Latest Reviews
Renko97
For: I wanna Thank You Thenewgeezer
For: I wanna Thank You Thenewgeezer
Cool gimmick game
[0] Likes
Rating: 7.5 75
Difficulty: 70 70
Jun 24, 2023
LastTISisLife
For: I wanna stop crying myself to sleep
For: I wanna stop crying myself to sleep
This game brings me lot of enjoyment for 28 hours that i spend on it. It's really magnificent statement of modern-style needle, that hits many spots pretty right. This needle has very good difficulty flow, it starts already hard at start and smoothly goes to somewhat extreme territory. This needle has very memorable presentation of every stage, in every essense from visuals to music. This needle has fun gameplay for 90 % of time
Some words tho can be only spoken if we go through stages in order. So stage 1 is chill tower, where you go downwards (pretty cool design decision for first area of the game, i really like this concept for no reason). It's warming opening of game, as i say it's hard, but it's nessesary hard to select people who strong enough to beat this game. This stage shows you how gameplay will feel most of the gametime - some triggers, that are sort of traps, heavy usage of water, platforms and vines and very smooth jumps, that are looks harder than they are. Overall, i had massive fun with this stage, it was strong beginning of game
Stage 2 contrasts with stage 1 in terms of atmosphere, if stage 1 was kinda light-hearted, then stage 2 has that demonic doom vibe. This stage is harder than stage 1 in few ways. Not only jumps will be harder overall, but saves will be more long and complex, and also triggers and traps will be more merciless. Tbh, while some people hates flow of this stage, i find it very fun, reminds me of some Rukito platforming in best way
Stage 3 is... different. This stage will heavily focus on gimmick, not regular gimmick, but unique one. The gimmick can be explained as refresher panels, that will restore your double jump after touching them. It's actually pretty simple gimmick in usage, it's sort of refresher jumps, but in more coarse way. I had fun with it, it's nicely built in saves. But... this goes only for first half of stage. Unfortunately in second half of stage game strikes you with another compleyely unexpectable gimmick, that is not connected with panels and basically just appears from nowhere. I kinda get why maker decided to this twist, but man, i fucking dislike it overall. So the second gimmick is bounce water, pretty hard to control and unintuitive mess. Not only maker will not let you adapt to it, like sane people will allow to do, nah, first save with this gimmick is already insanely fucking rough to figuring out and pretty hard to execute in one go. And it will not stops, the rest of the stage will be exactly like this - chokingly painful headache-inducing experience with increasing difficulty. I maybe kinda overreacted on this overall, but man, second half of this stage was really fucking lowpoint for me. I absolutely hate when maker just completely break the rules of the pacing and give you insane shit, and you have basically no space to breath, no place to practice, just saves that will make you mad. Some might love this, but i actually going with Zero on this. Evaluation of this stage - sucks (but i really like sepia visuals here, ngl)
So after this horror, stage 4 happens. This stage focuses on usage of gravity switches with addition of catharsis water. It might sounds not good, but in reality this stage slaps. All saves here are very driving with impetuous crazy maneuvers and gives you just good feeling of energy and action, which interestingly contrasts with simple black-white background. Overall vibe of this stage is very awesome, my main issues is just how some jumps are too much rough in comparison with others, it's not like issue that happens only in this stage, but idk only here it feels like it pushing limits too much. It was still ultra cool stage, second best in the game for me, final save is insanely awesome
And then happens final stage 5. Oh boy, so, this is kinda returning to origins. While stage 1 was downwards tower, here there will be classic upwards tower with gloomy and bright palitre at the same time. What i can say about this stage is that is... really impressive. It's kinda hard to explain why i so in love with this stage, because this is basically gameplay-wise also stage 1 - there will be very stricted amount of triggers, no unique gimmicks, just straightforward needle. I think the reasons why i think this is the best stage in the game are overall vibe of climbing, insanely fucking great design of jumps and ideal balance. So for vibe - the main thing is that you will never see where the save ends from save position, which is nicely done considering saves here are more about horizontal movement than vertical. You will always need to explore and think, and this is very cool feeling that i sense here, pretty much masterpiece of tower execution. Jumps - they are all awesome. Many of them look cracked, but all of them are very consistent and fun to do. It's not a rare feeling for me - to enjoy jumps in needle, but here it was like shiniest experience of it with really memorable stuff here and there. And for balance, well, it was pretty much perfect for me to complete this stage in one go. Every save feels pretty much same in difficulty, while providing different challenges; very enjoyable stuff and i was really amazed how Chyeri managed to do this. I also like how save are maded in certain pattern way: they are all had kinda hard opening and relatively easy ending, which makes it very possible to fluke the shit out of them, which is always a nice touch. Not surprisingly, best stage in the game
After stage 5 there will be two kinda pointless easy saves. I didn't get why this stuff in the game, but alright, yeah sure
So overall, this is wonderful needle experience. Provides you good difficulty curve, craziest jump configurations and variety of content. Despite some issues, i totally had blast while playing this; definitely one of the best hard needle in the fangame town
[2] Likes
Some words tho can be only spoken if we go through stages in order. So stage 1 is chill tower, where you go downwards (pretty cool design decision for first area of the game, i really like this concept for no reason). It's warming opening of game, as i say it's hard, but it's nessesary hard to select people who strong enough to beat this game. This stage shows you how gameplay will feel most of the gametime - some triggers, that are sort of traps, heavy usage of water, platforms and vines and very smooth jumps, that are looks harder than they are. Overall, i had massive fun with this stage, it was strong beginning of game
Stage 2 contrasts with stage 1 in terms of atmosphere, if stage 1 was kinda light-hearted, then stage 2 has that demonic doom vibe. This stage is harder than stage 1 in few ways. Not only jumps will be harder overall, but saves will be more long and complex, and also triggers and traps will be more merciless. Tbh, while some people hates flow of this stage, i find it very fun, reminds me of some Rukito platforming in best way
Stage 3 is... different. This stage will heavily focus on gimmick, not regular gimmick, but unique one. The gimmick can be explained as refresher panels, that will restore your double jump after touching them. It's actually pretty simple gimmick in usage, it's sort of refresher jumps, but in more coarse way. I had fun with it, it's nicely built in saves. But... this goes only for first half of stage. Unfortunately in second half of stage game strikes you with another compleyely unexpectable gimmick, that is not connected with panels and basically just appears from nowhere. I kinda get why maker decided to this twist, but man, i fucking dislike it overall. So the second gimmick is bounce water, pretty hard to control and unintuitive mess. Not only maker will not let you adapt to it, like sane people will allow to do, nah, first save with this gimmick is already insanely fucking rough to figuring out and pretty hard to execute in one go. And it will not stops, the rest of the stage will be exactly like this - chokingly painful headache-inducing experience with increasing difficulty. I maybe kinda overreacted on this overall, but man, second half of this stage was really fucking lowpoint for me. I absolutely hate when maker just completely break the rules of the pacing and give you insane shit, and you have basically no space to breath, no place to practice, just saves that will make you mad. Some might love this, but i actually going with Zero on this. Evaluation of this stage - sucks (but i really like sepia visuals here, ngl)
So after this horror, stage 4 happens. This stage focuses on usage of gravity switches with addition of catharsis water. It might sounds not good, but in reality this stage slaps. All saves here are very driving with impetuous crazy maneuvers and gives you just good feeling of energy and action, which interestingly contrasts with simple black-white background. Overall vibe of this stage is very awesome, my main issues is just how some jumps are too much rough in comparison with others, it's not like issue that happens only in this stage, but idk only here it feels like it pushing limits too much. It was still ultra cool stage, second best in the game for me, final save is insanely awesome
And then happens final stage 5. Oh boy, so, this is kinda returning to origins. While stage 1 was downwards tower, here there will be classic upwards tower with gloomy and bright palitre at the same time. What i can say about this stage is that is... really impressive. It's kinda hard to explain why i so in love with this stage, because this is basically gameplay-wise also stage 1 - there will be very stricted amount of triggers, no unique gimmicks, just straightforward needle. I think the reasons why i think this is the best stage in the game are overall vibe of climbing, insanely fucking great design of jumps and ideal balance. So for vibe - the main thing is that you will never see where the save ends from save position, which is nicely done considering saves here are more about horizontal movement than vertical. You will always need to explore and think, and this is very cool feeling that i sense here, pretty much masterpiece of tower execution. Jumps - they are all awesome. Many of them look cracked, but all of them are very consistent and fun to do. It's not a rare feeling for me - to enjoy jumps in needle, but here it was like shiniest experience of it with really memorable stuff here and there. And for balance, well, it was pretty much perfect for me to complete this stage in one go. Every save feels pretty much same in difficulty, while providing different challenges; very enjoyable stuff and i was really amazed how Chyeri managed to do this. I also like how save are maded in certain pattern way: they are all had kinda hard opening and relatively easy ending, which makes it very possible to fluke the shit out of them, which is always a nice touch. Not surprisingly, best stage in the game
After stage 5 there will be two kinda pointless easy saves. I didn't get why this stuff in the game, but alright, yeah sure
So overall, this is wonderful needle experience. Provides you good difficulty curve, craziest jump configurations and variety of content. Despite some issues, i totally had blast while playing this; definitely one of the best hard needle in the fangame town
Rating: 9.5 95
Difficulty: 82 82
Jun 24, 2023
Renko97
For: I Wanna be the 256
For: I Wanna be the 256
A rukito game with balance
[1] Like
Rating: 10.0 100
Difficulty: 75 75
Jun 24, 2023
Renko97
For: I wanna be remember
For: I wanna be remember
what the hell with the boss? lmao
[0] Likes
Rating: 7.0 70
Difficulty: 50 50
Jun 24, 2023
Renko97
For: I Wanna Ride The Desert Bus
For: I Wanna Ride The Desert Bus
Ez
[0] Likes
Rating: 10.0 100
Difficulty: 10 10
Jun 24, 2023
Renko97
For: I wanna wonder how? I wonder why?
For: I wanna wonder how? I wonder why?
short trap game but fun
[0] Likes
Rating: 7.0 70
Difficulty: 31 31
Jun 24, 2023
PlutoTheThing
For: I wanna be the あびゃ~。
For: I wanna be the あびゃ~。
So the obvious good thing about this game is the originality and strangeness, but in terms of gameplay it's bottom of the barrel. The whole game feels like it's designed to waste your time with saves and bosses that are too long for their own good with not enough going on to keep me engaged. I really didn't vibe with anything in this game which is a shame because there's certainly potential for something better. Not my cup of tea, but if you don't care much about gameplay, it's gonna be a good time.
[0] Likes
Rating: 1.7 17
Difficulty: 38 38
Jun 24, 2023
Zambrini
For: I wanna be the Lord of time(仮題)
For: I wanna be the Lord of time(仮題)
My favorite Jojo reference. Each boss had a cool gimmick to take them down where you gain power ups that let you cheese the bosses at times. The final boss is an awesome idea that requires all the power ups you have to beat the big cat. Go play this and crush those dastardly cats.
[0] Likes
Rating: 8.5 85
Difficulty: 58 58
Jun 24, 2023
Delicious Fruit