Latest Reviews
alysha
For: I wanna be the CLT
For: I wanna be the CLT
One of my least favorite yep-game installments to due date.
This avoidance features an rng based somewhat camoflaged attacks that are hard to see, to make matters worse u have to wait like 3 seconds before the attack even starts.
[0] Likes
This avoidance features an rng based somewhat camoflaged attacks that are hard to see, to make matters worse u have to wait like 3 seconds before the attack even starts.
Rating: 0.1 1
Difficulty: 48 48
Jun 3, 2026
alysha
For: I wanna be the CHM
For: I wanna be the CHM
Prepare for mashing ur buttons like crazy, highly recommend to rebind keys.
This is a really bad version of chokochoko.
[0] Likes
This is a really bad version of chokochoko.
Rating: 0.1 1
Difficulty: 25 25
Jun 3, 2026
alysha
For: I wanna be the BTR
For: I wanna be the BTR
I wanna be John Wick.
[0] Likes
Rating: 4.0 40
Difficulty: 15 15
Jun 3, 2026
alysha
For: I wanna be the BRB
For: I wanna be the BRB
Luck avoidance, difficulty is based on "how lucky" factor comparing other luck factor games.
[0] Likes
Rating: 2.0 20
Difficulty: 40 40
Jun 3, 2026
alysha
For: I wanna be the BGN
For: I wanna be the BGN
Features lagg / low fps gimmick.
[0] Likes
Rating: 5.0 50
Difficulty: 35 35
Jun 3, 2026
Fruitless
For: I wanna be the No Threat! -prologue-
For: I wanna be the No Threat! -prologue-
Rating based on Normal mode.
A fangame with a cool premise but a lot of problems which ultimately get in the way too much. The gimmick is that there are no spikes, but the block formations are laid out in a way that are still difficult to pass. It actually uses this idea well, with some good ideas for challenges that don't involve player killers. However, the difficulty is very unbalanced, as some rooms are basically free, while others require a stupid amount of precision to pass. This isn't helped by the fact that this game uses Engine Japan2, which has its own set of physics that are hard to get used to, in a game that is already precise enough as it is. There is no better example of this than the moving platform room, which you could normally do with platform jumps easily in other engines, but not this one. It's even worse if you don't play on Easy mode, since you have to do multiple rooms in a row of this stuff, which is super easy to mess up on. There's also a boss, but it's just against a platform that can't hurt you directly but spawns other platforms to push you into the ceiling. It just does this...for 2 minutes, with no variety added besides that. At least it's easy, but still tedious. Oh, the game also has a great remix of TECHNOTRIS playing in the background, but thanks to the restarting music, you won't be able to hear much of it.
It's a great idea for a game, I just wish it used it better and used a standard engine. Not recommended unless the gimmick sounds super interesting to you, especially not on anything higher than Easy mode.
[0] Likes
A fangame with a cool premise but a lot of problems which ultimately get in the way too much. The gimmick is that there are no spikes, but the block formations are laid out in a way that are still difficult to pass. It actually uses this idea well, with some good ideas for challenges that don't involve player killers. However, the difficulty is very unbalanced, as some rooms are basically free, while others require a stupid amount of precision to pass. This isn't helped by the fact that this game uses Engine Japan2, which has its own set of physics that are hard to get used to, in a game that is already precise enough as it is. There is no better example of this than the moving platform room, which you could normally do with platform jumps easily in other engines, but not this one. It's even worse if you don't play on Easy mode, since you have to do multiple rooms in a row of this stuff, which is super easy to mess up on. There's also a boss, but it's just against a platform that can't hurt you directly but spawns other platforms to push you into the ceiling. It just does this...for 2 minutes, with no variety added besides that. At least it's easy, but still tedious. Oh, the game also has a great remix of TECHNOTRIS playing in the background, but thanks to the restarting music, you won't be able to hear much of it.
It's a great idea for a game, I just wish it used it better and used a standard engine. Not recommended unless the gimmick sounds super interesting to you, especially not on anything higher than Easy mode.
Rating: 4.0 40
Difficulty: 50 50
Jun 3, 2026
Delicious Fruit