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Faucet
For: I wanna escape the Gothic Castle
Absolute banger avoidance from start to finish. It has a couple choke points, but the balancing is still very good. This avoidance has lots of creative attacks, and it gets very climactic towards the end. Highly recommended.

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[0] Likes
Rating: 9.6 96       Difficulty: 68 68
Sep 12, 2024
alysha
For: I Wanna Be The fffff
[0] Likes
Rating: 6.5 65       Difficulty: 69 69
Sep 12, 2024
wndfl_heaven
For: Needle Randomizer
Tagged as: Needle Score
[0] Likes
Rating: N/A       Difficulty: N/A
Sep 12, 2024
Mercury
For: I Wanna D
[0] Likes
Rating: 4.7 47       Difficulty: 71 71
Sep 12, 2024
Jopagu
For: Serial Experiments Kid
Serial Experiments Kid is another wonderful adventure game by Dagger - who at this point has earned a place amongst my favorite makers. It has all his hallmarks, such as thwomp traps, zoomed in stages, and a fish boss. However, it doesn't feel like tired repetition of ideas; rather managing to be unique and fun to play while still maintaining that familiarity.

The structure of the game is centered around exploring various rooms while trying to escape a mysterious facility, all the while drifting off into super realistic dreams (the actual stages of the game). This exploration part of the game feels like a miniature version of Cardinal House, another of my favorite fangames. The creepy atmosphere adds a ton to the experience, and is a great way to break up the otherwise colorful stages. I really appreciate the English mod existing, as I really liked the story that was tied into the game. Enough so that I wish the game went on longer, as I felt the story could've been explored deeper!

The stages themselves are pretty classic adventure fare, with a wide variety of obstacles, enemies, and items you can collect. I appreciate the use of exploration even here, it was really fun to explore stages looking for an ability or switch that might open up another area. There were a nice variety of obstacles, from cycle based stuff, to traps, to enemies, to puzzles, to probably some other stuff I'm forgetting. The game constantly feels fresh, without an overreliance on any one type of gameplay.

I want to specifically call out the traps in this game, which are utterly fantastic, legitimately some of the best I've ever seen. It constantly felt like Dagger was pulling soul reads on me, knowing exactly what I'd expect to happen and making the opposite thing happen. This game made me react out loud some of the most I've ever done to a fangame (the noise I made after one trap made my partner come check on me). If you've played a few of his other works, you probably know exactly what objects will make an appearance. Despite this, they still manage to be unique and hilarious. I really don't know how he does it.

The bosses are quite cool, each one integrating the abilities you got during that stage in interesting ways. The first is a little boring, as you don't have much at that point, but from that point on I enjoyed figuring out which items I had to switch between to dodge attacks and damage the boss. I found the fish boss to be the most difficult by a good margin, but I suspect this was just a personal thing, certainly not a mar on the game.

Overall, an absolutely phenomenal adventure game. It puts the focus on exploration and discovery, making it really feel like a proper adventure. It pretty much ticks all the boxes for what I like to see in an adventure game. An easy recommendation, definitely one you should check out at some point if you like adventure games.

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Tagged as: Adventure Trap Gimmick Boss Story
[0] Likes
Rating: 9.0 90       Difficulty: 53 53
Sep 12, 2024
Cythraul
For: I wanna avoid the Needle contract
[0] Likes
Rating: 5.2 52       Difficulty: 64 64
Sep 12, 2024
Faucet
For: Designer L's Wacky Randventure!
This game is very entertaning. It has many funny ideas, and the narrative gives this game more charm. However some of the later rooms contain very awkward needle gameplay, and it can be frustrating to play with the janky rng gimmicks. The final room really pops off hard though.

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[0] Likes
Rating: 8.1 81       Difficulty: 63 63
Feb 30, 2020
Trener
For: MiniMetroidvania 4
A wonderful game. The name fully corresponds to what is happening, the style of metroidization, which involves returning to a certain point in several ways, as well as overcoming obstacles along the way with various abilities that open up when passing certain points. Bosses carry a certain theme specific to the stage, whether it's water, lava or something else, using the abilities acquired at the stage. Routes, abilities, variations, locations, and their location, music were all at the highest level. Of the minuses, if you can call it that, the final stage, which essentially erases all the previous accumulated by you, and offers something new, it's high-quality and fun, but as if from another game.The final boss is epic, beautiful, cool and good, like a conclusion and climax, but again like from another game, although I repeat it is very cool, but in a different way.Also, a small nuance is when finding a path and solving a puzzle with a clock, a constant return to those places which have been passed more than once, it causes some irritation if your game level is higher than this difficulty, then there will be no problems, but if it is slightly lower, then another question is in the perception of these returns.

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[1] Like
Rating: 9.8 98       Difficulty: 63 63
Sep 12, 2024
Mercury
For: I wanna be the Insanity 2
[0] Likes
Rating: 5.1 51       Difficulty: 62 62
Sep 12, 2024
Mercury
For: I Wanna be the TsuTaMao
[0] Likes
Rating: 7.1 71       Difficulty: 65 65
Sep 12, 2024
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