Latest Reviews
pyun
For: I Wanna Echo
For: I Wanna Echo
The screen freezes for a moment in the outro.
I don't know if it's my environment.
I don't know if it's my environment.
Tagged as: Avoidance
[0] Likes
Rating: N/A
Difficulty: 46 46
Feb 17, 2025
GaspacoZanis
For: I wanna be the Accurate
For: I wanna be the Accurate
Pretty long 4 stage adventure game. And not to be mood killer - I was not fan of it.
I appreciate this game's idea of using different games as references to the stages. Some games you might recognize like 'I wanna be the Metamorphosis' or 'I wanna be the Permanence' , but others you might see first time like 'I wanna be the Horror Holler 早くやりなよ' or PP's author game 'I wanna be the stunt 2'.
First stage is just your general kind of trap game with very easy boss. It was fine overall - cannot say that something was wow or annoying. It was OK.
Second stage was probably my favorite - it is needle stage and it has tons of different unusual gimmicks. Even boss-fight is pretty fun I would say (although at times it felt as if author buffed boss near the end just for the sake of it), gimmicks fit really well. It might be confusing at first to learn gimmicks, but it is fun to see very unusual ways how to do needle. Especially I did not expect 2nd jump gimmicks or jump cancel gimmicks. It is niche, but I can see that author knows what he is doing. Soundtrack kind of is weird - it kind of fits and not, but maybe I am just too used to Kois game 'enchanted love'. Boss's music is really good and design cool.
Third stage platforming was on paper cool, but execution wise it was pretty meh and at times janky. I could not understand bomb gimmick and why I sometimes died without clear reason. Traps also felt unnecessary hard. I know it was mentioned that it is hardest stage, but it is very vague reasoning. Although I must say that light-blue block gimmick was really cool - something that you have to do just once, without needing to re-do after restarting the screen is a cool gimmick and it makes traps look more cool.
Avoidance is really good. I wish it was a bit harder, but in this state it was still fun. It is light-hearted - you can see old style of avoidance and new blending in, making fun experience. Also 'dead' text in the end was really cool idea, did not expect that!
Final stage was frustrating. I liked concept of horror stage and it had fun moments, even opting out or in jumpscares is really nice touch for those who are sensitive to this kind of stuff. However, the issue I had with this stage was similar to stage 3 - there are cool ideas but execution lacks at best. Unnecessary annoying timings, traps and gimmicks (I did not like that pendulum thing at all...).
Final boss reminds of boss 2, but I liked it less. It has similar concept and you can see that author really likes to buff things near the end. It is very unpredictable boss and you wish to have good RNG more than ever to not have to do weird dodges. For example, that attack where you better stay near the edge of the block gets a bit weird near the end when you have ghost chasing you.
Also I wish the game had credits, the ending was a bit anti-climactic and too unfitting. Or something like true final boss - I do not know.
I know people like the production value and, once again, this game has cool ideas. Stage 2 and avoidance are my favorite. But everything else is mid at best for me.
I wish I liked this game more.
If you wanna try unusual needle in Stage 2 or you just wanna try for few attempts easy avoidance on stage 3, or if you for some reason like bosses in this game in general - you might try it out.
If you hate questionable traps, then maybe avoid it.
All in all I do not think this game is that good. At least it did not work for me.
Would not recommend.
[0] Likes
I appreciate this game's idea of using different games as references to the stages. Some games you might recognize like 'I wanna be the Metamorphosis' or 'I wanna be the Permanence' , but others you might see first time like 'I wanna be the Horror Holler 早くやりなよ' or PP's author game 'I wanna be the stunt 2'.
First stage is just your general kind of trap game with very easy boss. It was fine overall - cannot say that something was wow or annoying. It was OK.
Second stage was probably my favorite - it is needle stage and it has tons of different unusual gimmicks. Even boss-fight is pretty fun I would say (although at times it felt as if author buffed boss near the end just for the sake of it), gimmicks fit really well. It might be confusing at first to learn gimmicks, but it is fun to see very unusual ways how to do needle. Especially I did not expect 2nd jump gimmicks or jump cancel gimmicks. It is niche, but I can see that author knows what he is doing. Soundtrack kind of is weird - it kind of fits and not, but maybe I am just too used to Kois game 'enchanted love'. Boss's music is really good and design cool.
Third stage platforming was on paper cool, but execution wise it was pretty meh and at times janky. I could not understand bomb gimmick and why I sometimes died without clear reason. Traps also felt unnecessary hard. I know it was mentioned that it is hardest stage, but it is very vague reasoning. Although I must say that light-blue block gimmick was really cool - something that you have to do just once, without needing to re-do after restarting the screen is a cool gimmick and it makes traps look more cool.
Avoidance is really good. I wish it was a bit harder, but in this state it was still fun. It is light-hearted - you can see old style of avoidance and new blending in, making fun experience. Also 'dead' text in the end was really cool idea, did not expect that!
Final stage was frustrating. I liked concept of horror stage and it had fun moments, even opting out or in jumpscares is really nice touch for those who are sensitive to this kind of stuff. However, the issue I had with this stage was similar to stage 3 - there are cool ideas but execution lacks at best. Unnecessary annoying timings, traps and gimmicks (I did not like that pendulum thing at all...).
Final boss reminds of boss 2, but I liked it less. It has similar concept and you can see that author really likes to buff things near the end. It is very unpredictable boss and you wish to have good RNG more than ever to not have to do weird dodges. For example, that attack where you better stay near the edge of the block gets a bit weird near the end when you have ghost chasing you.
Also I wish the game had credits, the ending was a bit anti-climactic and too unfitting. Or something like true final boss - I do not know.
I know people like the production value and, once again, this game has cool ideas. Stage 2 and avoidance are my favorite. But everything else is mid at best for me.
I wish I liked this game more.
If you wanna try unusual needle in Stage 2 or you just wanna try for few attempts easy avoidance on stage 3, or if you for some reason like bosses in this game in general - you might try it out.
If you hate questionable traps, then maybe avoid it.
All in all I do not think this game is that good. At least it did not work for me.
Would not recommend.
Rating: 5.1 51
Difficulty: 46 46
Feb 17, 2025
EgSoRom
For: I wanna be the Octophobia
For: I wanna be the Octophobia
I didn't like the game.
[0] Likes
Rating: 4.0 40
Difficulty: 27 27
Feb 17, 2025
Pigeon
For: Pency's Lventure
For: Pency's Lventure
This was ok with the platforming, but the background visuals are a bit distracting in save 2's water section.
The animation often goes through that plane which makes it a bit more difficult to pass through with a good visual cue.
The animation often goes through that plane which makes it a bit more difficult to pass through with a good visual cue.
Tagged as: Needle
one_screen
[0] Likes
Rating: 4.5 45
Difficulty: 40 40
Feb 17, 2025
Delicious Fruit