Latest Reviews
Charm
For: Saul Goodman
For: Saul Goodman
Nice.
Tagged as: Saul_Goodman
[0] Likes
Rating: 6.0 60
Difficulty: 0 0
Oct 9, 2022
Muzza
For: intelligent
For: intelligent
I am the game name of the game
[0] Likes
Rating: 8.0 80
Difficulty: 60 60
Oct 9, 2022
Kilgour22
For: I wanna fly the Far away
For: I wanna fly the Far away
82 difficulty only because of screen 4.
This game is meh, mostly because of the final screen, which is a good deal harder and also contains a very gross water grab and horrible double downward water plane. The second and third screens are probably the best part, while the first would be cool if it didn't end with a plane.
It's interesting how the perceived difficulty has lowered over time. But I really do think a lot of players, when first encountering this, simply lacked experience with the approach necessary to beat games like this. That is to say, finding consistent setups and practicing jumps until you grow comfortable with them. It's not something you have to do in most fangames, but is borderline necessary when jumps are precise and savepoints are sparse.
Anyways, I think it's enough to simply acknowledge that we, as players in 2022, benefit greatly from the development of a "correct" approach to this style of game, and from other, much harder games to properly assess the difficulty of this one against. Back in 2015, clearing this game really was like clearing a 90 difficulty game by today's standards due to collective ignorance. Let the since-deflated difficulty not be representative of that perception a better part of a decade ago.
[2] Likes
This game is meh, mostly because of the final screen, which is a good deal harder and also contains a very gross water grab and horrible double downward water plane. The second and third screens are probably the best part, while the first would be cool if it didn't end with a plane.
It's interesting how the perceived difficulty has lowered over time. But I really do think a lot of players, when first encountering this, simply lacked experience with the approach necessary to beat games like this. That is to say, finding consistent setups and practicing jumps until you grow comfortable with them. It's not something you have to do in most fangames, but is borderline necessary when jumps are precise and savepoints are sparse.
Anyways, I think it's enough to simply acknowledge that we, as players in 2022, benefit greatly from the development of a "correct" approach to this style of game, and from other, much harder games to properly assess the difficulty of this one against. Back in 2015, clearing this game really was like clearing a 90 difficulty game by today's standards due to collective ignorance. Let the since-deflated difficulty not be representative of that perception a better part of a decade ago.
Rating: 5.0 50
Difficulty: 82 82
Oct 9, 2022
Koharu
For: I wanna fuck Lucario up the ass
For: I wanna fuck Lucario up the ass
Worth it.
[0] Likes
Rating: 8.0 80
Difficulty: 69 69
Oct 9, 2022
bantsmen
For: I wanna Get CultCultCult
For: I wanna Get CultCultCult
Edit: The bug the previous version had that made save data invalid is now fixed
Another randrandrand-like that uses screens from a medley as a basis like kami2 but this time the medley it takes screens from is get cultured. While a few screens are the traditional rand formula of randomly placing objects everywhere on the screen, this game sets itself apart by following a defined stage layout and randomizing an element of it, such as the spike orientation, spike locations, behaviour of obstacles, and more. Each stage (except for the final stage) ends with a boss, which unlike get cultured are real bosses save for the first one that is still mostly a joke. The bosses are pretty decent although they all have RNG based attacks which does fit in with the theme of the game I suppose.
It's hard to give a solid rating for games like this because they are unfair by design, and the amount of frustration or fun you feel can vary widely depending on your luck. Nevertheless, I think this is a well-made and creative way to make a randrandrand-like save for a few iffy parts and I recommend this to anyone who is a fan of silly luck-based games.
[2] Likes
Another randrandrand-like that uses screens from a medley as a basis like kami2 but this time the medley it takes screens from is get cultured. While a few screens are the traditional rand formula of randomly placing objects everywhere on the screen, this game sets itself apart by following a defined stage layout and randomizing an element of it, such as the spike orientation, spike locations, behaviour of obstacles, and more. Each stage (except for the final stage) ends with a boss, which unlike get cultured are real bosses save for the first one that is still mostly a joke. The bosses are pretty decent although they all have RNG based attacks which does fit in with the theme of the game I suppose.
It's hard to give a solid rating for games like this because they are unfair by design, and the amount of frustration or fun you feel can vary widely depending on your luck. Nevertheless, I think this is a well-made and creative way to make a randrandrand-like save for a few iffy parts and I recommend this to anyone who is a fan of silly luck-based games.
Rating: 7.0 70
Difficulty: 54 54
Oct 8, 2022
Delicious Fruit