Latest Reviews
Equinox_anorochc
For: Ephemeral needle collab
For: Ephemeral needle collab
Actually this games motivated and encouraged me to upload some basic needle games
Im glad to be one of the creators
[0] Likes
Im glad to be one of the creators
Rating: 8.0 80
Difficulty: 85 85
Mar 19, 2022
Yiaz
For: I wanna be the Unconscious
For: I wanna be the Unconscious
1 easy screen of needle followed by 3 avoidances. Top middle one is like 5 and a half minutes and also the hardest so it's kinda annoying. The other 2 are okay.
[0] Likes
Rating: 6.0 60
Difficulty: 70 70
Mar 19, 2022
Stinkycheeseone890
For: I wanna be the Double invert
[0] Likes
For: I wanna be the Double invert
[0] Likes
Rating: 0.0 0
Difficulty: 70 70
Mar 19, 2022
egg
For: I Wanna Journey Where The Wind Takes Me
For: I Wanna Journey Where The Wind Takes Me
Genuinely has a few brilliant ideas despite its silly presentation and potentially nauseating camera.
Tagged as: Visual_Challenge
[1] Like
Rating: 8.0 80
Difficulty: 66 66
Mar 19, 2022
Clearscreenreviewer
For: Crimson Needle 3
For: Crimson Needle 3
Please note: This review is for true end clear. In case you are wondering, however, my score for bad end clear is 6.0.
A clear screen, or any ending to a good game should be something powerful, which both is representative of the game which came before it, while making the player feel like they have achieved something. Full credit sequences are something that are unfortunately very rare in fangames, which is very sad to me, as not only do I feel it is the perfect ending to a long journey such as this game, it makes it feel even more like a high-budget game, adding to the immersion.
At the end of the credit sequence, you are shown what I consider to be the clear screen, a minimalist blank screen —or rather blank aside from the smoke effects left from the credit sequence— and the text "Thank you for playing. You did great" While this text in most other fangames would be overlooked by most players as yet another disingenuous clear message (think L games that have "WOW. You are the god." on the clear screen), the sheer difficulty of this game means that for most players, even such a simple message is heartwarming and encouraging. To make it this far, into a game this hard, you did go great.
What irks me, then, and stops this clear screen from being a perfect 10? Unfortunately, I can't even say 100% that it is a clear screen at all. Obviously, that is the intent behind it, but the fact is it's not the end. If you wait for the background effects to dissipate you will be dumped back at the bottom of the tower, almost implying that it doesn't even matter that you climbed it.
I understand what the creators were going here for, going back to the foot of the tower, now with access to items not available in a first playthrough, signifies the kid's mastery of the tower. It's no longer a challenge for him to reach the top, so there's no longer a need to celebrate! However, I feel this could have been better executed. I would suggest leaving the game with the positive message (Thank you for playing. You did great), and simply adding some smaller text that appears after the smoke disappears, saying something along the lines of "Press F2 to go back to menu and view what you've unlocked".
I'm conflicted about this "clear screen" because I am set in the belief that a clear screen should be final, it should be the absolute end of a game, and since there isn't another clear screen left if you go back and search for secrets, I just have to accept that this game does not end with a clear screen.
8.5/10
[3] Likes
A clear screen, or any ending to a good game should be something powerful, which both is representative of the game which came before it, while making the player feel like they have achieved something. Full credit sequences are something that are unfortunately very rare in fangames, which is very sad to me, as not only do I feel it is the perfect ending to a long journey such as this game, it makes it feel even more like a high-budget game, adding to the immersion.
At the end of the credit sequence, you are shown what I consider to be the clear screen, a minimalist blank screen —or rather blank aside from the smoke effects left from the credit sequence— and the text "Thank you for playing. You did great" While this text in most other fangames would be overlooked by most players as yet another disingenuous clear message (think L games that have "WOW. You are the god." on the clear screen), the sheer difficulty of this game means that for most players, even such a simple message is heartwarming and encouraging. To make it this far, into a game this hard, you did go great.
What irks me, then, and stops this clear screen from being a perfect 10? Unfortunately, I can't even say 100% that it is a clear screen at all. Obviously, that is the intent behind it, but the fact is it's not the end. If you wait for the background effects to dissipate you will be dumped back at the bottom of the tower, almost implying that it doesn't even matter that you climbed it.
I understand what the creators were going here for, going back to the foot of the tower, now with access to items not available in a first playthrough, signifies the kid's mastery of the tower. It's no longer a challenge for him to reach the top, so there's no longer a need to celebrate! However, I feel this could have been better executed. I would suggest leaving the game with the positive message (Thank you for playing. You did great), and simply adding some smaller text that appears after the smoke disappears, saying something along the lines of "Press F2 to go back to menu and view what you've unlocked".
I'm conflicted about this "clear screen" because I am set in the belief that a clear screen should be final, it should be the absolute end of a game, and since there isn't another clear screen left if you go back and search for secrets, I just have to accept that this game does not end with a clear screen.
8.5/10
Rating: N/A
Difficulty: N/A
Mar 18, 2022
Pigeon
For: I Wanna Be The Red
For: I Wanna Be The Red
All the classics as ElCochran mentioned.
In addition, transitions aren't that great, with additional transition restarting music !
I guess my skill is way below the less skilled by taking over 10 minutes.
[1] Like
In addition, transitions aren't that great, with additional transition restarting music !
I guess my skill is way below the less skilled by taking over 10 minutes.
Rating: 1.6 16
Difficulty: 42 42
Mar 18, 2022
Pigeon
For: I Wanna Beat The Alphabet
For: I Wanna Beat The Alphabet
Based on easy mode
1 life 26 floor game, can have a few tight spots for certain letters even on easy.
[0] Likes
1 life 26 floor game, can have a few tight spots for certain letters even on easy.
Rating: 4.0 40
Difficulty: 30 30
Mar 18, 2022