Latest Reviews
Gaborro
For: I don't wanna Repeat
For: I don't wanna Repeat
Tagged as: Needle
[0] Likes
Rating: N/A
Difficulty: N/A
Apr 22, 2025
PlutoTheThing
For: I Wanna Kill The Kamilia 2 Remake
For: I Wanna Kill The Kamilia 2 Remake
This review is based on a 100% clear
Every time I play Kamilia 2 I think the same thought, that being "I'll like the game this time." Unfortunately it's never true, I'm just not a big fan of a lot of things this game does. The prospect of a remake is neat but the game still has a lot of boring screen picks, mediocre traps, boring bosses, just stuff that doesn't click with me I guess. The remake changes very little about the game and what is changed, in my opinion, is basically worthless. The stuff added can be neat though, I really like the inclusion of achievements, there's some cool ones and while speedrunning makes me frustrated quite easily, I had fun with the speedrun achievements (even if the needle ones were stuff you can get the max rank on playing casually.) There's also extra, the needle is extremely boring, it's basically complete nothing burger platforming mixed with triggers that may or may not kill you, but the boss afterwards is one of my favorite things in the game, so it balances out. Overall this is a pretty disappointing remake of a game I'm already not big on, but I suppose it's just not for me. At the bare minimum I'll always be somewhat drawn to this game despite not really liking it, it's a very unique kind of fun for me.
[0] Likes
Every time I play Kamilia 2 I think the same thought, that being "I'll like the game this time." Unfortunately it's never true, I'm just not a big fan of a lot of things this game does. The prospect of a remake is neat but the game still has a lot of boring screen picks, mediocre traps, boring bosses, just stuff that doesn't click with me I guess. The remake changes very little about the game and what is changed, in my opinion, is basically worthless. The stuff added can be neat though, I really like the inclusion of achievements, there's some cool ones and while speedrunning makes me frustrated quite easily, I had fun with the speedrun achievements (even if the needle ones were stuff you can get the max rank on playing casually.) There's also extra, the needle is extremely boring, it's basically complete nothing burger platforming mixed with triggers that may or may not kill you, but the boss afterwards is one of my favorite things in the game, so it balances out. Overall this is a pretty disappointing remake of a game I'm already not big on, but I suppose it's just not for me. At the bare minimum I'll always be somewhat drawn to this game despite not really liking it, it's a very unique kind of fun for me.
Rating: 4.3 43
Difficulty: 80 80
Apr 22, 2025
xva
For: I wanna simple 3
For: I wanna simple 3
unlike the other two games in this series, this one has a little something to it. it has one (1) gimmick, and that is double speed. the needle with it isn’t very fun or intuitive and just kinda abuses the fact that jump heights feel weird with higher speed. if you can get over that, this won’t be very difficult for you. but hey, it’s more than one screen long and it has passable visuals, so I suppose it’s better than the previous games in the series. it hasn’t got much else going for it though
[0] Likes
Rating: 5.5 55
Difficulty: 57 57
Apr 22, 2025
xva
For: I wanna simple 2
For: I wanna simple 2
one screen of alright-ish 32px needle with random chokejumps and no save balance. then again, don’t expect much from a one-screen game with ~60 difficulty 32px needle. there’s not a ton that can be done with that. third jump in save 2 is quite annoying and contains pretty much all the difficulty in the entire game. the rest isn’t as hard
Tagged as: Needle
[0] Likes
Rating: 4.2 42
Difficulty: 59 59
Apr 22, 2025
xva
For: I wanna simple 1
For: I wanna simple 1
not a very notable one-screen game with 32px needle galore. there isn’t really anything interesting other than a ton of ledge jumps which is always exciting. there is really not much to say. it’s quite rare that I have nothing to say about a game
Tagged as: Needle
one_screen
[0] Likes
Rating: 3.3 33
Difficulty: 57 57
Apr 22, 2025
eggkid
For: I Wanna Be The 'y' where (y · 4!) ÷ 15 = 51.2
For: I Wanna Be The 'y' where (y · 4!) ÷ 15 = 51.2
Tagged as: Needle
[0] Likes
Rating: 7.0 70
Difficulty: 65 65
Apr 22, 2025
Religion
For: I wanna Transit
For: I wanna Transit
left right left right left right left right left right left right left right left right left right left right left right left right left right left right left right left right left right left right left right left right
Everything before the last two stages is pretty neat. However, the water stage begins to get annoying and unfun, and the last stage especially the last save forces you to very frequently switch between left and right and it is REALLY precise. Things get really annoying here. Would only recommend the first couple of stages.
[0] Likes
Everything before the last two stages is pretty neat. However, the water stage begins to get annoying and unfun, and the last stage especially the last save forces you to very frequently switch between left and right and it is REALLY precise. Things get really annoying here. Would only recommend the first couple of stages.
Rating: 6.7 67
Difficulty: 78 78
Apr 22, 2025
xva
For: I wanna thnak you., MaxDesignPro
For: I wanna thnak you., MaxDesignPro
I’ve never been super fond of these “thank you”-type games. I always saw them as gimmick-packed clusterfucks that hardly qualify as needle, to the point where I debate whether I should give them the Needle tag or not. these games are often so far removed from what needle means to me that I can’t tell what I’m even doing half the time. it all becomes a blur to me. however, and it’s a big however - what I greatly admire and respect is the fact that these games require a lot of time, effort, love and care to be put into them, as producing something of this quality is a mortifyingly difficult task. despite how much I dislike the premise and how I’m naturally opposed to this style of needle, I’m not particularly averted from these kinds of games. in Layman’s terms - I typically give them a shot
to further add to the circumstances: I’m essentially a traditionalist when it comes to fangames. I love the classics and I love stuff that references the classics. adventure games are the epitome of this idea, hence why they’re my favorite genre. avoidance follows closely behind, with needle being left at last. it’s not that I have a particular dislike for needle, but I find it typically less interesting than avoidance and adventure. all of these factors make it seem like this game is something I could never in a million years play, let alone enjoy. it is the antithesis to everything I would play and enjoy
with that being said, this game is immaculate. it’s fantastic, flows incredibly well and just works. at first, every screen in this game seems like the purest form of jank. learny, long, complicated and difficult. however, the more you play each save, the more it begins to sink in just how intricately and intelligently everything is designed. each screen is iconic to a good degree - to the point where I can pretty much recall all the screens in the game from memory. they’re so ‘one-of-a-kind’ that you can’t help but appreciate the genius that took to design them. some gimmicks in particular seem simple, but designing interesting needle around them is very difficult. prime example is the screen where you shoot a certain block, which then causes the other blocks adjacent to it to begin disappearing. that screen in particular is one of my favorites, as the actual gameplay around it is not only fun, but exceptionally genius. it’s one of those screens which you clear and then say to yourself: “man that was good. I don’t know how the maker even conceptualized this.”
last two saves are particularly notable and are the only reason the game is 80 to me. I feel the last two saves have been scientifically engineered to be the most mentally straining and awkward gameplay ever put in a videogame. I truly believe that there is nothing more confusing and uncomfortable that has ever been put in a videogame that I’ve heard of. I won’t spoil more than I already have, but expect some insane bullshit unlike anything you’ve seen before
music kinda blows, I don’t know why literally any other music wasn’t chosen. it’s rare for me to completely mute games I’m playing
highly recommended
[1] Like
to further add to the circumstances: I’m essentially a traditionalist when it comes to fangames. I love the classics and I love stuff that references the classics. adventure games are the epitome of this idea, hence why they’re my favorite genre. avoidance follows closely behind, with needle being left at last. it’s not that I have a particular dislike for needle, but I find it typically less interesting than avoidance and adventure. all of these factors make it seem like this game is something I could never in a million years play, let alone enjoy. it is the antithesis to everything I would play and enjoy
with that being said, this game is immaculate. it’s fantastic, flows incredibly well and just works. at first, every screen in this game seems like the purest form of jank. learny, long, complicated and difficult. however, the more you play each save, the more it begins to sink in just how intricately and intelligently everything is designed. each screen is iconic to a good degree - to the point where I can pretty much recall all the screens in the game from memory. they’re so ‘one-of-a-kind’ that you can’t help but appreciate the genius that took to design them. some gimmicks in particular seem simple, but designing interesting needle around them is very difficult. prime example is the screen where you shoot a certain block, which then causes the other blocks adjacent to it to begin disappearing. that screen in particular is one of my favorites, as the actual gameplay around it is not only fun, but exceptionally genius. it’s one of those screens which you clear and then say to yourself: “man that was good. I don’t know how the maker even conceptualized this.”
last two saves are particularly notable and are the only reason the game is 80 to me. I feel the last two saves have been scientifically engineered to be the most mentally straining and awkward gameplay ever put in a videogame. I truly believe that there is nothing more confusing and uncomfortable that has ever been put in a videogame that I’ve heard of. I won’t spoil more than I already have, but expect some insane bullshit unlike anything you’ve seen before
music kinda blows, I don’t know why literally any other music wasn’t chosen. it’s rare for me to completely mute games I’m playing
highly recommended
Rating: 9.0 90
Difficulty: 80 80
Apr 22, 2025
Delicious Fruit