Latest Reviews
LastTISisLife
For: I Wanna Different Journey
For: I Wanna Different Journey
Starts as precision, becomes more about consistency, with some cool jumps and pathing all around. Also maker provides some tips on screens, which is always appreciated
[0] Likes
Rating: 8.7 87
Difficulty: 68 68
Aug 27, 2023
Mercury
For: I wanna get high
For: I wanna get high
Tagged as: Needle
[0] Likes
Rating: 3.5 35
Difficulty: 65 65
Aug 27, 2023
shign
For: Free Mind
For: Free Mind
Good vanilla needle on the easier side, kind felt inspired by ebb style. I found the last stage to be a tad too precise at times, but overall a good and chill experience.
[0] Likes
Rating: 8.0 80
Difficulty: 45 45
Aug 27, 2023
128Up
For: Rainbow Needle
For: Rainbow Needle
Mostly nothing needle with a scrolling background that can make it hard to see occasionally. The platform ride is the hardest part by a long shot, containing three gates that must be done at different levels of leniency (the last one I ended up doing as a drop half-diamond, rather than time a 2-frame).
Also, giving your own games a quality rating is sketchy practice.
Also, giving your own games a quality rating is sketchy practice.
Tagged as: Needle
[1] Like
Rating: 1.0 10
Difficulty: 53 53
Aug 27, 2023
Sheldons_Pet_Rock
For: I Wanna End the Blood Festival
For: I Wanna End the Blood Festival
The difficulty rating is mostly for the Miku avoidance, for which I spent about half of my total playtime.
This game offers six short trap stages, each with mild gimmicks and a short boss fight, and at the end of the main game, there is a final Miku avoidance. There are also secret keys for you to collect, where collecting all of them grants you access to the game's extra content.
General thoughts (spoilers ahead):
I honestly thought most of the traps in the game were funny or otherwise entertaining. They are designed such that you must jump in a slightly different way than you initially expect, and there is enough diversity to keep these from getting too repetitive. However, during the extra stage, I noticed more of a shift toward traps that completely change the route you must take through a room, and these were generally not as interesting to me.
As for the avoidances, I personally liked the level of difficulty for most of the fights, but there were a few instances of poor design choice. For the butterfly/flower lady, I found the blue and purple bullets to be incredibly hard to see, which was more so an issue during the significantly harder buffed boss rush. The game also does a poor job explaining to the player which bullets can be shot to make them disappear, which bullets block your shots, and even the fact that you can shoot the spikes in one of the stages to turn them into blocks. As for that particular stage, the gimmick is inconsistent on whether your bullet actually hits the spike or just passes straight through. And finally, while I recognize that this game is relatively old as of the time of writing this, the game features restarting music and has a tendency to lag in some areas.
For the Miku avoidance, the fight is divided roughly into one minute of easy pattern, then one minute of insane RNG, followed by another minute of simple (but choke-able) pattern. While I did have fun playing the difficult middle section, the easy pattern at the start made the whole experience take far longer than necessary and inspired a consistent sense of boredom. Finally, while I enjoyed the final extra boss as a whole, the star attack has an unnatural tendency to wall you.
Other than these sour moments, I found much of the game to be quite fun. Most of the traps, gimmicks, and boss attacks are designed in an interesting fashion, and the bosses were challenging enough that I felt satisfied after beating each one. The traps, though not overly extravagant, are both diverse and nicely spaced. Miku is the only part of this game that I would consider genuinely awful.
[0] Likes
This game offers six short trap stages, each with mild gimmicks and a short boss fight, and at the end of the main game, there is a final Miku avoidance. There are also secret keys for you to collect, where collecting all of them grants you access to the game's extra content.
General thoughts (spoilers ahead):
I honestly thought most of the traps in the game were funny or otherwise entertaining. They are designed such that you must jump in a slightly different way than you initially expect, and there is enough diversity to keep these from getting too repetitive. However, during the extra stage, I noticed more of a shift toward traps that completely change the route you must take through a room, and these were generally not as interesting to me.
As for the avoidances, I personally liked the level of difficulty for most of the fights, but there were a few instances of poor design choice. For the butterfly/flower lady, I found the blue and purple bullets to be incredibly hard to see, which was more so an issue during the significantly harder buffed boss rush. The game also does a poor job explaining to the player which bullets can be shot to make them disappear, which bullets block your shots, and even the fact that you can shoot the spikes in one of the stages to turn them into blocks. As for that particular stage, the gimmick is inconsistent on whether your bullet actually hits the spike or just passes straight through. And finally, while I recognize that this game is relatively old as of the time of writing this, the game features restarting music and has a tendency to lag in some areas.
For the Miku avoidance, the fight is divided roughly into one minute of easy pattern, then one minute of insane RNG, followed by another minute of simple (but choke-able) pattern. While I did have fun playing the difficult middle section, the easy pattern at the start made the whole experience take far longer than necessary and inspired a consistent sense of boredom. Finally, while I enjoyed the final extra boss as a whole, the star attack has an unnatural tendency to wall you.
Other than these sour moments, I found much of the game to be quite fun. Most of the traps, gimmicks, and boss attacks are designed in an interesting fashion, and the bosses were challenging enough that I felt satisfied after beating each one. The traps, though not overly extravagant, are both diverse and nicely spaced. Miku is the only part of this game that I would consider genuinely awful.
Rating: 5.9 59
Difficulty: 70 70
Aug 27, 2023
CanusAntonius
For: I wanna cut the 25 knots
For: I wanna cut the 25 knots
Tagged as: Puzzle
[0] Likes
Rating: N/A
Difficulty: N/A
Aug 27, 2023
Angie
For: I Wanna be the guy The Movie: The Game! 2nd MEAT Edition Rebirth //DEMO\\
For: I Wanna be the guy The Movie: The Game! 2nd MEAT Edition Rebirth //DEMO\\
meat
[2] Likes
Rating: 5.0 50
Difficulty: 13 13
Aug 27, 2023
MooMooArmageddon
For: I Wanna be the guy The Movie: The Game! 2nd MEAT Edition Rebirth //DEMO\\
For: I Wanna be the guy The Movie: The Game! 2nd MEAT Edition Rebirth //DEMO\\
meat
[3] Likes
Rating: 4.2 42
Difficulty: 11 11
Aug 27, 2023
fatherpucci1
For: I wanna Walk Out In The Morning Dew
For: I wanna Walk Out In The Morning Dew
Game with clearly a lot of effort put into. Theres a lot of various stuff in this game, however the author went too far with some of them. Half of the game is extremely awful to play for that reason, with the other one being either alright needle or something interesting (like minesweeper or memory)
The music and visuals in this game are stunning, but whats the point if the gameplay is awful at many points
Heres a list of things that are godawful and ruin the game:
CBT - terrible to control, kills the precision of controls kid usually provides while forcing to do precise platforming.
Multiple sideways gravity segments.
Minigame where you match tiles on a mountain where its almost impossible to see the difference
The stage with moving vines
The stage where your bullets are super slow and you have to fucking time when the bullets hit the shoot refresher offscreen
Rocket - abysmal to control, not only that the gimmick is heavily unfun to play, the game also has an extremely hard screen where you have to very quickly race to the exit through a tight corridor (difficulty rating is based on this screen).
Fence jumping - its really hard to control and its hard to tell when the fences will become active or not
Getting over it- who the fuck thought this was a good idea? Massive time drain and extremely frustrating gameplay, this was one of the worst things ive ever played in a fangame
Without these the game would be good. Sadly it is what it is
The music and visuals in this game are stunning, but whats the point if the gameplay is awful at many points
Heres a list of things that are godawful and ruin the game:
CBT - terrible to control, kills the precision of controls kid usually provides while forcing to do precise platforming.
Multiple sideways gravity segments.
Minigame where you match tiles on a mountain where its almost impossible to see the difference
The stage with moving vines
The stage where your bullets are super slow and you have to fucking time when the bullets hit the shoot refresher offscreen
Rocket - abysmal to control, not only that the gimmick is heavily unfun to play, the game also has an extremely hard screen where you have to very quickly race to the exit through a tight corridor (difficulty rating is based on this screen).
Fence jumping - its really hard to control and its hard to tell when the fences will become active or not
Getting over it- who the fuck thought this was a good idea? Massive time drain and extremely frustrating gameplay, this was one of the worst things ive ever played in a fangame
Without these the game would be good. Sadly it is what it is
Tagged as: air_ice
[8] Likes
Rating: 3.0 30
Difficulty: 85 85
Aug 27, 2023
Delicious Fruit