreme Depths 2

Creator: LAWatson

Average Rating
8.3 / 10
Average Difficulty
66.4 / 100
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Tags:

Adventure (5) Needle (9) Avoidance (2) Gimmick (5) Boss (8) Special (2) Long (1) Secret (1) Extra (1) domu_game (1)

Screenshots

  • by AntiColour

26 Reviews:

PlutoTheThing
This review is based on 100%

Really awesome game with more content than meets the eye. I truly encourage anyone who plays this game to go for the True Ending, as the content in not only the best platforming in the game, but also a far, far superior boss than what you get for any%. The platforming for most of the game is pretty basic, almost like mixture of NANG and Stop The Meltdown, but once you reach extra there are much more interesting and memorable gimmicks which really bring the game to life. It's just an awesome experience all around, that is very chill and enjoyable. Super awesome and impressive game.

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[1] Like
Rating: 9.5 95       Difficulty: 61 61
May 24, 2023
Razzor_iw
this game is a bit weird because it has the most mediocre first half of the game followed by the most ??? half of the game

the first 7 stages were just needle that was fun and nothing else
stage 8 + final boss were a bit more interesting but still nothing on the special side

the extra however was a completely different experience, and i would rate the game a 10 just for it alone, however the dustforce stage was really not to my liking and it tanked how much i liked the game by a bunch, only to be completely overshadowed by the final boss, which was an incredible experience

definitely a watson moment

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Tagged as: Needle Avoidance Gimmick Boss Special
[1] Like
Rating: 9.0 90       Difficulty: 70 70
Apr 3, 2022
Nemicron
rating based on clearing extra

It was a needle + adventure fan game that I liked in NANG.
Although Platform Control and Extra Stage 2 Gimmick were fucking for me, Extra Boss was produced with high quality like Magolor in Kirby.
For this reason, it is one of the games that I was moved by, and I recommend it if you can withstand the fucking gimmicks.

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[1] Like
Rating: 8.1 81       Difficulty: 70 70
Mar 21, 2022
BoshyGo11
This game does really feel like two different games stitched together which I can only explain with Watson making the first 8 stages, then forgetting about the game for 5 years and returning to make the extra now. The first 7 stages are done in the currently forgotten genre of "jtool needle but jumps are generally fun", like Rainbow trap or Conquer the Discorder. Then the 8th stage adds some gimmick, but doesn't go all the way with it. Then the final boss is more or less your everyday multicolor-style boss. And then the extra comes in, blasting the rest of the game away with prod value and platforming complexity. I've been thinking most recent gimmick needle games were getting stale and even when there is some new thing it just feels like a chore, but Watson's game design magic works as good as ever here and stuff is fun and smooth to pull off. The extra final boss though slogs for way too long and just becomes unfun at some point. And with how much variety there is in said boss, I'd say putting at least one checkpoint there would make it a lot better without feeling out of place.

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Tagged as: Needle Gimmick Boss
[1] Like
Rating: 5.0 50       Difficulty: 65 65
Mar 19, 2022
kurath
Extreme Depths 2 is an interesting game with a bit of an identity crisis.

The production is, as you'd expect from Watson, very polished. The trademark dropshadows and smooth, sharp geometric patterns are all over and comprise almost the entirety of the visual palette for the game, though later on a few exceptions do sprout up to add some more variety. Sound design, a concept often overlooked in fangames, is probably the better part of it, with clear, clean sound effects for basically everything.

The platforming, which is what the game opens up with and initially gives the impression of very much kind of exists. The initial impression of the game is simply a needle game, and not a very interesting one - featuring very ordinary needle for the first 7 stages, thankfully hinting at something more later as otherwise nothing in the initial gameplay is really gripping at all.

It follows this up with a really well executed final boss, and is where the game starts picking up. Visually stunning, well balanced and a lot of fun. Big fan of the combination style of the boss - which can be dangerous if not executed carefully - but this one turned out great.

Following this is the extra, and while it is called extra I'd say its most of the reason to play the game. The secret hunt part of it is very straightforward and not particularly noteworthy. The stages get more interesting mechanics, though I didn't particularly like the first two of them. Still, the changeups were appreciated, both in the aesthetics and gameplay.

Finally, the final boss(es) is the huge deal. These are very extensive boss fights, traversing back through the colors. The first of which is a straightforward, sequential affair - each segment having a distinct identity introduced in the first boss and was well done. The final final boss is a behemoth, taking something like 6-10 minutes per attempt. It is, overall, a real spectacle but also serves as somewhat of a microcosm for the game itself. The earlier phases are decent on their own, but due to the length of the boss and the mechanics, end up serving like the early stages of the game as 'something you just have to do' to progress, which definitely hinders the experience.

All that said, after giving off the impression of being a needle game to begin with, the game is really about the bosses and if you like crazy boss fights, I'd say its a must play, despite the parts that are somewhat just there. The main boss experiences are very fair and the individual phases are very well designed and were generally a lot of fun to figure out and scamper through, and all the visual and aural flair definitely goes a long way.

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Tagged as: Needle Boss
[1] Like
Rating: 8.3 83       Difficulty: 65 65
Mar 14, 2022