Latest Reviews

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LastTISisLife
For: I wanna qoqoqo 300
Some spoilers below

Words hardly can say how much expressed i am from this game. This needle concludes every strong side that Sunlaoqq made in his previous games - pathing is actualy beyond insanity, it feels really natural and smooth, and it never stop blowing your mind how incredible it is

Also what is become more stronger in comparison to previous games is actual design of gimmicks. Second game was not brilliant in that context, here tho there will be many interesting and various stuff: refreshers, See the Moon physic bars, moving platforms cycles, very very long consistency saves and so on, and so on. This game keeps very driving and diverse, which is highly entertaining

In the later parts the game becomes like even more insane, but in the good way. Pseudo-last stage is vertigo journey with actually genius idea and execution of endlessly wrappings screen, where you always had scrolling motion whenever you go. Despite sometimes being too grindy, it was definitely very interesting stuff

The next stage is legendary Cube, which is hard to describe, but the principe is that you can rotate your room to observe where you can go and you need to reach final warp by setuping your position correct through going and guessing turns correctly. Also rotating Cube allows you to make some drop jumps easier, which is really awesome touch. I geniunely love this stage so much, it was one of the best needle experience i've ever had, despite being really difficult sometimes (especially Pink room)

And then comes the Leviathan... the Giant... the fucking Beast. Remember insane final room of Qoqoqo 2? Well, maker decided to make something similar here, but way more epic. 4x4 room full of See the Moon physic bars and some additional gimmicks, where you need to make your way out. Words can't really decribe how fucking overwhelming this room is - you never feel like you close to end, you never know what will be your next move, you just going and praying at the start, but the more you make your progress, the more evidences of where you need to go you will start to notice. I absolutely have no idea how maker creates this multicrossing pathing work, it's just really that impressive, and by the end i just start to think Sunlaoqq is either madman or genius or both, lol. Overall to say at least, beating this stage in one session was one of kind experience and absolutely fucking worth it - remembering room layouts to understand how escape from this hell at the end feels like you really understand this room very deeply and makes win so rewarding, it's actually incredible

Some negative issues tho i must mention as well. Game design is actually awesome, yeah, but unfortunately some jumps are definitely lacking in quality. Basically the game goes on good pace, and then boom, really uncomfortable and hard as ass jump appears. This problem is very oftenly appears in last stages as well, which is kinda meh, since sometimes it's just becomes way too farm instead of decrypting game pathing secrets. Stage 4 is also stands out as filled with way too much precise 16px gaps, which made me really sick. I know that this problem kinda not exists in easy version, where stages are nerfed quite heavily, but it doesn't really matter for me, since i'm the guy who love to see original philosophy of games, and well maker definitely quite fucked up with jumps sometimes

But it doesn't stop me from rate this game that high. I rarely feel big spectre of emotions by playing needle, and this game brings up very encouraging and sweet state to me. I wish more needle games were as good and spectacular as this game, but you know. I pretty much recommend this game for everyone who have spark of interest in complex platforming and who not affraid of feeling of mind being fucked quite often, lol

P.S: Beware of losing progress on final stage by saving without too much thoughts. Recommend to make backup after each hard save or on every situation that looks like divarication

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[1] Like
Rating: 9.5 95       Difficulty: 80 80
Oct 26, 2023
Jdx83
For: EXTR a Carry Blade!!
[0] Likes
Rating: 7.0 70       Difficulty: 62 62
Oct 26, 2023
TheChiekurs
For: Purdy Adventures
Tagged as: Avoidance
[0] Likes
Rating: N/A       Difficulty: N/A
Oct 26, 2023
Renko97
For: I wanna dip the Crusty Benis
A short needle game with a short avoidace.

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Tagged as: Needle Special
[0] Likes
Rating: 5.2 52       Difficulty: 50 50
Oct 26, 2023
K_YouTube
For: I Wanna Antimare
[0] Likes
Rating: 6.0 60       Difficulty: 50 50
Oct 25, 2023
K_YouTube
For: I wanna be the Confront
[0] Likes
Rating: 4.0 40       Difficulty: 25 25
Oct 25, 2023
K_YouTube
For: I wanna delete the Huge Bug
[0] Likes
Rating: 9.0 90       Difficulty: 45 45
Oct 25, 2023
Renko97
For: I wanna formulate the Categorical Imperative
Good decent game, with good music, simple design, maybe the bad are the physical but is because the game is old.

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Tagged as: Adventure Needle Gimmick
[0] Likes
Rating: 6.0 60       Difficulty: 43 43
Oct 25, 2023
ElCochran90
For: I wanna be Easy!
*Cleared on 10/04/2023*

Impossible to hate completely! It even has a story, and the opening had me rolling.

The most notorious effort from superstarjonesbros (among only 2), this is a beginner-friendly insane adventure that spits any possible original retro (and some new mobile) videogame reference the maker could possibly think of to you with full passion and parodic self-awareness. The variety packs the game with unpredictability, actually too much: it goes to the extent of having almost every screen being single-themed (if not two or three screens), and then changing the layout entirely along with the soundtrack of a new videogame reference before you could start enjoying it.

The oversaturation might be overwhelming from a negative point of view for many, and maybe the creator felt this would keep the adventure frenetic and unexpected. It does, but also leaves you hungry for what you were just starting to experience. What other fangame gives you Kirby-shaped spikes??

However, it is a work of passion and full of personality: it uses humor without being incomprehensible or too niche-based like many of today’s meme fangames, it has details all over the place and the production value is committed, and the game over screen referencing Gene Wilder’s epic performance in the grandiose “Willy Wonka and the Chocolate Factory” (1971) is more than welcome. As a trap game, it works competently, since they all work differently within the confines of each game referenced, so you won’t necessarily face the same troll move twice... Well, at least not identically-looking.

The toughest challenge, which makes me rate this in the 20s territory, is the extensive Boshy boss rush, which uses every single boss in the original, including Bomberman of course, as an endurance test. It is quite amusing and entertaining, but will be a notorious difficulty peak for many, and I do question not even adding a checkpoint halfway through. There is also a horrible boss right after the Castlevania screen save: Spoongod. Up to this day, I have no idea how to beat it. He throws garbage from the sky making siren and burp sounds, and briefly teleports to your height so you can shoot him (?). However, he’s below such a small fraction of time that it’s more a guessing game than a reaction one. Even jumping might pose a threat considering the RNG from above.

If only this game allowed you to enjoy every tileset, reference and theme more, it would be much better. However, I am surprised fangames kept looking the same after 2012 for so much time (and some still do today!). I will admit this is a guilty pleasure of mine: the engine does not pose so much trouble and has tremendous replay value.

Recommend this to anyone willing to begin with fangames and show the old-school charm that is lost today.

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Tagged as: Adventure Boss Killer_Cursor Beginner_Friendly
[2] Likes
Rating: 6.8 68       Difficulty: 25 25
Oct 25, 2023
PlutoTheThing
For: JungleKID
This review is based on a 100% clear

JungleKID is a really unique and fun game, it feels a bit closer to just a difficult indie precision platformer than a fangame, but that's not a bad thing. There's tons of charm oozing out this game with the cute art, visuals, animations, and enemies. The game primarily focuses on exploration, as you need to use various abilities to locate secrets. I'm not really one to love secret hunting, but I did enjoy searching the levels a lot, the game makes it not too tedious and it's pretty satisfying to find them all, since they all have good hints. There's so many fun ideas and it basically never gets stale. If you do get everything you can access extra, which ditches the secret hunting and tests your skills and knowledge of the games mechanics. This stage is tough but I thoroughly enjoyed it, one of the highlights of the experience for me. While at times this game can be very mildly annoying if you go for 100%, I think it's worth it for the more complete and fulfilling experience than you could get doing the regular clear. Amazing fangame, at least worth trying at some point in your fangame lifespan.

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[0] Likes
Rating: 9.5 95       Difficulty: 64 64
Oct 25, 2023
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