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melonbat
For: I wanna make a Sandwich
A lot of this game boiled down to extremely frustrating traps and infrequent but boring bosses. The earlier bosses in the game were much more enjoyable and well made than the later ones, Ridley being a standout heavily annoying boss, and the final boss being interesting and climactic yet much too long to be enjoyable after dying near the end even once. The platform, when not riddled with frustrating traps and time-wasty game mechanics, was actually quite good. It's clear the production value of this game is phenomenal, and the humor of it can show at times, making the whole experience not as bad as it could've been.

Overall, absolutely not my cup of tea, but I'm sure many other people will like playing this one!

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[0] Likes
Rating: 6.0 60       Difficulty: 45 45
Sep 21, 2023
melonbat
For: I wanna be the Churatch
Found this one to be pretty enjoyable, the stages being well-balanced and pretty fun to go through, and the bosses (while quite boring) being relatively enjoyable as well. Most of why this gets a lower rating is due to a few pretty intolerable decisions, one being hiding the intended difficulty away on a different screen, and another being the infamous water diagonal, and yet another being the absolutely massive difficulty spike this game throws at you on the last few screens. Pretty fun throughout, but there's a few really annoying choices that make this not as good as it could've been.

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Rating: 5.8 58       Difficulty: 44 44
Sep 21, 2023
melonbat
For: Super Kid Bros. 3
Fangame Clear #50

The first two stages really had me worried, as all of the difficulty came from pretty annoying traps and the stages themselves weren't too impressive, but by the 5th stage, I was convinced that this was a worthwhile play. Outside of a good amount of pretty bad gameplay decisions, the game itself is filled with relatively challenging needle (which outside of a few jumps and screens were relatively fun,) and simple bosses thrown into the mix. The bosses in question are fun to speedrun honestly, and are pretty well thought out!

Overall a fine play if you can squeak your way past a few garbage jumps, and the first two trap-heavy stages.

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Rating: 7.2 72       Difficulty: 46 46
Sep 20, 2023
melonbat
For: I wanna be the HeavenTrap2
Fangame Clear #49

I can't exactly place my thoughts on this game. For one, the bosses are pretty enjoyable for the most part, and there's some pretty neat sections, but on the other hand nearly nothing was memorable for any good reason and the difficulty balancing just wasn't it. I have no negative or positive feelings towards this game, just neutrality for the most part. Not bad.

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Rating: 5.0 50       Difficulty: 39 39
Sep 20, 2023
melonbat
For: I wanna afflict the Mashikaku
Fangame Clear #48

Honestly I have no clue how or why I like this so much, but I really do for some reason. A lot of the gimmicks boil down to things I just never see all too often, and are explored to their nearest full potential, the red/yellow/blue blocks being a highlight. The bosses are also quite fun, and give a good amount of variety so that it doesn't become dull. Confusing yet enjoyable experience.

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Rating: 7.0 70       Difficulty: 38 38
Sep 20, 2023
melonbat
For: I wanna be the Chloris
Fangame Clear #47

The epitome of "good production value =/= good game," nearly every positive can be paired with at least 4 negatives in the form of terrible gameplay decisions and miserable traps. Chases/Traps after a bossfight without a save at this difficulty is a huge no-no.

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Rating: 1.3 13       Difficulty: 39 39
Sep 20, 2023
melonbat
For: I Wanna Spook Jam
Fangame Clear #46

Absolutely astounding mesh of crazy, innovative, and all around FUN sections. There is just so much content held within this game and nearly all of it is a blast to play, not to mention the theme brings another layer of creativity shown between these sections. Just a super fun game, please play this.

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Rating: 9.8 98       Difficulty: 36 36
Sep 20, 2023
Flockiv
For: Chill Needle 2
Most of the gimmicks are really common and can be found in a bunch of fangames, but where the game really shines is in their almost perfect execution all along the way. The stage structure is pretty simple: A hub, leading to three different stages introducing their main gimmick, with a boss at the end of each.

These stages feature some of the most interesting gimmick needle saves I've ever seen, reaching the same quality level as Save My Boy, by the same maker. My favorite stage, as almost everyone else, is the VVVVVV one, that's confined in a single-screen area, allowing for some incredible pathing. While the other stages are more linear, I still had a lot of fun going through them, and it's a shame the spike switch mechanic isn't that popular in fangames, since I'm particularly fond of it, so thank you so much for implementing it!

As for the bosses, they clearly aren't as innovative as the needle, but they offer some diversity to the gameplay, which can't be a bad thing. However, I truly found them way less challenging compared to the needle's overall difficulty, and even first tried some of them. This difficulty balance between needle and bosses is honestly the only relevant issue that came to mind, but it really isn't such a big deal compared to everything else the game has to offer.
Highly recommend it.

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Tagged as: Adventure Needle Gimmick Boss
[0] Likes
Rating: 8.1 81       Difficulty: 56 56
Sep 20, 2023
abaghost
For: I wanna play with Dangerous Toys
[0] Likes
Rating: 8.5 85       Difficulty: 37 37
Sep 20, 2023
Fruitless
For: I Wanna ⸘
Tagged as: Sideways_Gravity
[0] Likes
Rating: N/A       Difficulty: N/A
Sep 20, 2023
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