Latest Reviews
bantsmen
For: I wanna dead the hyper
For: I wanna dead the hyper
Dead the Hyper is a one-of-a-kind iwbtg fangame. It is a classic adventure with 3 different paths, each being an area referencing a fangame by Hyper. While on the surface this game may appear to be merely a somewhat decent old adventure game but I believe it to be an artful masterpiece commenting on modern society.
The hub area has saturated default tiles, simple platforming and traps, fit with hyper-fast guyrock that restarts (the only restarting song in the game). This area reminds us of the basics and prepares you for the trials ahead.
The first of the three paths leads to a yellow stage based on I wanna be the 超練習. It is filled with traps at every turn giving it a hostile feel. I believe this was done to show the sense of one being rejected in the place where they belong (the kid is also yellow). The boss is a Hyperball which has a variety of attacks which are random but decently fair. This represents the yellow kid resisting the feeling of being trapped into a role by society.
The second path leads to an area based on I wanna be the Dark Town. This frosty area has some relatively precise jumps and an underwater section. I believe this section represents the kid's pilgrimage to the arctic to bathe in arctic water to meditate and reach enlightenment. The boss of the area is vaporeon and attacks with bouncing apples each time she is hit, adding falling apples after reaching half health. I believe this boss represents the kids relationship troubles, with the bouncing apples closing in on him representing the stress of relationships closing in and the falling apples representing getting dumped, beating the boss represents leaving these troubles in the past.
The third stage is based on I wanna be the Ignorant and features some basic platforming and traps on a beach, it's pretty chill. I believe this area represents the yellow kid exploring the world and understanding its wonders. The boss is All the Ignorant bosses in succession, each has a simple attacks pattern. I believe this boss represents the ignorant people who will oppose the enlightened thinkers like the kid, ganging up on him in a group, beating them represents perseverance of staying on the enlightened path.
The final area is an Uhuhuhu spike type remix of the areas the kid went through, it is quite difficult. I believe this is the kid's final path to nirvana. Finally he reaches the final boss: the Kyun! Vampire Girl! avoidance. It's pretty simple and straight-forward, with only one part having kinda bruh RNG, although you can plan around it. The vampire girls are the true masterminds behind the kid's plight, they thrive on the energy of those who quit and give up, the kid perseveres and reaches nirvana.
My analysis is merely a nibble of the deep subtext this game contains, I really can't do it justice. Each pixel on each screen has meaning and I applaud Tsuta for his masterful work. My 6/10 may seem odd given my praise, but this is due to this game raising the bar for what a 10 is, it would be a 10 otherwise. I think most individuals lack the intellect to truly appreciate this game for what it truly is, but I nonetheless believe that this is an experience worth seeing.
[2] Likes
The hub area has saturated default tiles, simple platforming and traps, fit with hyper-fast guyrock that restarts (the only restarting song in the game). This area reminds us of the basics and prepares you for the trials ahead.
The first of the three paths leads to a yellow stage based on I wanna be the 超練習. It is filled with traps at every turn giving it a hostile feel. I believe this was done to show the sense of one being rejected in the place where they belong (the kid is also yellow). The boss is a Hyperball which has a variety of attacks which are random but decently fair. This represents the yellow kid resisting the feeling of being trapped into a role by society.
The second path leads to an area based on I wanna be the Dark Town. This frosty area has some relatively precise jumps and an underwater section. I believe this section represents the kid's pilgrimage to the arctic to bathe in arctic water to meditate and reach enlightenment. The boss of the area is vaporeon and attacks with bouncing apples each time she is hit, adding falling apples after reaching half health. I believe this boss represents the kids relationship troubles, with the bouncing apples closing in on him representing the stress of relationships closing in and the falling apples representing getting dumped, beating the boss represents leaving these troubles in the past.
The third stage is based on I wanna be the Ignorant and features some basic platforming and traps on a beach, it's pretty chill. I believe this area represents the yellow kid exploring the world and understanding its wonders. The boss is All the Ignorant bosses in succession, each has a simple attacks pattern. I believe this boss represents the ignorant people who will oppose the enlightened thinkers like the kid, ganging up on him in a group, beating them represents perseverance of staying on the enlightened path.
The final area is an Uhuhuhu spike type remix of the areas the kid went through, it is quite difficult. I believe this is the kid's final path to nirvana. Finally he reaches the final boss: the Kyun! Vampire Girl! avoidance. It's pretty simple and straight-forward, with only one part having kinda bruh RNG, although you can plan around it. The vampire girls are the true masterminds behind the kid's plight, they thrive on the energy of those who quit and give up, the kid perseveres and reaches nirvana.
My analysis is merely a nibble of the deep subtext this game contains, I really can't do it justice. Each pixel on each screen has meaning and I applaud Tsuta for his masterful work. My 6/10 may seem odd given my praise, but this is due to this game raising the bar for what a 10 is, it would be a 10 otherwise. I think most individuals lack the intellect to truly appreciate this game for what it truly is, but I nonetheless believe that this is an experience worth seeing.
Rating: 6.0 60
Difficulty: 64 64
Dec 15, 2021
ProtoCloud
For: I wanna be the Flash Game
For: I wanna be the Flash Game
Honestly, despite the janky controls and the flashy screens, this game is actually pretty fun. Some traps are clever and others made me laugh for being so obvious it was. I really hope this game get a really cool remake in the future.
(Also i think this game is better than Boshy lol)
[0] Likes
(Also i think this game is better than Boshy lol)
Rating: 7.5 75
Difficulty: 45 45
Dec 15, 2021