Latest Reviews
PlutoTheThing
For: I wanna enjoy the Excursion
For: I wanna enjoy the Excursion
This review is based on a 100% clear
Even if not everything in this game is that well executed, I don't think I'll ever grow tired of the charm games like this have. A lot of the screens, especially in the 2nd half of the game, feel like they have a decent bit of creativity, with each screen often bringing a new idea. In particular I'm a big fan of the third stage which is mostly based on cycles, it reminds me a lot of Charr which is always a good thing. The bosses are fine, the final one of course has the bug but if you know what causes it, it's easy to avoid. The fights aren't anything too special, I definitely feel like the platforming steals the show a bit. With that being said if you do the extra, there's a cool touhou inspired schmup sequence, and this is really fun, maybe my favorite thing in the game even, so I'd recommend giving it a shot. Obviously not a game for everyone but there's definitely fun to be had.
[1] Like
Even if not everything in this game is that well executed, I don't think I'll ever grow tired of the charm games like this have. A lot of the screens, especially in the 2nd half of the game, feel like they have a decent bit of creativity, with each screen often bringing a new idea. In particular I'm a big fan of the third stage which is mostly based on cycles, it reminds me a lot of Charr which is always a good thing. The bosses are fine, the final one of course has the bug but if you know what causes it, it's easy to avoid. The fights aren't anything too special, I definitely feel like the platforming steals the show a bit. With that being said if you do the extra, there's a cool touhou inspired schmup sequence, and this is really fun, maybe my favorite thing in the game even, so I'd recommend giving it a shot. Obviously not a game for everyone but there's definitely fun to be had.
Rating: 7.7 77
Difficulty: 67 67
Sep 11, 2024
Jopagu
For: I wanna be the GOBOU
For: I wanna be the GOBOU
I had issues with a certain visual effect not working on my computer, and making the kid invisible. I made a patch to remove this effect. Said patch, as well as a translation of the skill tree (thanks Canus), are available from adventure FSR.
Gobou is perhaps one of the most unique fangames out there. In a rare turn of events, platforming takes the back seat, to the point where it's almost non-existent. Rather, the focus is on defeating enemies with a surprisingly vast arsenal of weaponry and skills.
Admittedly, the combat is rather simple. Most enemies don't move, they all have pretty simple attacks. For a lot of the game, it's pretty boring just sitting out of an enemy's range and attacking them until they die. The sections that have multiple enemies attacking at once somewhat alleviate this, but many saves are unfortunately just long strings of single enemies (with traps)!
The real highlight of the game is the incredible skill tree, which you unlock decently far into the game. It features three main classes you can choose between (essentially fighter, mage, rogue), and it also had a wide variety of neutral skills. I was pleasantly surprised by how much I was motivated to switch my kit around. Some enemies/bosses are easy to burst down with melee, while others require range, or the vertical beam attack to hit them above you. I also was switching between various buffs, to increase my energy, mana, or even speed. I at first thought a speed buff was useless, but I found a place for it in the final boss with it's large arena! This really kicked up my enjoyment of the game, as it made the combat more of a puzzle to figure out what build would best deal with a given save.
The bosses, while not particularly unique, are quite fun, as the skills create different combat paradigms than are usually featured in fangames. I had a lot of fun figuring out when I could safely use skill in order to maximize damage and defeat the bosses as quickly as possible.
Additionally, I would be remiss if I didn't mention some of the fun obstacles in the non combat sections. The minecart rides were really cool, they really spiced up the game and kept the middle from getting boring. I liked how the game used cycle based obstacles like crushers and lasers. There was also a cool maze section that was based around finding values to solve a math equation.
Ultimately, I may have had no idea what was going on in the Japanese story, but that doesn't mean I didn't have fun. Gobou was a super unique experience, and the skill tree was implemented really well to create a lot of variety in how you can approach things. Definitely a recommendation for adventure fans, with bonus points since it's very approachable to beginners.
[0] Likes
Gobou is perhaps one of the most unique fangames out there. In a rare turn of events, platforming takes the back seat, to the point where it's almost non-existent. Rather, the focus is on defeating enemies with a surprisingly vast arsenal of weaponry and skills.
Admittedly, the combat is rather simple. Most enemies don't move, they all have pretty simple attacks. For a lot of the game, it's pretty boring just sitting out of an enemy's range and attacking them until they die. The sections that have multiple enemies attacking at once somewhat alleviate this, but many saves are unfortunately just long strings of single enemies (with traps)!
The real highlight of the game is the incredible skill tree, which you unlock decently far into the game. It features three main classes you can choose between (essentially fighter, mage, rogue), and it also had a wide variety of neutral skills. I was pleasantly surprised by how much I was motivated to switch my kit around. Some enemies/bosses are easy to burst down with melee, while others require range, or the vertical beam attack to hit them above you. I also was switching between various buffs, to increase my energy, mana, or even speed. I at first thought a speed buff was useless, but I found a place for it in the final boss with it's large arena! This really kicked up my enjoyment of the game, as it made the combat more of a puzzle to figure out what build would best deal with a given save.
The bosses, while not particularly unique, are quite fun, as the skills create different combat paradigms than are usually featured in fangames. I had a lot of fun figuring out when I could safely use skill in order to maximize damage and defeat the bosses as quickly as possible.
Additionally, I would be remiss if I didn't mention some of the fun obstacles in the non combat sections. The minecart rides were really cool, they really spiced up the game and kept the middle from getting boring. I liked how the game used cycle based obstacles like crushers and lasers. There was also a cool maze section that was based around finding values to solve a math equation.
Ultimately, I may have had no idea what was going on in the Japanese story, but that doesn't mean I didn't have fun. Gobou was a super unique experience, and the skill tree was implemented really well to create a lot of variety in how you can approach things. Definitely a recommendation for adventure fans, with bonus points since it's very approachable to beginners.
Rating: 8.0 80
Difficulty: 45 45
Sep 10, 2024
wndfl_heaven
For: I Wanna Kill The Needer Games
[0] Likes
For: I Wanna Kill The Needer Games
[0] Likes
Rating: 6.5 65
Difficulty: 81 81
Sep 10, 2024
wndfl_heaven
For: I wanna scale the Red Needle
[0] Likes
For: I wanna scale the Red Needle
[0] Likes
Rating: 5.8 58
Difficulty: 83 83
Sep 10, 2024
wndfl_heaven
For: I just wanna play the Needle game3
[0] Likes
For: I just wanna play the Needle game3
[0] Likes
Rating: 0.5 5
Difficulty: N/A
Sep 10, 2024