Extreme Depths 2

Creator: LAWatson

Average Rating
8.2 / 10
Average Difficulty
67.1 / 100
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Adventure (2) Needle (5) Avoidance (2) Gimmick (2) Boss (4) Special (1) domu_game (1)


  • by AntiColour

17 Reviews:

this game is a bit weird because it has the most mediocre first half of the game followed by the most ??? half of the game

the first 7 stages were just needle that was fun and nothing else
stage 8 + final boss were a bit more interesting but still nothing on the special side

the extra however was a completely different experience, and i would rate the game a 10 just for it alone, however the dustforce stage was really not to my liking and it tanked how much i liked the game by a bunch, only to be completely overshadowed by the final boss, which was an incredible experience

definitely a watson moment

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Tagged as: Needle Avoidance Gimmick Boss Special
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Rating: 9.0 90       Difficulty: 70 70
Apr 3, 2022
rating based on clearing extra

It was a needle + adventure fan game that I liked in NANG.
Although Platform Control and Extra Stage 2 Gimmick were fucking for me, Extra Boss was produced with high quality like Magolor in Kirby.
For this reason, it is one of the games that I was moved by, and I recommend it if you can withstand the fucking gimmicks.

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Rating: 8.1 81       Difficulty: 70 70
Mar 21, 2022
This game does really feel like two different games stitched together which I can only explain with Watson making the first 8 stages, then forgetting about the game for 5 years and returning to make the extra now. The first 7 stages are done in the currently forgotten genre of "jtool needle but jumps are generally fun", like Rainbow trap or Conquer the Discorder. Then the 8th stage adds some gimmick, but doesn't go all the way with it. Then the final boss is more or less your everyday multicolor-style boss. And then the extra comes in, blasting the rest of the game away with prod value and platforming complexity. I've been thinking most recent gimmick needle games were getting stale and even when there is some new thing it just feels like a chore, but Watson's game design magic works as good as ever here and stuff is fun and smooth to pull off. The extra final boss though slogs for way too long and just becomes unfun at some point. And with how much variety there is in said boss, I'd say putting at least one checkpoint there would make it a lot better without feeling out of place.

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Tagged as: Needle Gimmick Boss
[0] Likes
Rating: 5.0 50       Difficulty: 65 65
Mar 19, 2022
boss is cool , platforming is okay , gimmick is dumb

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Rating: 7.0 70       Difficulty: N/A
Mar 13, 2022
Rainbow trap kinda vibe (any%)

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Tagged as: Adventure Needle
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Rating: 9.3 93       Difficulty: 60 60
Mar 13, 2022