RNG Dungeon

Creators: Razzor_iw, xoro1, Aroxon_iw, popop614, Cthaere

Average Rating
8.4 / 10
Average Difficulty
81.7 / 100
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Tags:

Adventure (7) Needle (11) Avoidance (14) Gimmick (8) Boss (1) Special (6) RNG (4) Masterpiece (2) domu_game (1) Cycle (1) Psychological_Horror (1) Cosmic_Horror (1)

Screenshots

  • by Razzor_iw
  • by Mir
  • by Razzor_iw
  • by Razzor_iw
  • by Razzor_iw

Creator's Comments:

Razzor_iw [Creator]
The TGCC Team's debut. Good luck!

Read Cthaere's review as a continuation of this review.

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Tagged as: Needle Avoidance Gimmick Special Psychological_Horror Cosmic_Horror
[2] Likes
Rating: N/A       Difficulty: 82 82
Jul 18, 2022

35 Reviews:

MegaKid
masterpiece

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[2] Likes
Rating: 10.0 100       Difficulty: 75 75
Jul 19, 2022
Uber
why this game pair some mad goofy gameplay with a gunga depressing tile set from like a 95 diff needle game

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[1] Like
Rating: 9.0 90       Difficulty: 76 76
Jan 12, 2024
Mercury
Awesome game, i love it. Some rng moments hard and doesn't make sense (maybe i have a bad sense of humor), but overall pretty cool expirience

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Tagged as: Adventure Needle Avoidance Gimmick
[1] Like
Rating: 9.5 95       Difficulty: 78 78
Oct 6, 2023
Peddy
Impressive game based on avoidance. Though I'm not a person of avoidance, I had great fun playing it.

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Tagged as: Adventure Avoidance Boss RNG
[1] Like
Rating: 9.4 94       Difficulty: 85 85
Aug 4, 2023
DerpyHoovesIWBTG
RNG Dungeon is an excellent adventure game with some ups and downs. I was a huge fan of the game overall, but there were some things that held it back for me that made me rate it a bit lower than I would due to the weird balancing issues that some of the bosses/avoidances in this game have.

I'll start with the needle first. It was super enjoyable and the reroll gimmick is a simple idea yet the execution of it never failed to impress me. Never did I have a moment where it went too far difficulty-wise and I like the little intermissions that appear halfway through a couple of saves. I wish the blue stage's gimmick didn't make the kid stuck inside walls, but that's the only criticism I had for that part. Thank you for not disabling pause for the grandma chase save.

As you can see, the main gripe I had with this game was not the needle, but the bosses and avoidances. Thankfully I did like most if not all of them, but there were some moments where I got super annoyed just to die to something I couldn't dodge or some questionable design choices by the makers.



Minibosses:

The Crimson boss in the Colorful Paroxysm stage is way too hard for where it is in the game. The Destination boss only took me 10 minutes while I spent over an hour on this boss alone, which ended up being my longest avoidance grind in this game excluding the final boss. While I find all of the attacks to be super cool, it gets ruined by how dense it tends to be (especially when you have to go inside the blue circles that spawn later on) and how the bosses regenerate health if one of them dies. I have no idea how to dodge that attack after Patrick dies where the fruits just come out of nowhere towards the middle, I was always worried that it would instagib me which happened most of the time. The boss design is genius but it just hits like a brick wall out of nowhere.

The Soulless callback screen is also great, but I don't like the random inclusion of the gate 5 attack. I know it's the most iconic attack of that gate, I just hate how you have to learn that pattern every time and it becomes even worse if you never got that far in Soulless before to learn it. I had to go out of my way to ask for a savefile to learn it because if I wouldn't I know I would have taken atleast a couple of hours on that screen alone. The avoidance after it is my favorite avoidance in the game though.



Bosses:

The bosses/avoidances I don't have anything bad to say about are:
Meth
what (the stick dude with the broom)
Skeleton
IP Address
Soulless 6
Final Boss

The few I didn't mention were Squid Game, The Formula and Mayumushi. I don't think Squid Game's first half is bad, but the second half is very poorly executed. The spiral at the start is either free or very hard to dodge, same for the attack after it. The last two attacks are quick but fair. The Formula is just don't die to the Squidward attack, that attack is way harder and inconsistent to beat than the rest of the avoidance. Mayumushi is good until the needle screen. It's fun to get to the end of the screen, but I hate how it's just a matter of not getting dense RNG at the end where you can jump up to dodge Mayumushi safely. Atleast it is one of the easiest avoidances.

I was thinking the final boss would piss me off, but it was surprisingly very fun. All I can say about it is that phase 1 is a bit too long (it takes over 5 minutes and tends to become super dense out of nowhere most of the time), and the green and yellow fruits during the underwater attack are very hard to distinguish from eachother. Phase 2 is pretty fair in my opinion, although the RGBY attack during the first chorus could have been executed a bit better. The last chorus is tense and you'll have to pay attention to your surroundings the entire time, but never did it become unfair.

Keep in mind that I am not the best at writing, it's hard for me to give criticism without coming over as me hating on the game which I do not. The quality is very high throughout, but the poor balancing on some of the bosses and avoidances made me question if enough care went into having them not be annoying or unfair. In the end it might just be a me thing, but I still recommend you should give this game a go. Big props for the team for getting this game out, and I hope they release more cool stuff in the future.

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Tagged as: Adventure Needle Avoidance Gimmick RNG
[1] Like
Rating: 7.8 78       Difficulty: 80 80
Dec 19, 2022