Latest Reviews
Bonner
For: I wanna be the Payment
For: I wanna be the Payment
Classic fangame which consists of four stages featuring apple-gimmicks . While the platform may be outdated, the ideas still offer enjoyment.
The difficulty of the hidden stages is not too hard, striking a good balance, though the endurance can feel a bit dull.
[0] Likes
The difficulty of the hidden stages is not too hard, striking a good balance, though the endurance can feel a bit dull.
Rating: 7.5 75
Difficulty: 45 45
Oct 23, 2024
Magmalis
For: I wanna be the 3562
For: I wanna be the 3562
my first fangame (3 months ago)
Tagged as: Needle
Good_Level_Design
[0] Likes
Rating: 8.0 80
Difficulty: 20 20
Oct 23, 2024
Tetu20_kuzu00
For: I wanna be the diaphoresis
[0] Likes
For: I wanna be the diaphoresis
[0] Likes
Rating: 5.8 58
Difficulty: 20 20
Oct 23, 2024
LukeIGuess
For: I wanna be the horrendous chokochoko
For: I wanna be the horrendous chokochoko
i beat this
[0] Likes
Rating: 0.0 0
Difficulty: 20 20
Oct 23, 2024
KSANDER
For: I wanna clear the Easy Miku 2
For: I wanna clear the Easy Miku 2
Beginner avoidance clear
[0] Likes
Rating: 8.7 87
Difficulty: 25 25
Oct 23, 2024
PlutoTheThing
For: I wanna be the Orephuse
For: I wanna be the Orephuse
Pretty fun precision game, it has some weird stuff like the animation dependent drop in save 2 and the 50/50 platform in save 4, but besides that it's mostly just some chill fun. I was a pretty big fan of saves 5-7, pretty fun to execute and had the coolest jumps to me.
[0] Likes
Rating: 7.5 75
Difficulty: 80 80
Oct 23, 2024
Cubpletionist
For: I waanna get chased by Charlie Morningstar
For: I waanna get chased by Charlie Morningstar
It's a save.
Tagged as: Needle
[0] Likes
Rating: 3.5 35
Difficulty: 35 35
Oct 22, 2024
UbersawMedic
For: I wanna be the Mario: The Prequel
For: I wanna be the Mario: The Prequel
The 5th game ever released on the Kayin forums back in the day, and while the game certainly shows its age it still was pretty interesting to go back to.
The game is a collectathon where you have to rescue Toads™ scattered across the worldmap. Though "rescue" is a word I use very loosely, as when you reenter the rooms they were located in, they reappear right where they were. The only feedback you get is a small Legened of Zelda™ riff and the music completely stopping, putting a sinister damper on the whole situation. Furthermore, when rescuing one of the Toads™ a spike wall appears, as if Toad is trying to stop Mario™ from kidnapping them. One of them even refuses to go with you, instead escaping up into the clouds. Maybe Mario™ was not as much of a good guy as we all thought, this game establishes his place as a antihero (or villain!) before the sequel, I Wanna be the Mario™, brings his redemption arc as a full-fledged hero.
The main gameplay innovation the design of this game brings to the Fangamesphere is the concept of the Literal Doublejump™. This mechanic prevents you from double jumping unless your airborne status has been achieved via means of a grounded jump, thus preventing jumping in the air after a walkoff and ensuring that every single time you double jump, you are actually double jumping.
While at first this might seem like pure jank it actually brings a lot of depth and precision to the gameplay, as you can't make a false move or you are going to plummet to your death without any means of saving yourself. The game masterfully plays with this idea by means of moving platforms that don't carry Mario™ with them, so you have to keep yourself balanced on them, and hiding solid blocks behind clouds, so every micromovement you make forwards could be your last.
And as this games final masterstroke, after "rescuing" all three Toads™ you are left only with the option to go left from the start screen. Quickly you find out a merciless gauntlet of traps and invisible triggers, the game throwing everything it has at you. Yet even if you manage to persevere you'll quickly find yourself stuck without anywhere else to go, which marks the games true ending. Mario™ is left unable to kidnap all the Toads™, left stranded in a hostile world, unable to have forged any meaningful connections. Maybe that is what caused the realizations that brought him to justice in Super Mario Bros™? Only scholars of this game can know.
All in all, it was a short but surprisingly interesting experience. If you can get your hands on this game, give it a good 5 minutes at least, it might give you something to think about.
[0] Likes
The game is a collectathon where you have to rescue Toads™ scattered across the worldmap. Though "rescue" is a word I use very loosely, as when you reenter the rooms they were located in, they reappear right where they were. The only feedback you get is a small Legened of Zelda™ riff and the music completely stopping, putting a sinister damper on the whole situation. Furthermore, when rescuing one of the Toads™ a spike wall appears, as if Toad is trying to stop Mario™ from kidnapping them. One of them even refuses to go with you, instead escaping up into the clouds. Maybe Mario™ was not as much of a good guy as we all thought, this game establishes his place as a antihero (or villain!) before the sequel, I Wanna be the Mario™, brings his redemption arc as a full-fledged hero.
The main gameplay innovation the design of this game brings to the Fangamesphere is the concept of the Literal Doublejump™. This mechanic prevents you from double jumping unless your airborne status has been achieved via means of a grounded jump, thus preventing jumping in the air after a walkoff and ensuring that every single time you double jump, you are actually double jumping.
While at first this might seem like pure jank it actually brings a lot of depth and precision to the gameplay, as you can't make a false move or you are going to plummet to your death without any means of saving yourself. The game masterfully plays with this idea by means of moving platforms that don't carry Mario™ with them, so you have to keep yourself balanced on them, and hiding solid blocks behind clouds, so every micromovement you make forwards could be your last.
And as this games final masterstroke, after "rescuing" all three Toads™ you are left only with the option to go left from the start screen. Quickly you find out a merciless gauntlet of traps and invisible triggers, the game throwing everything it has at you. Yet even if you manage to persevere you'll quickly find yourself stuck without anywhere else to go, which marks the games true ending. Mario™ is left unable to kidnap all the Toads™, left stranded in a hostile world, unable to have forged any meaningful connections. Maybe that is what caused the realizations that brought him to justice in Super Mario Bros™? Only scholars of this game can know.
All in all, it was a short but surprisingly interesting experience. If you can get your hands on this game, give it a good 5 minutes at least, it might give you something to think about.
Rating: 5.5 55
Difficulty: 45 45
Oct 22, 2024