Latest Reviews
Jopagu
For: I Wanna Go The Twourney
For: I Wanna Go The Twourney
A phenomenal opener for I Wanna Twourney, Arzztt and Lemon prove their gamemaking chops in this Series Mixture Relay inspired trapventure game. The game opens with some fun cycle gameplay, and traps that focus on interesting movement. It quickly moves on to the second stage, which has some utterly hilarious traps and makes some interesting trigger based gameplay. The third stage is where the "puzzle" tag comes from. It deviates from the rest of the game to create a purely puzzle based stage, which alternates between two different puzzles types. The fourth stage is the longest, and is split between a puzzle-platformer switch block part and a second half which introduces a fun gimmick that lends itself to some varied segments and funny traps. The boss of this stage is awesome, using the gimmick to create a really unique fight that focuses on timing rather than pure dodges. Finally, there's a Destination themed final stage that has a really fun long save, and a cool final boss.
Overall, this is a game that has it all, and is sure to have something that pleases almost any adventure fan. I would consider it a must play for anyone who's interested in a modern twist on the classic adventure formula.
[1] Like
Overall, this is a game that has it all, and is sure to have something that pleases almost any adventure fan. I would consider it a must play for anyone who's interested in a modern twist on the classic adventure formula.
Rating: 9.0 90
Difficulty: 60 60
Nov 20, 2023
Jopagu
For: I Wanna Float In The Darkness
For: I Wanna Float In The Darkness
A really fun "needle" game, with some beautiful visuals. I put quotes around needle because the nonstandard killer shapes make the game feel very little like normal fangame needle, and more like gameplay in some commercial precision platformer. As a secret santa game, it's only three screens long, making it a very quick playthrough that's easily worth it for fans of flowy movement and light gimmicks/pathing.
[0] Likes
Rating: 8.0 80
Difficulty: 55 55
Nov 20, 2023
LastTISisLife
For: I wanna be the Six Elements
For: I wanna be the Six Elements
Honestly, i really liked this game, despite it's sort of messy collab with really diverse dinamic and vibe. If we go through stages:
-Doruppi stage was fun and chaotic Mario stage with one very crazy save with flying birds, that was real challenge, but in the funny way
-Carua stage despite being short in terms of needle, quite impressed me. Boss rush has some flaws, i didn't find bosses really fun, but they were kinda okay occasionaly
-Yutuu stage is fucking banger, driving SDVX-boss with addition of needle parts inside it, i find this very catchy and enjoyable, highlight of the game and also probably the hardest bit of it
-Poroniumu stage is memories of OG Guy with some interesting shenanigans through, even tho i find some design not that enjoyable and some traps were kinda obnoxious. Boss of this stage is actually well-designed quiz about knowledge of OG Guy and it was fun, despite me being actually not great at knowing this sphere
-Very stage is final one and really short, concluding only two saves, but tbh they were pretty fitting, extremely dinamic and fun, actually probably my favourite platforming from this game
-Sureiru stage is basically only final boss and tbh it was not enjoyable, didn't feel epic and also was not that interesting as boss as well
So overall, i had many positive from this game. Can recommend for people who loves classic and varied stuff
[0] Likes
-Doruppi stage was fun and chaotic Mario stage with one very crazy save with flying birds, that was real challenge, but in the funny way
-Carua stage despite being short in terms of needle, quite impressed me. Boss rush has some flaws, i didn't find bosses really fun, but they were kinda okay occasionaly
-Yutuu stage is fucking banger, driving SDVX-boss with addition of needle parts inside it, i find this very catchy and enjoyable, highlight of the game and also probably the hardest bit of it
-Poroniumu stage is memories of OG Guy with some interesting shenanigans through, even tho i find some design not that enjoyable and some traps were kinda obnoxious. Boss of this stage is actually well-designed quiz about knowledge of OG Guy and it was fun, despite me being actually not great at knowing this sphere
-Very stage is final one and really short, concluding only two saves, but tbh they were pretty fitting, extremely dinamic and fun, actually probably my favourite platforming from this game
-Sureiru stage is basically only final boss and tbh it was not enjoyable, didn't feel epic and also was not that interesting as boss as well
So overall, i had many positive from this game. Can recommend for people who loves classic and varied stuff
Rating: 7.7 77
Difficulty: 49 49
Nov 19, 2023
LastTISisLife
For: I wanna be the Prism
For: I wanna be the Prism
Great adventure with big focus on needle with gimmicks and interesting things. Each stage is unique and enjoyable on their own, i'm really fan of Mario stage with games of perspective - this was real banger. Also liked scrolling apple stage and sand stage (yeah, even infamous last save) - both were very fun. Quiz stage has some questionable content, but that's like basically my only personal low point of the game. Final stage is atmospheric culmination with callbacks to main stages, and final boss is just pure fun - creative and interesting Destination-like boss with intense white phase. Despite me first trying it, i still appreciate design of this boss, one of the better challenges that fangames can give to unexperienced players i'd say. In general, i had great time and can easily recommend this shiny example of classic Dagger style
[1] Like
Rating: 8.1 81
Difficulty: 55 55
Nov 19, 2023
LastTISisLife
For: I wanna get the OOPARTS III -Yuuutu Remade-
For: I wanna get the OOPARTS III -Yuuutu Remade-
Based on Standard mode 100 % clear. Quite fun game with not really special design, but it was just decently enjoyable with some unobtrusive gimmicks and traps through. Bosses were highlights of the game i'd say. Secrets are pretty OP and they are not really hard to find. Secrets from second hub gives you access to extra, which concludes long and hard needle stage (not really great, since it was just buffed screens from main game, and buffs are mostly represent in form of corner jumps etc.) and true final boss, which was great barrage and probably my favourite thing in the game. Can recommend going for this boss even if you not liking extra needle. Overall, i had pretty positive experience
[0] Likes
Rating: 7.2 72
Difficulty: 62 62
Nov 19, 2023
ElCochran90
For: I Wanna Go The Twourney
For: I Wanna Go The Twourney
I deeply appreciate adventure games like this: differentiated gimmicks implemented into a variety of stages that keeps the momentum going nonstop. The first two stages are rather weak, but keep increasing in quality as time goes by. Traps are everywhere, and are sometimes overabundant; expect them at the very end of saves as well, especially lengthy ones, which kills one's mood and soul.
Bosses are nothing spectacular, but have a fair difficulty, so this is a game where most of your time, unlike Korean adventures fangames, will be spent on the actual platforming. There's humor scattered throughout and some traps, when they are not the same generic stuff of the last 15 years, are quite funny. The game overall is quite atmospheric and, beyond the obvious Destination reference, brought Find My Destiny and Reach the Moon many times to mind, which are cherry-shable memories (cringe joke, I did it!).
There are some questionable level design / trigger choices, such as the length of the saves of the color switching blocks, or a specific dumb save that consists of doing the same trigger three times in a row like an idiot (it's not a free jump and you gotta do it three times), which makes you wonder for a long time if you're doing it properly.
Still, good intro for the twourney; this is a no-brainer. Just play it.
[0] Likes
Bosses are nothing spectacular, but have a fair difficulty, so this is a game where most of your time, unlike Korean adventures fangames, will be spent on the actual platforming. There's humor scattered throughout and some traps, when they are not the same generic stuff of the last 15 years, are quite funny. The game overall is quite atmospheric and, beyond the obvious Destination reference, brought Find My Destiny and Reach the Moon many times to mind, which are cherry-shable memories (cringe joke, I did it!).
There are some questionable level design / trigger choices, such as the length of the saves of the color switching blocks, or a specific dumb save that consists of doing the same trigger three times in a row like an idiot (it's not a free jump and you gotta do it three times), which makes you wonder for a long time if you're doing it properly.
Still, good intro for the twourney; this is a no-brainer. Just play it.
Rating: 5.4 54
Difficulty: 55 55
Nov 19, 2023
Jopagu
For: I Wanna Go For Another Ride
For: I Wanna Go For Another Ride
Randy does it again. Wonderful little game with the signature variety of gimmicks and fights. As you should expect from Randy, it's a fever dream hodgepodge of silly ideas and banger tunes. The game ranges from serious gimmicks to borderline sudoku (in a good way). On top of that, you get the barrages that make Randy famous, and a super cool final boss set to an awesome song.
Overall a must play for Randy fans, and every adventure fan really.
[15] Likes
Overall a must play for Randy fans, and every adventure fan really.
Rating: 9.5 95
Difficulty: 45 45
Nov 19, 2023
ElCochran90
For: I Wanna Go For Another Ride
For: I Wanna Go For Another Ride
You can tell when someone enjoys making fangames, no matter how much time-consuming it is. I owe Randy a marathon of his games since forever, but I'm stuck with my K3 project, and so, the Twourney came tangentially, so I felt like playing this.
It's a splash of his main ideas developed throughout previously, in condensed and rushed form. The difficulty is fair, even if the last screen of the second stage has a couple of rough triggers and much of what follows is easier. Last attack of first boss can also be a challenge; I got very lucky.
I never imagined someone making a Dido avoidance in my lifetime, let alone someone remembering a song from my adolescence, so I wanna THANK YOU.
I know there's much better out there: tons of gimmicks to be enjoyed only for 3 screens; hyped avoidances that don't go beyond the 30-second mark because Twourney, so it is what it is. I'd rely on Randy's past efforts like Full Techno Jackass to see his true talents.
Some stages are rather dumb, like "This is America"; not a fan of sudoku at all, and the second save has you wondering what you must do: die and try again from the last save, because a car is supposed to transport you. Very criptic.
Also, there is a binding issue, which is clearly specified in the READ ME, begging the player not to mess with the options. Releasing a game with instructions not to use in-game options is F-tier in game design, like presenting an unfinished project and begging the boss not to see the last pages because the charts need more polishing. I'm sure this will get fixed in subsequent versions, but initial players shouldn't go through this problem, let alone being criticized for it.
It's a ride and it's funny; I got a laugh at the ending, and for a Sunday morning, that always comes in handy.
[8] Likes
It's a splash of his main ideas developed throughout previously, in condensed and rushed form. The difficulty is fair, even if the last screen of the second stage has a couple of rough triggers and much of what follows is easier. Last attack of first boss can also be a challenge; I got very lucky.
I never imagined someone making a Dido avoidance in my lifetime, let alone someone remembering a song from my adolescence, so I wanna THANK YOU.
I know there's much better out there: tons of gimmicks to be enjoyed only for 3 screens; hyped avoidances that don't go beyond the 30-second mark because Twourney, so it is what it is. I'd rely on Randy's past efforts like Full Techno Jackass to see his true talents.
Some stages are rather dumb, like "This is America"; not a fan of sudoku at all, and the second save has you wondering what you must do: die and try again from the last save, because a car is supposed to transport you. Very criptic.
Also, there is a binding issue, which is clearly specified in the READ ME, begging the player not to mess with the options. Releasing a game with instructions not to use in-game options is F-tier in game design, like presenting an unfinished project and begging the boss not to see the last pages because the charts need more polishing. I'm sure this will get fixed in subsequent versions, but initial players shouldn't go through this problem, let alone being criticized for it.
It's a ride and it's funny; I got a laugh at the ending, and for a Sunday morning, that always comes in handy.
Rating: 4.5 45
Difficulty: 45 45
Nov 19, 2023
grimmblacksouls2
For: I wanna be the Catharsis
[0] Likes
For: I wanna be the Catharsis
[0] Likes
Rating: 7.0 70
Difficulty: N/A
Nov 19, 2023
Delicious Fruit