Latest Reviews

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Kilgour22
For: I wanna Listen to Your Soul
32-pixel needle with really poor visuals, considering there are a lot of precise jumps. The needle isn't terrible, especially for a 32-pixel grid; there are, however, save-balancing issues, and the visuals significantly worsened the experience for me. The last save has a rather tough jump near the end that you'll probably want to recreate in jtool.

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[0] Likes
Rating: 5.0 50       Difficulty: 63 63
Feb 20, 2023
Riot3_1_2_1
For: I wanna be the torture(easy ver)
chill music

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Tagged as: Needle Trap Boss
[0] Likes
Rating: 6.0 60       Difficulty: 70 70
Feb 20, 2023
Zambrini
For: I wanna be the IWD spike
Neat gimmick game with an annoying boss.

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Tagged as: Gimmick Boss Puzzle Short
[1] Like
Rating: 6.0 60       Difficulty: 23 23
Feb 20, 2023
Zambrini
For: I wanna play a heartfelt melody
Neat charming adventure game with some decent gimmicks.
Picross with a boss was a weird but neat idea.

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Tagged as: Adventure Trap Gimmick Boss Horror Jumpscare
[1] Like
Rating: 6.9 69       Difficulty: 34 34
Feb 20, 2023
CeleCele
For: I Wanna Be The Number
[0] Likes
Rating: 3.0 30       Difficulty: 28 28
Feb 20, 2023
EchoMask
For: Chippy
This game is basically a huge avoidance that keeps switching between 2D and 3D gameplay. The more you play the more currency you obtain and with it you can buy power-ups or health upgrades that nerf the fight.
There are also optional coins to collect and score penalties to watch out for if you do use power-ups or get hit.
The best looking fangame out there this game is incredible!!!

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[2] Likes
Rating: 10.0 100       Difficulty: 60 60
Feb 20, 2023
Pyrow
For: I wanna bigger penis
Tagged as: Trap
[0] Likes
Rating: 8.0 80       Difficulty: 39 39
Feb 20, 2023
DerpyHoovesIWBTG
For: I wanna be the Emotion
Tagged as: Adventure Trap Short unfinished
[0] Likes
Rating: 6.0 60       Difficulty: 30 30
Feb 20, 2023
Fruitless
For: I wanna be the Yahoo 2nd edition
Yahoo 2: Electric Boingaloo

The sequel to the original Yahoo, but this time Reshino also enlisted the help of Sora and Betty to help make it.

-The first thing to note is obviously, the sound design. The jump sound from the first game returns in all its glory, but the death sound has been replaced with a booming thud sound. This can obviously get very annoying after a while, unless you're like me and just get used to it.

-The first stage is by Sora, and is a rather short one with only one screen and a short avoidance. The reversing controls gimmick isn't interesting at first, but it does get used in some cool ways, along with the traps. The avoidance continues with this design and makes you flip up and down the whole time, while dodging everything in your path. The RNG here can be kind of bullshit sometimes, but it was otherwise ok.

-Betty's entry into this game is one not unlike the gameplay of I Wanna Kill The Guy. Here, some spikes and blocks disappear and reappear when you jump. This is used in really clever ways that makes you think about where you are going. However, the infamous Yahoo! Japan boss is a much different story. It's split up into 6 phases, each built around a different part of the Yahoo! logo. The phases themselves are all mostly fair, with the exception of A which has the potential to immediately decimate your face the moment it begins, and H which I'm still not sure how it works. Watch out for the exclamation point at the end!

-Finally, Reshino made a target practice stage. You only get one shot to hit a target, otherwise you have to restart. The different challenges are mostly centered around moving blockades, tight spaces, or any combination of both. The timing is often difficult to figure out, or you can just bruteforce through everything. Either way, it's mostly a good use of an interesting concept, as is to be expected from Reshino. And then there's the boss, which, lol

After you beat all 3 stages, you unlock a final stage, with a short part made by all 3 of the makers from before.

-Rather than taking the reverse-direction gimmick from before, Sora made an all-new stage built around a black-and-white switching gimmick à la Device. The platforming was mostly good, but the gimmick didn't do very much to make it more interesting, save for when you have to shoot a switch mid-drop.

-Betty also takes a slight deviation from his original stage and now focuses more on traps than switching blocks. I will admit I found these traps really well-made and not annoying, but the jump through the ceiling is a bit hard to find out what to do. Then, you enter a quiz stage, which gets more difficult as it goes on, but is still easy to brute-force through, as the game gives you more than enough time to check every possible answer.

-Reshino, however, continues with the target shooting gimmick. This time, he goes even further with the combinations between precision and moving barriers. It's still equally easy to bruteforce through, but otherwise, good luck getting this one down. The final boss is just as pathetic as the first time, but this time you actually have to shoot him.

Overall, this game definitely did a lot of things between the 3 makers responsible for it. If there's anything that would really turn you away from this game, it would be the jump sound. But otherwise, definitely recommended to adventure fans.

Yahoo!

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Tagged as: Adventure Avoidance Gimmick Boss Quiz
[0] Likes
Rating: 6.0 60       Difficulty: 50 50
Feb 20, 2023
Zambrini
For: I wanna fa trap 2
Tagged as: Trap Boss Short
[0] Likes
Rating: 6.7 67       Difficulty: 30 30
Feb 19, 2023
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