Latest Reviews
kurath
For: I wanna Rewrite
For: I wanna Rewrite
Rating based on the easier difficulty. Fun, solid and sadly short trigger needle game. Lots of interesting interactions and movements and never relying on the backtracking principle.
[0] Likes
Rating: 7.9 79
Difficulty: 60 60
Dec 7, 2021
fatherpucci1
For: I Wanna BET 2
For: I Wanna BET 2
Bruh!
Save 6 is unholy, dont bother playing this
[1] Like
Save 6 is unholy, dont bother playing this
Rating: 1.5 15
Difficulty: 94 94
Dec 7, 2021
LastTISisLife
For: I wanna kill the Colonel
For: I wanna kill the Colonel
Tagged as: Different_Engine
Barrage
[1] Like
Rating: 5.7 57
Difficulty: 36 36
Dec 7, 2021
Magellan
For: I Wanna Enjoy the Stimulated Strawberry Lollipop Dandy
For: I Wanna Enjoy the Stimulated Strawberry Lollipop Dandy
rating includes extra
[0] Likes
Rating: 8.5 85
Difficulty: 65 65
Dec 7, 2021
Cthaere
For: I Wanna Call The Hound
For: I Wanna Call The Hound
Gonna make a relatively concise review this time.
Pros:
- Comes with practice allowing ppl to enjoy even if they don't intend to clear.
- Attacks are fun to dodge in general.
- Attacks are generally well tuned, sometimes in unique and interesting ways that gives them a distinct identity when compared with many similar barrage attacks.
- Pacing feels good for the most part, the attacks feel like they test you on consistency without overstaying their welcome.
- Good song choice that fits very well with the structure of the avoidance.
Cons:
- Attack balance is wack. Out of the 17 attacks in the fight, I 1st tried around 12, including getting from sideways rain all the way to the final few seconds of bye bye completely blind in practice. Reversing, TIS and fast rain 2 are all miles harder than the rest, which are pretty consistent to get through even when autopiloting. Due to the placement of these attacks, a serious grind of this avoidance is quite unappealing when you have to get through the 1st wall and once you do have an attempt you only get to see if it seriously dies 4 minutes in, however I would personally not consider this a dealbreaker in isolation.
-1st attack is really boring. Combined with the previous point, I am unable to see myself ever grinding this seriously because of it, and anyone else who has a slow intro pet peeve is likely going to echo this sentiment.
Misc:
-Imo transitions are perfectly fine for the most part, although bye bye -> diagonal rain can be rly cringe if you're too close to the left wall, and is pretty far in.
-I fully echo the sentiment that a hitcounter would be a great addition.
Conclusion: Can't recommend this as a serious grind due to the problems outlined above, but it is very fun to play through and you should definitely give it a shot as a scattered faith type beat of a more approachable difficulty. I'd definitely be looking forwards to the qol/balance patch.
[2] Likes
Pros:
- Comes with practice allowing ppl to enjoy even if they don't intend to clear.
- Attacks are fun to dodge in general.
- Attacks are generally well tuned, sometimes in unique and interesting ways that gives them a distinct identity when compared with many similar barrage attacks.
- Pacing feels good for the most part, the attacks feel like they test you on consistency without overstaying their welcome.
- Good song choice that fits very well with the structure of the avoidance.
Cons:
- Attack balance is wack. Out of the 17 attacks in the fight, I 1st tried around 12, including getting from sideways rain all the way to the final few seconds of bye bye completely blind in practice. Reversing, TIS and fast rain 2 are all miles harder than the rest, which are pretty consistent to get through even when autopiloting. Due to the placement of these attacks, a serious grind of this avoidance is quite unappealing when you have to get through the 1st wall and once you do have an attempt you only get to see if it seriously dies 4 minutes in, however I would personally not consider this a dealbreaker in isolation.
-1st attack is really boring. Combined with the previous point, I am unable to see myself ever grinding this seriously because of it, and anyone else who has a slow intro pet peeve is likely going to echo this sentiment.
Misc:
-Imo transitions are perfectly fine for the most part, although bye bye -> diagonal rain can be rly cringe if you're too close to the left wall, and is pretty far in.
-I fully echo the sentiment that a hitcounter would be a great addition.
Conclusion: Can't recommend this as a serious grind due to the problems outlined above, but it is very fun to play through and you should definitely give it a shot as a scattered faith type beat of a more approachable difficulty. I'd definitely be looking forwards to the qol/balance patch.
Rating: 8.0 80
Difficulty: N/A
Dec 7, 2021
Cutiefruity
For: I wanna be the Orbit
For: I wanna be the Orbit
Orbit is honestly a great game with tons of ideas, not all of which are executed to perfection but, what can you do. Personally, if you ask me, if you want to play a dagger game, I would pick Pendulum over this one. It's still great, but the last avoidance can be quite boring. I'm honestly glad I fluked the last minute of it, but it was out of luck more than anything. I can see the rating being a little lower if I didn't. The game up to the avoidance was more of an 8.5-9/10 for me.
[0] Likes
Rating: 8.0 80
Difficulty: 72 72
Dec 7, 2021