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TTBB
For: I wanna be the Scrap
This is a collab game. かみちゅう is the maker of the left warp stuff, and あうす for right warp.

== Left Warp ==

Pros: Very good avoidance. It's mostly pattern but everything is readable even if you're playing blind. The main difficulty of it comes from the density of some of the patterns, so you'll probably have moments where you try to move into a gap but then end up moving 1 frame too far.

Cons: There is bad repetitive-named-jump-corridor needle before it. Thankfully there's no save blockers and it's only 1 room so it's at least easy, but it does not need to exist.

???: There's 20 seconds of waiting near the end of the avoidance which just makes it feel very empty, and reduces the entertainment value from a viewer's perspective a ton. Definitely should've added something here even if it's something like slow easy random(360), rather than nothing at all.

== Right Warp ==

Pros: Good needle, much much better than right warp's. It's nothing crazy or anything, but for a 2012 game it's solid.

Cons: Terrible avoidance, see Voider88's review actually.

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Tagged as: Needle Avoidance
[1] Like
Rating: 6.5 65       Difficulty: 49 49
Aug 28, 2024
voraciousreader
For: I Wanna Be The Needlecaster
Tagged as: Needle Gimmick
[0] Likes
Rating: 8.7 87       Difficulty: 57 57
Aug 28, 2024
SuperSheep
For: Crimson Needle 3
This game is Brilliant. Wow./

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[0] Likes
Rating: 9.0 90       Difficulty: 90 90
Aug 28, 2024
Lugadi
For: I wanna be the lovely ⑨
Rating based on main + extra.

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[0] Likes
Rating: 7.0 70       Difficulty: 47 47
Aug 28, 2024
K_YouTube
For: I wanna be the GINTAMAN
[0] Likes
Rating: 6.0 60       Difficulty: 40 40
Aug 27, 2024
voraciousreader
For: I Wanna Pointillism
Difficulty based on 100% clear, any% would be around 10 points lower. You need 36/50 paintings for any% clear, and you can warp out of any painting while keeping your progress.

Pointillism is a 50-floor dotkid needle game with an "art museum" theme, but that short description cannot capture all the cool things it has: the clever gimmicks, the myriad of options in the pause menu/gift shop to improve your playing experience, the variety of layouts and concepts, some of which I'd never seen applied to dotkid needle before. In general, I tend to separate my gameplay experience in two independent axis, with the raw gameplay on one side and the aesthetics on the other, and the more I like on one axis, the more I can forgive on the other; thus, I can enjoy games with cool jumps and default tileset, or games with frustrating jumps but great atmosphere, aesthetics, production value, call it what you want. Might be a hot take, but sometimes one has to sacrifice a bit of smooth gameplay for theming or aesthetic reasons, and I respect that, even when I'm on the receiving end of it!

Pointillism is of course not without its rough edges (sideways gravity my nemesis!) but the general level is great, and the highlights are amazing. A few personal favorites are A scrambled path, A study on negative space, Labyrinth, Simplex Needle, Mirror Mirror. I don't want to spoil the specific stages, I think they're better enjoyed without previous knowledge, but I do want to point out that the difficulty curve is all over the place (although going by numerical order is not a bad choice) and while I agree with most of the "difficulty star" rankings, different people will struggle at different places and there are paintings I think are easier/harder than what the star ranking indicates.

I would definitely recommend any% to all dotkid enjoyers, and if you're willing to put in the time and patience, then 100% is absolutely worth it.

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Tagged as: Needle Gimmick Dotkid Masterpiece Art SourPls gBrain Sideways_Gravity
[0] Likes
Rating: 9.3 93       Difficulty: 72 72
Aug 27, 2024
LastTISisLife
For: Faded envy and indistinct ideals
Based on Wild mode. As expected from maker of Honyarara, this game is fantastic. Glorious gimmicks with some puzzle core leads to incredible platforming - honestly probably one of my favourite adventure stages in general. Each stage is very unique, traps are smart and awesome, flow of every save is just exactly how it should be. It's hard to determinate favourites in this game, but i really liked stage 3 with Mario coins management and stage 4 has really impressive usage of Crushers and Mario pipes, which is like quite rare thing to witness

The bosses are also pretty neat. Each one is decently long for adventure standarts with multiple phases and a lot of loveable twists. Final one is kinda a bit overwhelming and crazy, but still very interesting and rewarding to beat

It's just that good overall. Very fun experience, must-play for adventure enjoyers

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Tagged as: Adventure Trap Gimmick Boss Puzzle
[0] Likes
Rating: 9.7 97       Difficulty: 68 68
Aug 27, 2024
MegaKid
For: I wanna be the Payment
I had little fun while play this
avoidance is not bad, i like it :>

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[0] Likes
Rating: 8.5 85       Difficulty: 50 50
Aug 27, 2024
TheChiekurs
For: I Wanna SHENZHEN East
Tagged as: Avoidance 三汉字
[0] Likes
Rating: N/A       Difficulty: N/A
Aug 27, 2024
MooMooArmageddon
For: I wanna Burn The Rope
This boss was later reused and revamped in Pickory so there's really no reason to play this


also my copy didn't come with a trojan so idk what you're going on about username Drug_Solo on delicious-fruit.com

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Tagged as: Trap Boss Short Different_Engine
[0] Likes
Rating: 5.0 50       Difficulty: 20 20
Aug 27, 2024
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