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cLOUDDEAD
For: I wanna be the Noesis
no·​e·​sis
the highest kind of knowledge or knowledge of the eternal forms or ideas

a fitting name for one of the most creative and intelligently designed fangames to exist.

The final boss is incredibly hard but I think most needle players can find themselves making considerable progress here, up to or even past the final stage of the game. Noesis is an incredibly unique experience and I think its a shame its not as popular of a long game to grind since I think its something every fangame player should experience.

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[3] Likes
Rating: 10.0 100       Difficulty: 90 90
Feb 12, 2022
Lake
For: I Wanna Classico
[0] Likes
Rating: 8.0 80       Difficulty: 45 45
Feb 12, 2022
Smallwhite243
For: Collab Automaker
[0] Likes
Rating: 10.0 100       Difficulty: 100 100
Feb 12, 2022
NightShark115
For: I wanna be the Easy thumbnail
Basically a nerfed version of the original Thumbnail, and it is definitely better than the original. No more 16 pixel spam, and the difficulty has been toned down to a level that basically anyone can get into. It's still pretty boring though, so I wouldn't suggest it, but I definitely would over the original.

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Tagged as: Trap
[0] Likes
Rating: 4.0 40       Difficulty: 20 20
Feb 12, 2022
romrom4444
For: [ΞΞΞΞ]
I would like to see more stuff like this, experiment with features in a funny and fun way at the same time

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[0] Likes
Rating: 9.0 90       Difficulty: 65 65
Feb 12, 2022
just_ruff1
For: I wanna be the Beaver
[0] Likes
Rating: 4.5 45       Difficulty: 35 35
Feb 12, 2022
spawneable
For: A needle
[1] Like
Rating: 6.0 60       Difficulty: 59 59
Feb 12, 2022
cloakman [Creator]
For: Collab Automaker
Hi there this is cloakman, this tool is an automated tool helping one to make a needle game in GMS1 Yoyoyo engine really fast.

What you need to do is placing jmaps, tilesets and music files in the resources folders following the instructions from readme, and by running "collab_automaker.exe" you get a GMS1 project generated.

The project generated shall have all tilesets, rooms and sounds imported, with autotile codes and inter-room/inter-stage/reaching-game-clear-room transitions provided, you can preview the effects in "roomTransitions.exe".

The tool also supports importing screens of multiple rooms by renaming the jmap files following the naming rules stated in readme.

All the user-settings for the output project could be done in "config.txt". in which you may set the name of the project, whether to enable room transitions in the scenarios stated above, and which kinds of effect you prefer to use there.

Current version of the tool is v1.2.0. but there may be further updates, don't hesitate to comment here or tell me your questions and/or suggestions for the tool. Enjoy yourselves !

PS:
1. For your interest, there is a demo video for using the tool:
https://www.bilibili.com/video/BV1bP4y1P7nG
2. Due to Mediafire's "Copyright" issue, v1.0.1 of the tool is uploaded, in which the resource folders are now zipped, please unzip it in advance before using the tool following instructions in readme file, sorry for the inconvenience caused.
3. If the tool in the link remains unaccessible, please try to close the tab and try again, if the problem persists, please contact cloakmann#8600 in I Wanna Community Discord Channel.

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Tagged as: Tool
[0] Likes
Rating: N/A       Difficulty: N/A
Feb 12, 2022
exteriorbot
For: I wanna be the Silhouette
it's not so bad of a game. there are some creative ideas for screens here, but there's also some stuff which is just badly designed or boring. definitely has more passion put into it than the average fangame

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[0] Likes
Rating: 5.7 57       Difficulty: 46 46
Feb 11, 2022
Introdus
For: I Wanna Feed Your Escapism 2
[0] Likes
Rating: 9.2 92       Difficulty: 73 73
Feb 11, 2022
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