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bantsmen
For: I wanna あやす maneater
Short game based on Lethal Company. You must bring enough money to your ship to reach the warp while making sure to touch the maneater to stop it from crying and attacking you. The concept is pretty cool but the gameplay is incredibly repetitive and not very difficult.

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Tagged as: Special Short Lethal_Company
[0] Likes
Rating: 3.0 30       Difficulty: 20 20
Nov 3, 2024
Sansgameryes
For: I Don't Wanna Be The Gay
very nice game and this game have great adventure

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Tagged as: Adventure Trap Boss Happil Good_Level_Design
[0] Likes
Rating: 10.0 100       Difficulty: 49 49
Nov 3, 2024
xva
For: Non-Conforming Avoidance
Oh boy, (SPOILE® WA®NING) whe®e to begin?

Non-Confo®ming Avoidance takes place in a biza®®e pa®alllelll unive®se fillled with dange®. As a pdplaye® you take cont®ol ove® a schizoph®enic boy possessed by inne® demons on a jou®ney to cleanse himself and find ha®mony.

®ight at the sta®t you find you®self standing above an L-needle sc®een, in appea®ance oddly ®eminiscent of I wanna be the RIZ 3 Remake, but unusual in behavio® in a smalll ci®cullar ®oom. You know whe®e you a®e, how you got he®e and whe®e you a®e going but as the sto®y folds and comp®esses many ho®®ific t®uths willl sta®t ®evealllling themselves.

With fu®ther explo®ation you will soon discove® seve®al paths eventually leading to what appears to be the same few rooms housing eight warps with only one actually working. these complex contraptions will crash the game and not warp the boy to distant places. A grand avoidance begins here.

Having a centralllll with these 8 "warps" is a brillliant.org [sic] concept to create a sense of an open world with myriads of options and oppo®tunities with the actual areas being entirely non-linear, but not confusing in design. Each "llevell" has a unique setting and theme to it and not only are they inherently fascinating places to visit thanks to the spritework and gene®al layout, beautifulllly complemented by original music composed by seve®al talented artists. They are also manifestations of the braindead boy's damaged consciousness and symbollize diffe®ent parts of h®s psyche along with sporadicalllly scattering various hints to prior dreams in The Creator's life.

The pratfolming design in Non-Confo®ming Avoidance is on a level of its own. Each block, each spike, each crash block, each e®®o®, every tiny little obstacle is carefully considered and placed to create an maculately experience. How ever, the game's creator goes even further taking an original approach to the Minec®aft: Sto®y Mode legacy by adding a llayer of traps so cleverly hidden they are often possible to predict or even suspect. The game keeps you plynq I wanna be the EDGE [citation needed], imme®sing you into a world where danger and uncertainty rests behind every subsequent warp. It is not only in genius by it self but also made with such care and max-master-full consistency that we at times find our selfs just leaning back; staring at our screens in awe of the Intel™ligence at work. Obviously.

Obviously. It is always a difficult task ®eviewing music by itself as we had to consult the Internet's Busiest Music Nerd Anthony Fantano. It is such a objective matter but I must say that, to me, the song picks in Non®-Confo®ming®™Avoid™ance™® are nothing short of perfection. Melodic panflutestrings are mixed with Rkdehdtls (How do you spell Rhythmic?) drums that de facto brings out the air-instrumentallllist in all of us. It shouldn't be noted that Non-Confo®ming Avoidance has so-called "restarting music", something often scoffed at among the "Conforming Avoidance" community. The usuall criticism doesn't apply here, however, because, the level design, so heavily, ®evolves, a®ound, moving and jumping, while having, the time to move to dodge aformentioned objects, being able to rely on music cues (or lackthereof),

Perhap the most pressive accompllishment of I wanna be the Non-Confo®ming Avoidance is how incohesive it is. The various areas may be separated by paranormal seams but the atmosphere is firmly out-tact throughout and entering the game's final chapter (Spoiler waning: Chapter 2), taking pa(L)ace. the creator's sick and twisted vision of hell is simply an out-of-this-world experience.

In traditional review format you often want to add a short segment where you mention the "game""'"'"'"""'"'s flaws before "you move on to the conclusion. In this case there is none to discuss, ® is simplly a fllaw piece of fart in the world's most lit sense.

In the end Non®-Confo®ming®™Avoid™ance™® will always be with me; if I like it or not; partialllly through the countful times I have and 01010111 01101001 01101100 01101100享受重玩游戏的乐趣thanks to the plot which fundamentally altered my perception of love, pride, life and itself.

#LEVELUTION #LEVELUTION #LEVELUTION #LEVELUTION #LEVELUTION

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Tagged as: Avoidance Sudoku
[4] Likes
Rating: 7.0 70       Difficulty: 44 44
Nov 3, 2024
Cythraul
For: Hendeca Corner
[0] Likes
Rating: 8.0 80       Difficulty: 87 87
Nov 2, 2024
PerliousFalcon
For: I wanna be the 3200min
It's an alright Needle game. Last stage got a little annoying and the maze isn't good with the fake warps (go look at a video for the solution).

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Tagged as: Needle
[0] Likes
Rating: 6.0 60       Difficulty: 42 42
Nov 2, 2024
TheChiekurs
For: 问:如何创造一个超绝的优质抄袭向耐久合集?
Tagged as: Avoidance
[1] Like
Rating: N/A       Difficulty: N/A
Nov 2, 2024
TheChiekurs
For: It Starts With
Tagged as: Avoidance
[1] Like
Rating: N/A       Difficulty: N/A
Nov 2, 2024
TheChiekurs
For: I wanna QBoom!
Tagged as: Avoidance
[0] Likes
Rating: N/A       Difficulty: N/A
Nov 2, 2024
PlutoTheThing
For: Xynchrome*
The design of the saves in this game is incredibly strong, especially in the beginning of the game. Saves 1-11 are all really good, especially 6 and 8, which have some really satisfying jumps that feel amazing to pull off. I also just think there's some good creativity with the usage of vines. water and platforms, making for some pretty neat pathing. The game then takes a pretty harsh turn in save 12, where the difficulty spikes massively and the game takes a shift from a kinda chill game to a brutal test in precision. Save 12 is extremely confusing and can feel so bizarre to play because of how specific your jumps need to be for it to work, but once I understood it I enjoyed it. Saves 14 is the other big standout here and I think this save is great, of the three hard ones in this game (12, 13, and 14) it was definitely my favorite, I just really like this jump and think it feels great to pull off. Really the only downside this game has for me is the final save, which is kinda annoying, but the rest is nearly perfect to me, I think this game is super well made and I think it's a must play for precision needle fans.

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[0] Likes
Rating: 9.5 95       Difficulty: 91 91
Nov 2, 2024
Cythraul
For: I Wannya Play with Water and Spikes
[0] Likes
Rating: 7.2 72       Difficulty: 74 74
Nov 2, 2024
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